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WoW [4.0.1] Mutilate Rogue Setup

xasset

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rogue_mutilate.webp

BAR 3 Settings:

Key 1 = Flying Mount
Code:
/use crystallized shadow
/use crystallized fire
/use crystallized earth
/use crystallized water
/use crystallized air
/use crystallized life
/cast  Mount's name
Key 2 = Zapthrottle for farming clouds ( Engineering 305+ & Zapthrottle quest )

Key 3 = Eat

Key 4 = Empty

Key 5 = Empty

Key 6 = Buffs and Protection macro
Code:
/cast !Vendetta
/cast !Evasion
/cast !Cloak of Shadows
/cast !Cold Blood
Key 7 = Slice and Dice

Key 8 = DPS macro
Code:
/castsequence reset=combat/target Mutilate, Rupture, Mutilate,  Envenom, Mutilate, Mutilate, Envenom, Mutilate, Recuperate, Mutilate,  Rupture

Key 9 = Deadly Poison for MH

Code:
/use Deadly poison
/use MH weapon's name
Key 0 = Instant Poison for OH
Code:
/use Instant poison
/use OH weapon's name
Use for fun ))
 
Last edited:
Thanks mate! I have been playing with the dps macro and decided to do a search on here. I have a problem with Key 9 and Key 0 since I am using the same weapon name and it will confuse and apply to only the first slot. I do the following for those keys:

/use Deadly Poison
/use 17
/click StaticPopup1Button2

/use Instant Poison
/use 16
/click StaticPopup1Button2

The click will clear a popup message since the poison is already applied.
 
Also, do you not find your spellcasts are wasted because of energy limitations? My rotation looks quite sparse compared.
 
I use...

Code:
#show Mutilate
/run RunMacro(1)
/run RunMacro(2)
/run RunMacro(3)
/run RunMacro(4)
/startattack
/use 10  (because I'm an engineer)
/run RunMacro("i")
/run RunMacro("h")
/run RunMacro("f")
/run RunMacro("d")
/run RunMacro("e")
/run RunMacro("g")


Code:

Macro 1: "1":
/run loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"target\"); if UnitCastingInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\") end")()

Macro 2: "2":
/run loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitChannelInfo(\"target\"); if UnitChannelInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\") end")()

Macro 3: "3":
/run loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"focus\"); if UnitCastingInfo(\"focus\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\",\"focus\") end")()

Macro 4: "4":
/run loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitChannelInfo(\"focus\"); if UnitChannelInfo(\"focus\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\",\"focus\") end")()




Code:

i
/run if GetComboPoints("player","target")>3 then RunMacroText("/cast Envenom")end

h
/run p=GetComboPoints("player","target");ub=UnitBuff;r=RunMacroText;if ub("player", "Hunger For Blood") and ub("player","Slice and Dice") and p < 5 then r("/cast Mutilate")end

f
/run if(UnitAffectingCombat("player")) and GetComboPoints("player","target") < 1 then RunMacroText("/cast Mutilate")end

d
/run p=GetComboPoints("player","target");if not UnitBuff("player", "Slice and Dice") and p>0 then RunMacroText("/cast Slice and Dice")end


e
/run r=RunMacroText;ud=UnitDebuff;if not UnitBuff("player", "Hunger  For Blood") and (ud("target","Rupture") or ud("target","Garrote"))then r("/cast Hunger For Blood") end

g
/run r=RunMacroText;if not UnitBuff("player", "Hunger For Blood") and not UnitDebuff("target","Rupture") and GetComboPoints("player","target") > 0 then r("/cast Rupture") else r("/cast Mutilate")end

and then put the main macro in box 8
 
I use...

Code:
#show Mutilate
/run RunMacro(1)
/run RunMacro(2)
/run RunMacro(3)
/run RunMacro(4)
/startattack
/use 10  (because I'm an engineer)
/run RunMacro("i")
/run RunMacro("h")
/run RunMacro("f")
/run RunMacro("d")
/run RunMacro("e")
/run RunMacro("g")


Code:

Macro 1: "1":
/run loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"target\"); if UnitCastingInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\") end")()

Macro 2: "2":
/run loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitChannelInfo(\"target\"); if UnitChannelInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\") end")()

Macro 3: "3":
/run loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"focus\"); if UnitCastingInfo(\"focus\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\",\"focus\") end")()

Macro 4: "4":
/run loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitChannelInfo(\"focus\"); if UnitChannelInfo(\"focus\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\",\"focus\") end")()




Code:

i
/run if GetComboPoints("player","target")>3 then RunMacroText("/cast Envenom")end

h
/run p=GetComboPoints("player","target");ub=UnitBuff;r=RunMacroText;if ub("player", "Hunger For Blood") and ub("player","Slice and Dice") and p < 5 then r("/cast Mutilate")end

f
/run if(UnitAffectingCombat("player")) and GetComboPoints("player","target") < 1 then RunMacroText("/cast Mutilate")end

d
/run p=GetComboPoints("player","target");if not UnitBuff("player", "Slice and Dice") and p>0 then RunMacroText("/cast Slice and Dice")end


e
/run r=RunMacroText;ud=UnitDebuff;if not UnitBuff("player", "Hunger  For Blood") and (ud("target","Rupture") or ud("target","Garrote"))then r("/cast Hunger For Blood") end

g
/run r=RunMacroText;if not UnitBuff("player", "Hunger For Blood") and not UnitDebuff("target","Rupture") and GetComboPoints("player","target") > 0 then r("/cast Rupture") else r("/cast Mutilate")end

and then put the main macro in box 8

how do you use this script?
 
Please elaborate.
When i create maco's 1-4 and i-g and then use the macro I get macro script has been blocked warning?
 
Same here, it just means that certain parts of the lua aren't allowed to be ran by users anymore :'(
 
Could this be upgraded to 4.03 and a level 85 rogue? Thanks.

Edit: This macro has no idea how to respond to multiple mobs when one of the mobs are ranged.
 
Last edited:
Pvp

Hey i m looking for a macro with the castsequences and all the stuff , for a pvp rogue ,
and another one for pve , updates , thx guys ;);)
 
Was wondering if these are still considered to be the best macros. How effective are they in arena??
 
/castsequence reset=combat/target Mutilate, Rupture, Mutilate, Envenom, Mutilate, Mutilate, Envenom, Mutilate, Recuperate, Mutilate, Rupture
This dosnt seem to reset... I was only trying on the practice dummy but it eventually stops working? any way of reworking this so it works more efficiently?
 
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