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Brewmaster was capping elusive brew charges last night even tho it's set to use a 9 stacks. It was using it sometimes though, not at PC for log so will edit one in later.
 
Brewmaster was capping elusive brew charges last night even tho it's set to use a 9 stacks. It was using it sometimes though, not at PC for log so will edit one in later.

Hi Dart01902,

It will only use Elusive Brew when you have 1 or more units "aggro" on you. Which means if one or more unit is currently attacking you, it will use elusive brew. I made it so because many brewmaster's are also off-tanks


hello , retri paladin combat rutin is updated to wod ?

Hi mnorbieu,

Yes it should be
 
im a little bit confused, which class have WoD support...every class which is on the first post? can you plz add a short list or sth like that?
 
im a little bit confused, which class have WoD support...every class which is on the first post? can you plz add a short list or sth like that?

Sure thing.

Deathknight (All specs supported and updated)

* Small issue with Death and Decay currently. Fixed next build

Paladin (Protection and Retribution are updated)

* Small issue with Light's Hammer currently. Fixed next build

Rogue (All specs)

* Backstab / low Rupture uptime issue (Subtlety) Fixed next build
** Bad AoE management on Combat / Subtlety Fixed next build

Shaman (Elemental / Enhancement)

* Small issue with Earthquake. Fixed next build

Druid (Boomkin / Guardian)

* Needs more Dotbehavior options for Boomkin Fixed next build
** Needs HP behavior for Savage Defense (Guardian) Fixed next build

Monk (Windwalker / Brewmaster)

* No known issues
** Needs to have SEF included in AoE / Single-Target optional. May or may not be included in next build, will update on this one.

Hunter (Marksmanship / Beastmastery)

* HB CanCast error on Aimed Shot(Marksmanship), will not be casted while moving. Is reported to HB devs


Warlock Destro (Currently working on)
Precombat things for classes (Currently working on)
 
Sure thing.

Deathknight (All specs supported and updated)

* Small issue with Death and Decay currently. Fixed next build

Paladin (Protection and Retribution are updated)

* Small issue with Light's Hammer currently. Fixed next build

Rogue (All specs)

* Backstab / low Rupture uptime issue (Subtlety) Fixed next build
** Bad AoE management on Combat / Subtlety Fixed next build

Shaman (Elemental / Enhancement)

* Small issue with Earthquake. Fixed next build

Druid (Boomkin / Guardian)

* Needs more Dotbehavior options for Boomkin Fixed next build
** Needs HP behavior for Savage Defense (Guardian) Fixed next build

Monk (Windwalker / Brewmaster)

* No known issues
** Needs to have SEF included in AoE / Single-Target optional. May or may not be included in next build, will update on this one.

Hunter (Marksmanship / Beastmastery)

* HB CanCast error on Aimed Shot(Marksmanship), will not be casted while moving. Is reported to HB devs


Warlock Destro (Currently working on)
Precombat things for classes (Currently working on)

awesome!!! when my trial lisence is over, you can take my money !! ^^
 
[21:11:04.686 V] [YRB] AoENumber: 1
[21:11:04.687 V] [YRB] ConsecrationCount: 2
[21:11:04.687 V] [YRB] HammeroftheRighteousCount: 2

Let me explain why I chose to do it like this.

I wanted optional choices for the user, so I decided that Hammer of the Righteous would get it's own count along with Consecration. So the user can decide how many units he/she can use those abilities on, I know in the start it might be complicated, but it's for the better / worse in the long run.

AoECount is now Avenger's Shield (Top priority for AoE) but! if you want to do max dps set this on 1 unit (boss)

Have fun with your Protection Paladin :)

Yeah, this is me being an idiot haha. I read the "HammeroftheRighteousCount: 2" as Shield of the righteous.. Just because I'm not used to seeing the HoTR setting hahahaha. Sorry for wasting your time :p
 
