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Wizard CM fix - More survivability & ownage

Farix

Member
Joined
Jan 26, 2012
Messages
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For those running CM and tired of all the unnecessary deaths - I have taken the time to modify and update the wizard.cs file to significantly improve survive-ability and potentially increase xp/hr & iph.

I suggest you get gear that has the following stats (listed in order of priority):
  • Critical Hit Chance
  • Attack Speed
  • Critical Hit Damage
  • Arcane Power on Crit
  • Intelligence
  • Resistance
  • Vitality

My wizard currently is at 160k DPS, 34,000 hp, 57% crit (387% critical hit damage) & 2 attacks per second - I am blowing through MP3 Act 3. I am using default trinity settings.

Simply place this wizard.cs in your "../demonbuddy/plugins/trinity/combat/abilities/" folder and overwrite the current wizard.cs by placing this file in there. It doesn't matter what rune you are using for frost nova, it will treat all runes equally.
 

Attachments

Updated to be 100% better. True spam casting of Diamond Skin, Frost Nova & Explosive Blast - Much more intelligent use of Frost Nova & Twister. My DPH has literally gone down to < 0%.

If you use this, please comment and let the community and I know if this is working for you better or worse.
 
Hi Farix !

Thanks a lot !

Here's my build:
324% CHD
44.50% CHC
2.34 APS
66% AllRes
249.9k Damage
700 LoH
(These are my stats with my leveling items tho)

I'm actually trying your "Wizard.cs" ATM on VoTA run on MP4. I'll let you know ASAP for some good news or bad news ;)

Can you post me a screenshot of your Wizard settings ? (Picture of mine down here ...)
View attachment 114669
View attachment 114670

THANKS !
 
Wizard - Game Guide - Diablo III

here are my skills.

My settings are all default, except I allow my bot to start fighting only if 5 mobs are near her.

Your attachments are not working.

Also, I decided to give up vitality for IAS/Crit

With 175k dps, 400-550 all res, and the above skillset with 17.5k HP I am quickly clearing mp1 at a ridiculous speed. According to the DB running xph/gph/dph charts I'm at 26,000,000+ xp/hr; 500k/gph, 1 dph. Been running an hour now. (ofc all my trinity avoidances are at 100% avoid lol)

My gear:

Storm crow - 4.5% CC, 402 LoH, 10% APoC, 3% bonus to elites
Tal neck - 250 int, 65% crit hit dmg, 8% crit
Tal chest - 9% ias, 177 int, 332 armor, 3x topaz (highest grade)
Witching Hour - 9% ias, 47% crit hit dmg, 170 int
vile ward - 200 int, 75 all res, 254 armor, 7 pick up radius
ik gloves - 30% chd, 9.5% cc, 180 int
Rings - 4.5% cc, 9% ias rare & a wailing host with 157 int, 9% ias, 4.5% cc, 3% bonus to elites
legs - inna's temperance w/ 9% ias, 1% crit, topaz x2
boots - ice climbers w/ 185 int, 80 all res, 11% life, 5 pickup radius
oculus - 104-445 dmg, 285 int, 9% cc, 6% bonus to elites, 10 APoC, -4 second to teleport
slorak's - 833.7 dps, 172 int, 11% ias, 91% chd, 7% energy twister w/ 100% chd gem
 
Thanks for this. Just rolled a new wizard and the default profile wouldn't use any skills other than magic missile (which got me killed by trash on normal - Whattttt!?)

Now she can actually kill things! Great! Haha
 
Thanks for this. I gave up my wizard coz of the useless deaths :( But ill give it a go again :)
 
First try:

Some error

[09:33:50.468 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)
[09:33:53.032 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)

Also, sometimes it spins around the target instead of killing it.
 
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