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" To save offensives, you need to use Hotkey mode or Semi-Auto Mode(With cooldown key). You first enable the first setting to enable it (doh), then you select which CD you want to save. So for instance, if you want to save FF for a certain part of the fight, you can enable this and just keep the offensive cooldown enabled until you need to start saving. Then you disable the Cooldown hotkey, and it will not use FF at all during this period. FF will fire once you enable the Offensive Cooldown Hotkey again. "

i tryed this but it dont work for me. what im doing wong?

BM - Save offensive True
BM - Save FF True

HotKey settings
Hotkey mode - semi hotkey
modifier key - shift
Cooldown key - G
Semi- auto selection - cooldown hotkey


When i start the rotation and CD is enabled. the CR safe FF. When i disable CD, no FF use, and when i enable CD, also no FF use.

Hi hams,

FF has special requirements before being used. It won't fire right away

YRB was working fine, and now it doesn't cast Kill Command on cd, nor Murder of Crows. I've tinkered with a few settings and hit the dummy, and nothing. Was there a change I'm unaware of? Or do I need to update the profile? BM Hunter with a raid scheduled 3 hours from now. What am I doing wrong? HB shows no logs for me to provide, which is really weird.

Edit: I just did a fresh install of HB and left everything alone except to modify my pause rotation key. It still isn't casting Kill Command immediately on cd, and is constantly focus starved. it fires AMoC just fine, but is delayed on BW/KC.

I use RaidBot botbase, Enyo just spammed multishot and cobra shot. Attached is the log.

2nd edit: I fixed it. Had to go to class config and change to Semi Hotkey Mode, change cooldown key to No Hotkey, and Semi-Auto Selection to Automatic Hotkey. Now everything is firing as should be, though I still struggle a bit with my char going focus starved.

Hi Eleighna,

Looking into the Killing Command issue, it might've been something in HB that has been changed recently.
 
Just a small notice.. New update will be pushed to approval tomorrow.

It includes ::



  • T17 Subtlety Shadow Dance fix
  • New Overlay for the BM hunter's
  • Resolved an issue with Kill Command
  • Overlay fixes
  • New overlay options for the background
  • Some Boomkin optimizations from Mythic Boomies
 
  • Like
Reactions: Sea
I have a question about this routine, does it take into account the different kind of talents for classes? (For example cobra shotting 2 times when I have the steady focus talent on hunter or using the stacks when I have thrill of the hunt up)
 
I have a question about this routine, does it take into account the different kind of talents for classes? (For example cobra shotting 2 times when I have the steady focus talent on hunter or using the stacks when I have thrill of the hunt up)

Hi Rayvagio,

Yes it should on BM.

Survival / MM is on my to-do list for 6.2 for rewriting.
 
Hi All

Is anyone else having a problem with BM as mine never seems to cast Explosive Trap on targets?

Thanks in advance
 
Hi Everyone!

Me and Nom is currently working on a new core for our products. So no new things will happen before it's complete

Rotations will still be updated prior to 6.2 patch! Don't worry about this

The only thing that will happen is that there will be no new supported Specs / Classes during this time or any new overlay's.

It will require a lot of my time with this, so I hope you will understand.

Bug fixes / Rotation updates prior to 6.2 is currently high on my priority list along with the new core.
 
This has been reported already on page 86 but still not fixed.
Brewmaster monk - the routine double-casts Guard essentialy wasting your second charge.
Can you make it not cast another Guard when you have its buff already ?
It's 115295 in the log.
 

Attachments

Last edited:
This has been reported already on page 86 but still not fixed.
Brewmaster monk - the routine double-casts Guard essentialy wasting your second charge.
Can you make it not cast another Guard when you have its buff already ?
It's 115295 in the log.

Hi biGGer,

Apologies for this, it seems to be an issue indeed. I'll see if I can push a quick hotfix tonight :) I'll let you know once it's live
 
Saved my classes specs (BM Hunter) to play with the settings and try some things out. Trying to load the saved settings some minutes later results in an error message stating that I should choose a save file with the correct class spec (that I did not change).

Also YRB, like mentioned a few postings above, does never drop any explo traps during neither trash nor boss encounters.
 
Saved my classes specs (BM Hunter) to play with the settings and try some things out. Trying to load the saved settings some minutes later results in an error message stating that I should choose a save file with the correct class spec (that I did not change).

Also YRB, like mentioned a few postings above, does never drop any explo traps during neither trash nor boss encounters.

Hi Sea,

If you could send me the log in PM that would be great!
 
Hi Xcesius,

I've tryed out your Druid tank spec (Guardian).I see that you put the Druid specs @ 90% done. I've tryed it last night, and sometimes, even if set value % on example Barkskin to 85% and also with Berserker wich is set to allways. Then it dosen't allways execute the spells. I had to do several of the spells on manual. I try again today and see what happends, if I occure the same, I make you and log.. Also forgot to mention, sometimes it is like it's thinking, takes a few seconds before it moves into action. And I saw this mostly when more then 2 mobs, and I need to get hate on all to prevent my other players getting hit to much..

Regardes

/Dreamteam
 
Possible bug/issue? ... Hunter, BM - when there is no line of sight to the pet, but the pet is well in range and engaged in combat (like in the fight vs. Oregorger) the CR will NOT cast kill command. I observed several phases of what felt like 20+ seconds, until the CR would cast kill command again (when LoS to pet was regained).
 
Possible bug/issue? ... Hunter, BM - when there is no line of sight to the pet, but the pet is well in range and engaged in combat (like in the fight vs. Oregorger) the CR will NOT cast kill command. I observed several phases of what felt like 20+ seconds, until the CR would cast kill command again (when LoS to pet was regained).

Hi Sea,

I've fixed the Kill Command in a newer version. Will see if I can push this to the live store, currently have an issue with settings I'd like to resolve first.
 
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