Test1: Fresh Start ALT+F12 does not announce in chat Multi-Target (AOE) Key toggle [Hotkey Selection Automatic]
Test2: Change Modifier Hotkey to Ctrl
Ctrl+F12 does not announce in Chat Multi-Target (AOE) Key toggle [Hotkey Selection Automatic]​
Test3: AOE Routines Fire - 4 mob pull
Test4: Toggle Ctrl+F12 to disable AOE Does not announce - AOE Routines Fire
Test5: Change Hotkey mode to Hotkey
Ctrl+F12 annouces in Chat MultiTarget Enabled - AOE Routines Fire - 6 mob pull​
Test6: Toggle Ctrl+F12 to disable AOE
Chat Reports MultiTarget Disabled - 3 pulls > 3 mobs - AOE Does NOT fire (expected)​
Test7: Change Hotkey mode to Semi Hotkey Mode
Ctrl+F12 reports in Chat MultiTarget Enabled - AOE Routines Fire​
Test8: Toggle Ctrl+F12 to disable AOE
Chat Reports MultiTarget Disabled - AOE Routines Fire on 4 mob pull​
Test9: Change Hotkey mode to Automatic - Combat Dummy
Tigereye and Xeun Fire as expected​
Test10: Change Hotkey mode to Hotkey - Combat Dummy
Tigerye and Xeun do NOT fire (expected behavior)​
Test11: Change Hotkey mode to Semi Hotkey Mode
Tigerye and Xeun do NOT fire​
Test12: Change Hotkey mode "back to Automatic" - Combat Dummy
Tigereye/Xeun Fire (expected)​
Ctrl+F12 - Does not announce toggle (changed behavior since 2.0.0 beta)​
AOE Fires (as expected)​
Test13: Windwalker Options: Disable AOE
AOE routines still fire​

The only way I can effectively disable AOE and still have automatic cooldowns is set the # of mobs to a large number (30)

--Pom
 

Attachments

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Hey just ran target dummy for 10 mins and the Steady focus uptime is sitting around 75%, from what I've been reading today ideally we want 90% plus. The bot is casting steady shot then aimed shot rather than SSx2 followed by aimed shot I know that this looks like your delaying aimed shot but if it's done like this from start of rotation you wouldn't need to delay aimed for the steady focus buff /thoughts?

I don't know the logic behind how the SF buff has been done but maybe if it's casting SS for focus and SF buff is less than 2s remaining then cast a second SS even if we delay AS for the 1.51s cast of the 2nd SS.
 
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Test1: Fresh Start ALT+F12 does not announce in chat Multi-Target (AOE) Key toggle [Hotkey Selection Automatic]
Test2: Change Modifier Hotkey to Ctrl
Ctrl+F12 does not announce in Chat Multi-Target (AOE) Key toggle [Hotkey Selection Automatic]​
Test3: AOE Routines Fire - 4 mob pull
Test4: Toggle Ctrl+F12 to disable AOE Does not announce - AOE Routines Fire
Test5: Change Hotkey mode to Hotkey
Ctrl+F12 annouces in Chat MultiTarget Enabled - AOE Routines Fire - 6 mob pull​
Test6: Toggle Ctrl+F12 to disable AOE
Chat Reports MultiTarget Disabled - 3 pulls > 3 mobs - AOE Does NOT fire (expected)​
Test7: Change Hotkey mode to Semi Hotkey Mode
Ctrl+F12 reports in Chat MultiTarget Enabled - AOE Routines Fire​
Test8: Toggle Ctrl+F12 to disable AOE
Chat Reports MultiTarget Disabled - AOE Routines Fire on 4 mob pull​
Test9: Change Hotkey mode to Automatic - Combat Dummy
Tigereye and Xeun Fire as expected​
Test10: Change Hotkey mode to Hotkey - Combat Dummy
Tigerye and Xeun do NOT fire (expected behavior)​
Test11: Change Hotkey mode to Semi Hotkey Mode
Tigerye and Xeun do NOT fire​
Test12: Change Hotkey mode "back to Automatic" - Combat Dummy
Tigereye/Xeun Fire (expected)​
Ctrl+F12 - Does not announce toggle (changed behavior since 2.0.0 beta)​
AOE Fires (as expected)​
Test13: Windwalker Options: Disable AOE
AOE routines still fire​

The only way I can effectively disable AOE and still have automatic cooldowns is set the # of mobs to a large number (30)

--Pom

Hi Pom,

Hotkey mode is the only one that can disable / enable AoE with hotkey.

