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wizard problems

mariondrew

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Jun 7, 2015
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So first, want to say I love Trinity and the progress it has made. What you all do is amazing. But running into an issue I haven't seen in a long time.

Bot is consistently taking 2 steps forward, and moving 1 step backwards; not in the literal 2 steps sense, but when you watch him, that's what his movement looks like. This is especially noticeable after he teleports. Not sure why he's doing this, but it's drastically cutting into the clear times.

Has anybody ran into this, and or do you know how to resolve this issue?

Using .235
 
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I'm expering the same problem, haven't found a solution for it yet. Running the builds in this post

2.4.1 Wizard Woh'Rasha 130b/hr+


EDIT: Devs, what kind of information do you need from us? I will gladly provide real time in game/demonbuddy-recordings and logs.
 
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monks used to do this in a previous version of trinity not too long ago, but that got fixed. seems like if the same fix for them was applied to wizards, it'd solve a lot of issues
 
It sounds like a movement issue that was affecting all classes, in which case it has been fixed. The issue i'm referring to was do with exploration, adventurer was not flagging all the nodes within x range as 'visited' as a result it walked to every single node individually.
 
It sounds like a movement issue that was affecting all classes, in which case it has been fixed. The issue i'm referring to was do with exploration, adventurer was not flagging all the nodes within x range as 'visited' as a result it walked to every single node individually.
xzjv, I have .235 and the issue is still occurring. I didn't see a new build, so when you say fixed, are you referring to an upcoming trinity patch?
 
Yeah, this issue is resolved in .237+ i believe. Going to release 237, as the version after that will be more dramatic changes due to routines redesign.
 
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