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Wondering if this is possible? Would be amazing for the kanai cube

Lepios

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So here is a list of everything in game that can be kanai cubed.

http://raylehnhoff.github.io/Have-I-Cubed-This-Yet/

My thoughts were since we have the list everything that can be cubed and we can make an item set for trinity to know what we want to keep or trash, would it be possible to add an argument in the item set for "Keep a minimum of" xxx amount.

I believe trinity already has the ability to dump our stash to see what items we currently have.I have seen the ability to dump our backpack. If this is true then we could dump our stash at the start of the botting run and generate a list of items we have, if the items we have match the items we are looking for to kanai then it would write to a file that we already have 1 of that item. As long as the item we are looking for is below our threshold then we keep, at or above we trash unless other arguments are called like "ancient".

I would think this idea if it could be implemented could be a first step to automatically kanai cubing items we do not have once we figure out a means to parse what items have been cubed and which have not.

I dont really know much about the language that demonbuddy uses or I would try to make an attempt of my own but it was just an idea that I think many would love if it were possible.

Thanks for reading. (Btw if you are farming bounties, the magic number is 285 of each since there are 285 total items that can be cubed)
 
The way they have that list is a good idea, with ticks for ones you have cubed in both seasonal and normal.

But we'll need to wait because DB doesn't yet tell us which powers we have cubed/not cubed.
 
Well we would not need to have DB actually interact with the cube to tell us to get it to work.

All we would need to do is add a feature that can parse our stash to see what we currently are holding on to, then have a secondary tab in trinity for all the kanai items. In this secondary tab, the player would need to check which items they currently have cubed to exclude the item in its search through our backpack and cache. If any item is not check as being already cubed then it would stash the item up to a certain limit. The limit would be used incase you are trying to get an item but want multiples to be kept incase you were wanting to use the items.

The secondary tab could actually be class specific as well like the combat system.

I know the idea sounds odd, but for me currently if I uncheck all the items I need to put in my cube, then the bot will just keep storing things till my stash is full. There needs to be a way to tell trinity that I want to keep an item but only a certain amount of those items, so there wouldnt be 12 copies of an item that I only need one of.

I hoping this is making a little sense?
 
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