Hotkey mode = AoE Hotkey / Cooldown Hotkey / Any other hotkey options

Semi-Auto mode = Cooldown Hotkey with Automated AoE (Unit Count)

Automatic Mode = Full automatic, you would need to change the settings, OnBoss etc. And it's automatic AoE based on unit count in the class settings.
 
Hey just ran target dummy for 10 mins and the Steady focus uptime is sitting around 75%, from what I've been reading today ideally we want 90% plus. The bot is casting steady shot then aimed shot rather than SSx2 followed by aimed shot I know that this looks like your delaying aimed shot but if it's done like this from start of rotation you wouldn't need to delay aimed for the steady focus buff /thoughts?

I don't know the logic behind how the SF buff has been done but maybe if it's casting SS for focus and SF buff is less than 2s remaining then cast a second SS even if we delay AS for the 1.51s cast of the 2nd SS.

Hi Dart01902,

I know you would like an uptime of 90% for Steady Focus, but the reality is .. ToTH is better when you ding level 100 and raid, I would like to focus on the level 100 raiding aspect and not the level 90. It's only 2-3 weeks to go :)
 
Hi Dart01902,

I know you would like an uptime of 90% for Steady Focus, but the reality is .. ToTH is better when you ding level 100 and raid, I would like to focus on the level 100 raiding aspect and not the level 90. It's only 2-3 weeks to go :)

That's a fair enough point you got there.

I'm having a bigger issue atm, it's fine on dummy but won't do anything in siege, I'll get u a log once I'm done clearing on monk.
 
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Hi Pom,

Hotkey mode is the only one that can disable / enable AoE with hotkey.

Hotkey mode = AoE Hotkey / Cooldown Hotkey / Any other hotkey options

Semi-Auto mode = Cooldown Hotkey with Automated AoE (Unit Count)

Automatic Mode = Full automatic, you would need to change the settings, OnBoss etc. And it's automatic AoE based on unit count in the class settings.


Ok, I can accept this, however this was not the behavior from prior to the 6.0x pre-patch. I would ask that it be considered in automatic to disable routines. When I initially purchased the routine it worked where in automatic mode. (The mode I want to reside in) I could toggle off the AOE routines by hitting the hotkey.

Then in the last push prior to 6.0.0 (version 2.0.0 YRB) it stopped working. I provided a log and you reported it was resolved in the 6.0.2 prepatch.

As I stated, i can accept this as the direction, which was a change from how I was using it.

But I would ask you reconsider allowing hotkeys to fire in automatic mode to influence the automatic behavior.

If you also notice, it is not possible to "disable AOE" under windwalker by simply toggling AOE to False as well.
The only way I can leave it on automatic hotkey is to drive the # of AOE targets higher than what I would be fighting.
What I found to do is set it to 30 and then it will ignore the routine.

Thanks for the routine,

--Pom
 
Ok, I can accept this, however this was not the behavior from prior to the 6.0x pre-patch. I would ask that it be considered in automatic to disable routines. When I initially purchased the routine it worked where in automatic mode. (The mode I want to reside in) I could toggle off the AOE routines by hitting the hotkey.

Then in the last push prior to 6.0.0 (version 2.0.0 YRB) it stopped working. I provided a log and you reported it was resolved in the 6.0.2 prepatch.

As I stated, i can accept this as the direction, which was a change from how I was using it.

But I would ask you reconsider allowing hotkeys to fire in automatic mode to influence the automatic behavior.

If you also notice, it is not possible to "disable AOE" under windwalker by simply toggling AOE to False as well.
The only way I can leave it on automatic hotkey is to drive the # of AOE targets higher than what I would be fighting.
What I found to do is set it to 30 and then it will ignore the routine.

Thanks for the routine,

--Pom

Hi Pom,

I will be making a change in the Semi-Auto mode, you can then choose between either

a) Automated AoE / Cooldown Hotkey
b) AoE Hotkey / Automated Cooldown
 
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