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XP shrines and Occulus Ring

pontehh

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Apr 2, 2013
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1. I have "run normal rifts until xp shrine found" checked but it never stops running normal rifts. Has anyone the same problem and if so perhaps a solution?

2. Is there an option for the bot to utilize the Occulus Ring proc? It is really good (80%+ extra damage if standing inside the ring) and I would appreciate if someone took the time to implement this feature into the plugin.

3. Same thing as number 2. but with nemesis bracers (spawns an elite pack when you press a shrine).
 
Last edited:
What is your paragon lvl? If your lvl is too low it will continue doing normal rifts. As for the occulus ring it depends on what class your using. LON sader would be a waste cause he needs to keep moving (hexing pants of mr yan) for dmg increase. Might work for say pet build WD but doing high lvl GR and your gonna die standing in the circle. There is already an option in DB for nemesis bracers. My LON sader activates every shrine.
 
What is your paragon lvl? If your lvl is too low it will continue doing normal rifts. As for the occulus ring it depends on what class your using. LON sader would be a waste cause he needs to keep moving (hexing pants of mr yan) for dmg increase. Might work for say pet build WD but doing high lvl GR and your gonna die standing in the circle. There is already an option in DB for nemesis bracers. My LON sader activates every shrine.
I'm paragon 600+. True, I'm currently gearing for LoN sader so the ring will be useless. Where is the option for nemesis bracers? Can't seem to find it.
 
Not to sure about this new version of trinity but the old version it gave the option under the objects tab



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