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working on blackmage routine

stewiethecat

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Feb 4, 2011
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i have tried everything i can think of to get Flare to cast after Swiftcast

Cast("Swiftcast", r => Core.Player.CurrentManaPercent <= 30, r => Core.Player),
Cast("Flare", r => Core.Player.HasAura ("Swiftcast") && Core.Player.CurrentManaPercent <= 30),
Cast("Convert", r => Actionmanager.LastSpell.Name == "Flare", r => Core.Player),
Cast("Thunder III", r => Core.Player.HasAura("Thundercloud") && Core.Player.CurrentManaPercent >= 1),
Cast("Transpose", r => Core.Player.CurrentManaPercent > 30 && Core.Player.HasAura("Firestarter") && (Core.Player.HasAura("Umbral Ice III")), r => Core.Player),
Cast("Fire III", r => Core.Player.HasAura("Firestarter") && Core.Player.CurrentManaPercent > 30),
Apply("Blizzard III", r => !Core.Player.HasAura("Swiftcast") && Core.Player.CurrentManaPercent <= 30),

Blizzard III goes off right after swiftcast instead of flare, have tried many different ways of getting this to work, i guess it has to do not being able to read Swiftcast right away,

It works if i keep out Core.Player.HasAura ("Swiftcast")
but then it would just cast Flare everytime it's up, any suggestions?
 
could Cast("Flare", r => Actionmanager.LastSpell.Name == "Swiftcast"), work?
 
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