sorryy
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- Sep 28, 2011
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Wizard "Fast Runs" DB.160

Hello first of all i want to thank some people: Jaiki, emc, Phelon, glvtron, Lollaskates, The-Lord, iCool and other guys whose original work I have used to release this profile.
Next I'll list the main features of this release:
1. This profile truly uses 4-time wormhole teleport, unlike other profiles.
2. This one is the fastest. I'm able to make it as fast as ~18s complete run and ~7s fail run.
3. Uses smart-buff system to save time during runs.
4. Disables all combat out of 5yd range until getting into cellar.
5. Enables combat and buffing only if enemies found in 30yd range during Portal, to guarantee safety.
6. Now there is no need to correct kill / loot radius of your DB. It already stored in the profile.
7. I'm able to get around 560GPH and 0 death using this profile with gear listed below.
302% Gold Find
20% Movement Speed
40k DPS Buffed
22k HP
21yd Gold Pickup Radius
Installation:
1. Download [.***Files]WizardFastRuns archive with the latest release.
2. Unzip it to your Demonbuddy root folder.
3. Start the quest "Act1, Legacy of Cain, Explore Cellar".
4. Get the waypoint to the west of "The Old Ruins" like any other Sarkoth profile.
5. Start your DB and ensure WizardFastRuns v* plugin are turned ON.
6. Load [.***Profile]WizardFastRuns.xml profile from Profiles folder of your DB.
7. It is desirable to use the following build for your wizard: Wizard - Game Guide - Diablo III
8. Config your Generic combat routine for the each specific release like on this screenshot.
9.

Fixing The Problems:
For all people who encountered problems during usage of my profile. First thing you must do in such situation - make fresh install of your DB. You can keep only the "rules" file everything else must be re-installed. If the problem persist, try to disable every plugin except necessary (WizardFastRuns v*). Also as already been mentioned in this thread - during the test of my plugin with iCool's I faced some kind of interference between them. So all your "wall runs", "Adrias hut" etc. maybe just the problem of this plugin. All the more now there is really no need of using it because combat functions of iCool's already involved in my own. Disabling the unstucker plugin and starting the quest exactly from "Act1, Legacy of Cain, Explore Cellar" may also help you fix the "Adrias hut" problem.
Changelog:
Code:
[B][SIZE=3][COLOR="#009F59"].160 version Release v1[/COLOR][/SIZE][/B]
? First public release. Encountering some problems with delays and proper combat behaviors.
? This release use [I]"SaveTownPortal"[/I] and [I]"CombatRadius"[/I] option of this plugin: [url=http://www.thebuddyforum.com/demonbuddy-forum/plugins/57348-emcbehaviors-advanced-behaviors.html][COLOR="#0000FF"]EMCBehaviors : Advanced behaviors[/COLOR][/url].
[B][SIZE=3][COLOR="#D01F3C"].160 version Release v2[/COLOR][/SIZE][/B]
? Recoding to involve all functions of EMC plugin I've used before in my own. Сurrently profile can disables all combat out of 5yd range until getting into cellar and enable combat in range of 40yd during Portal. So now there is no need to use other plugins like EMC.
? Minimization of delays in every state of this profile to increase GPH. I think I reached the ideal state limited only by the DB engine.
[B][SIZE=3][color="#FF7400"].160 version Release v3[/COLOR][/SIZE][/B]
? Cleaning and optimizing code of the main plugin.
? Trying to fix a problem of random Archon usage by the DB engine.
? Changing values of combat range during Portal to 35yd.
[B][SIZE=3][color="#4C49A2"].160 version Release v4[/COLOR][/SIZE][/B]
? Another optimization of the combat behavior in the main plugin.
? Trying to fix a "stuck" problem occurring sometimes when cellar closed.
? Recompiling code of the profile for better performance.
? Disabling "Energy Armor" buffing during fail runs to save some time.
? Improving Portal conditions during combat.
