When AetherWalker is equipped and Teleport.Calamity is actived, Bot will not use teleport to move again.
I use Tal Rasha's Elements and Sage's Journey to farm Death's Breath in Torment 8.
I modify the bug like this:
Plugins\Trinity\Movement\PlayerMover.cs line 817: (Trinity 2.13.61)
// Teleport for a wizard
if (((Legendary.AetherWalker.IsEquipped &&Player.PrimaryResource > 40) || !Runes.Wizard.Calamity.IsActive) && CombatBase.CanCast(SNOPower.Wizard_Teleport, CombatBase.CanCastFlags.NoTimer) &&
CombatBase.TimeSincePowerUse(SNOPower.Wizard_Teleport) > 250 &&
destinationDistance >= 10f && !ShrinesInArea(destination))
I use Tal Rasha's Elements and Sage's Journey to farm Death's Breath in Torment 8.
I modify the bug like this:
Plugins\Trinity\Movement\PlayerMover.cs line 817: (Trinity 2.13.61)
// Teleport for a wizard
if (((Legendary.AetherWalker.IsEquipped &&Player.PrimaryResource > 40) || !Runes.Wizard.Calamity.IsActive) && CombatBase.CanCast(SNOPower.Wizard_Teleport, CombatBase.CanCastFlags.NoTimer) &&
CombatBase.TimeSincePowerUse(SNOPower.Wizard_Teleport) > 250 &&
destinationDistance >= 10f && !ShrinesInArea(destination))
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