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Work in progress World Quests

[WQ] Welcome To Community World Quests
[WQ] Finshed profile, nothing more todo
[WQ] Switching HBRelog task

getting this when i have aloooooooooot world quest availanble i never had problem with this profile im at almost 1000 world q completed dont know why this happends now :S
 
[WQ] Welcome To Community World Quests
[WQ] Finshed profile, nothing more todo
[WQ] Switching HBRelog task

getting this when i have aloooooooooot world quest availanble i never had problem with this profile im at almost 1000 world q completed dont know why this happends now :S

Svn update .. theres a plugin now .. move that to your plugin dir
 
Why are most profiles trying to interact with mobs. This is not how you are attack mobs.
Just make a grind area with the grinduntil condition until the quest objective is done.
Now it just walks up to a mob as ranged and tries interact with and occasionally f's up
 
Why are most profiles trying to interact with mobs. This is not how you are attack mobs.
Just make a grind area with the grinduntil condition until the quest objective is done.
Now it just walks up to a mob as ranged and tries interact with and occasionally f's up

The mobs who need interacting are interacting the mobs who need killuntilcomplete are yeah kill untillcomplete
 
Pressed Update SVN on the world-quest folder TortoiseSVN gave me Completed At revision: 777 and still nothing todo error in HB, pls help :(
 
hey there, I don't get how we can do expedition in only one area

Can you explain to me plz ?
 
If you only want to do quest in one zone edit the following:

<CustomBehavior File="RunCode" Type="Definition" Code="bool doAzsuna = true;" />
<CustomBehavior File="RunCode" Type="Definition" Code="bool doHighmountain = true;" />
<CustomBehavior File="RunCode" Type="Definition" Code="bool doStormheim = true;" />
<CustomBehavior File="RunCode" Type="Definition" Code="bool doSuramar = true;" />
<CustomBehavior File="RunCode" Type="Definition" Code="bool doValshara = true;" />

Set to false to not quest in that zone. Find this and edit it in the autoloader.
 
The mobs who need interacting are interacting the mobs who need killuntilcomplete are yeah kill untillcomplete
Yeah except that doesnt work a lot of the times because interacting is something else than attacking a mob.
 
Yeah except that doesnt work a lot of the times because interacting is something else than attacking a mob.
<CustomBehavior File="KillUntilComplete" MobIds="91579" QuestId="43434"> what do you suggest we use instead of that ?
 
<CustomBehavior File="KillUntilComplete" MobIds="91579" QuestId="43434"> what do you suggest we use instead of that ?
I don't know if you are suggesting to change it to that or asking me what to change that to.
But yeah KillUntilComplete does make more sense.
 
I don't know if you are suggesting to change it to that or asking me what to change that to.
But yeah KillUntilComplete does make more sense.
Thats whats used when it is kill stuff ... i guess your ranged and it facepulling
 
Yeah and I'm talking about quests that are kill quest that are still using InteractWith instead of KillUntilComplete
Point me to wich quests and join discord to report them to me so i can check it up ..
 
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