[B][SIZE=3][color="#327CCB"].160 version Release v4b[/COLOR][/SIZE][/B]
? Partial rewriting code of the main plugin.
? Changing the method for determining the presence of Dank Cellar.
? Fixing the problem of random Archon usage once again.
[B][SIZE=3][color="#FBB829"].160 version Release v5[/COLOR][/SIZE][/B]
? Completely rewriting code.
? Making WizardFastRuns work without a profile functions, all conditions stored only in plugin.
? Adding requested behavior on Portal interruption to restart Portal casting in every possible state.
? Making plugin to leave game immediately after looting Sarkoth instead of running in the center of the room once again.
? Trying to fix stuck problems, in the main a loop occurring when cellar closed.
? Adding editable variables at the beginning of Plugin code so you can easily configure it for personal use.
? Returning "Energy Armor" buff during fail runs and making it instant.
[B][SIZE=3][color="#C2A34F"].160 version Release v5a[/COLOR][/SIZE][/B]
? Partial corrections in behavior.
? Increasing delays to fix problems with stuck and crashing.
[B][SIZE=3][color="#EF3517"].160 version Release v6[/COLOR][/SIZE][/B]
? Rewriting behaviors to fix all problems connected with loot stashing.
? Cleaning code, removing bugged variables.
[B][SIZE=3][color="#0B2E59"].160 version Release v6b[/COLOR][/SIZE][/B]
? Recoding behaviors to fix relogging in unappropriated states.
? Optimizing plugin speed and loot radius.
[B][SIZE=3][color="#3B8686"].160 version Release v7[/COLOR][/SIZE][/B]
? Temporarily suspending development of "plugin-only" based release brunch because of DB engine bugs and interference.
? Returning profile based system and trying to save all options from early releases.
? Hope I finally fixed stashing problems.
? This one must be a little slower then releases since v5 but stable.
[B][SIZE=3][color="#99173C"].160 version Release v7b[/COLOR][/SIZE][/B]
? Rewriting code of the main plugin.
? Involving functions of iCool's plugin statistic as requested.
? Disabling Portal recasting until DB engine fix, because of a problem with stashing and Adrias Hut runs.
? Saving the system of fast buffing.
? So far this one is stable for 24/7.
[B][SIZE=3][color="#48A842"].160 version Release v7c[/COLOR][/SIZE][/B]
? Adding function of low HP detection instead of just enabling combat during Portal.
? Cleaning some code.
.160 version Release v7d
? Adding behavior of combat and buffing only upon enemy detection in 30yd during Portal.
? Modified function of low HP detection.
? Tested and stable for 24/7 as long as DB engine allows.
If you using any version newer then v1 release - please stop using EMCBehaviors Plugin!
P.S. I want to thank all the people who leave comments in this thread, whether positive or negative it will be. "Constructive" posts will help me in future releases.
Download:
Attachments
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[.160Files]WizardFastRuns.zip3.4 KB · Views: 352
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[.160Files]WizardFastRuns v2.zip3.5 KB · Views: 113
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[.160Files]WizardFastRuns v3.zip3.2 KB · Views: 171
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[.160Files]WizardFastRuns v4.zip3 KB · Views: 115
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[.160Files]WizardFastRuns v4b.zip3.1 KB · Views: 245
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[.160Files]WizardFastRuns v5.zip3.7 KB · Views: 159
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[.160Files]WizardFastRuns v5a.zip3.7 KB · Views: 119
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[.160Files]WizardFastRuns v6.zip3.2 KB · Views: 144
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[.160Files]WizardFastRuns v6b.zip3.3 KB · Views: 126
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[.160Files]WizardFastRuns v7.zip3.8 KB · Views: 133
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[.160Files]WizardFastRuns v7b.zip4.5 KB · Views: 88
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[.160Files]WizardFastRuns v7c.zip4.6 KB · Views: 223
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[.160Files]WizardFastRuns v7d.zip4.8 KB · Views: 1,864
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