Xcesius
Community Developer
- Joined
- May 1, 2011
- Messages
- 2,050
Thank you, Xcesius, this looks fantastic and your hard work on this is very much appreciated.
I have a question that I was hoping you could answer without much trouble. Since your posted guide uses Paladin for its example, I'll phrase my question in a way relevant to the Paladin job:
Is it possible for YourRaidingBuddy to determine if you have placed a specific debuff on an enemy, and then perform the next sequence of its routine based on that?
For example: Prior to the Heavensward expansion, Paladins only had 1 combo that consisted of 3 skills. Now that Heavensward has launched, Paladins have 3 possible combos, with skills that overlap between them. 2 of these 3 combos have finishers that leave a debuff on the mob (Rage of Hallone and Goring Blade). The 3 combos for Paladins in Heavensward are as follows:
Fast Blade -> Savage Blade -> Rage of Halone
Fast Blade -> Riot Blade -> Goring Blade
Fast Blade -> Savage Blade -> Royal Authority
Notice that they are what I call "branching" combos, meaning they all have their opener ability in common (Fast Blade), and 2 of the 3 combos have their 2nd action as the same skill (Savage Blade). Knowing this...
Can YourRaidingBuddy support the following logic?
1) Use the Rage of Halone combo if the debuff from Rage of Halone is not present on the currently targeted enemy
2) Use the Goring Blade combo if the Rage of Halone debuff is present on the currently targeted enemy but the Goring Blade debuff is not
3) Use the Royal Authority combo if both the Rage of Halone and Goring Blade debuffs are present on the currently targeted enemy
Also, are cross-class skills currently supported? (i.e. Can a Paladin routine include Mercy Stroke)?
Thank you again for this combat routine as well as the guide!
Hi Eminence,
Valid points.
1) You can easily check the debuff on the target by using Me.CurrentTarget.HasAura("name") or by using ID. So yes
2) Yes
3) Yes
I'll see if I can add in those later today so you can see how I did it.
You can easily add your own cross-class skills as long as they popup in the Action Manager.
I'm having some issues, every time I change the Behavios.cs file, and make a new warrior.cs file. once and a while the whole trunk disappears after saving my work. anyone know the reasoning behind this? I had to backup the trunk and save my created files somewhere else because it keeps erasing everything? Guess ill do a scan of my computer for any viruses
Hi stewiethecat,
Please update to latest ! Thanks
I forgot to remove my auto-updater. I will fix the auto-updater in a later point for the new svn address