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Wizard use teleport to move ---- there is a bug in Trinity

wPrince

Community Developer
Joined
Feb 27, 2015
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When AetherWalker is equipped and Teleport.Calamity is actived, Bot will not use teleport to move again.

I use Tal Rasha's Elements and Sage's Journey to farm Death's Breath in Torment 8.

I modify the bug like this:

Plugins\Trinity\Movement\PlayerMover.cs line 817: (Trinity 2.13.61)
// Teleport for a wizard
if (((Legendary.AetherWalker.IsEquipped &&Player.PrimaryResource > 40) || !Runes.Wizard.Calamity.IsActive) && CombatBase.CanCast(SNOPower.Wizard_Teleport, CombatBase.CanCastFlags.NoTimer) &&
CombatBase.TimeSincePowerUse(SNOPower.Wizard_Teleport) > 250 &&
destinationDistance >= 10f && !ShrinesInArea(destination))
 
Last edited:
hi , i tried your method but trinity doesnt show up after editing playermover.cs
 
sorry mate, i forgot to delete compiled assemblies after editing playermover.cs . Does the code work if Aether Walker is cubed ?
Thanks alot btw, wiz needs some love esp with tal rasha ^^
 
sorry mate, i forgot to delete compiled assemblies after editing playermover.cs . Does the code work if Aether Walker is cubed ?
Thanks alot btw, wiz needs some love esp with tal rasha ^^

Yes, it works when Aether Walker is cubed.
 
Added option to cast Teleport OOC now that should work with Calamity too. Should be in the next official release.
 
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