So here is a list of everything in game that can be kanai cubed.
http://raylehnhoff.github.io/Have-I-Cubed-This-Yet/
My thoughts were since we have the list everything that can be cubed and we can make an item set for trinity to know what we want to keep or trash, would it be possible to add an argument in the item set for "Keep a minimum of" xxx amount.
I believe trinity already has the ability to dump our stash to see what items we currently have.I have seen the ability to dump our backpack. If this is true then we could dump our stash at the start of the botting run and generate a list of items we have, if the items we have match the items we are looking for to kanai then it would write to a file that we already have 1 of that item. As long as the item we are looking for is below our threshold then we keep, at or above we trash unless other arguments are called like "ancient".
I would think this idea if it could be implemented could be a first step to automatically kanai cubing items we do not have once we figure out a means to parse what items have been cubed and which have not.
I dont really know much about the language that demonbuddy uses or I would try to make an attempt of my own but it was just an idea that I think many would love if it were possible.
Thanks for reading. (Btw if you are farming bounties, the magic number is 285 of each since there are 285 total items that can be cubed)
http://raylehnhoff.github.io/Have-I-Cubed-This-Yet/
My thoughts were since we have the list everything that can be cubed and we can make an item set for trinity to know what we want to keep or trash, would it be possible to add an argument in the item set for "Keep a minimum of" xxx amount.
I believe trinity already has the ability to dump our stash to see what items we currently have.I have seen the ability to dump our backpack. If this is true then we could dump our stash at the start of the botting run and generate a list of items we have, if the items we have match the items we are looking for to kanai then it would write to a file that we already have 1 of that item. As long as the item we are looking for is below our threshold then we keep, at or above we trash unless other arguments are called like "ancient".
I would think this idea if it could be implemented could be a first step to automatically kanai cubing items we do not have once we figure out a means to parse what items have been cubed and which have not.
I dont really know much about the language that demonbuddy uses or I would try to make an attempt of my own but it was just an idea that I think many would love if it were possible.
Thanks for reading. (Btw if you are farming bounties, the magic number is 285 of each since there are 285 total items that can be cubed)






