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[Wizard] [Class Specific] [Inferno ]Sarkoth Run Profile. Modified from Farix's

No.

The largest factors in reducing run time is DPS, Movement Speed, and PR.

I have 25k DPS / 25% MS / 35PR and I run 20s runs (even with the stupid .151 cellar nav delay)

I have 25kdps 0% MS and PR = 23

i think i need movement speed,rigth?
 
mhm

25ms 25k dps 21pr

25-28s. But I think latency is also important. I got about 300ms
 
Omg. I think I figured out why some of the time when you die the profile derails and you stop killing things, and just die over and over.

The modified 1.4 Icool's in the OP of this thread is hardcoded to load "Plugins/1.04 - Sarkoth_Modified_Wizard.xml" on death...so if you die, you automatically load that profile.
Well, I still had that old stock profile in my profiles directory. It was running my modified version just fine, then upon any death was loading this old stock one (I noticed it when after a death, my character was running further up after the 3rd TP, which I specifically changed with my modified 3TP version...it was behaving like the stock profile). Welp.

Take my modified 3TP version (or any version you are using) and make sure you replace "<yourDBDirectory>/Profiles/1.04 - Sarkoth_Modified_Wizard.xml" with your version. Same name and everything.

ALSO replace "<yourDBDirectory>/Plugins/<yourICoolPluginDirectory>/Profiles/1.04 - Sarkoth_Modified_Wizard.xml". Same name and everything. I noticed it keeps a variation of the profile to load on death within the plugin's directory. wth.

Anyway, no issues now :)
 
Last edited:
Thanks, but I don't seem to have any variation of the profile in my plugin folder o_O

Omg. I think I figured out why some of the time when you die the profile derails and you stop killing things, and just die over and over.

The modified 1.4 Icool's in the OP of this thread is hardcoded to load "Plugins/1.04 - Sarkoth_Modified_Wizard.xml" on death...so if you die, you automatically load that profile.
Well, I still had that old stock profile in my profiles directory. It was running my modified version just fine, then upon any death was loading this old stock one (I noticed it when after a death, my character was running further up after the 3rd TP, which I specifically changed with my modified 3TP version...it was behaving like the stock profile). Welp.

Take my modified 3TP version (or any version you are using) and make sure you replace "<yourDBDirectory>/Profiles/1.04 - Sarkoth_Modified_Wizard.xml" with your version. Same name and everything.

ALSO replace "<yourDBDirectory>/Plugins/<yourICoolPluginDirectory>/Profiles/1.04 - Sarkoth_Modified_Wizard.xml". Same name and everything. I noticed it keeps a variation of the profile to load on death within the plugin's directory. wth.

Anyway, no issues now :)
 
Thanks, but I don't seem to have any variation of the profile in my plugin folder o_O
Then it is very likely that that file load command on death is just silently failing. I'm sure you could find it in the logs when running diagnostic. If it did fail, it wont load that random hardcoded profile and be fine. I bet just deleting all of them would be a better fix :)
 
hey, my sorc only runs to the chest and wont pick up any gold or stuff, using icols farm helper, archon fixed profile and the modified item rule. I have a pickup radius of 5. How to tell it to walk along the gold?
 
hey, my sorc only runs to the chest and wont pick up any gold or stuff, using icols farm helper, archon fixed profile and the modified item rule. I have a pickup radius of 5. How to tell it to walk along the gold?
You need to invest in more PR
 
If sarkoth's there, my wizard just runs up to him, does nothing, and dies.
 
^ turn on belphagor instead of user defined.

@OP

You should also add a behavior where it kills the zombies if they are in attacking range if there's no cellar. Would make it much faster :D
 
If sarkoth's there, my wizard just runs up to him, does nothing, and dies.
Read the thread, get the ArchonFix modified profile. Archon was broken in .149-151.

I've decided this is the last time I'm repeating that
 
^ turn on belphagor instead of user defined.

@OP

You should also add a behavior where it kills the zombies if they are in attacking range if there's no cellar. Would make it much faster :D
Do you know if Archon works in Belphagor now?
 
So damn frustrated...yesterday everything was working so well..

Here is all I am running

Plugin - Original OP Plugin
Profile Sarkoth_Modified_Wizard_151ArchonFix


Everything is fine...casting archon fine in the cellar..but on those failed runs where a walking corpse is close to my Town Portal Cast..the bot just stands there...eats it and dies...

Yesterday, the bot would go Archon..nuke em..then cast Town Portal.../sigh
 
new stats for everyone who is interested:
[21:33:28.650 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 383/785 games!
=> ~49%
 
[21:13:59.801 N] [Icool's Sarkoth farm helper v0.1] Left Game
[21:13:59.801 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 194/358 games!

all rng :)
 
Alerts and News:
Please re-download the modified Icools plugin (1.04) and deploy on DB. The previous one had some error. It was still pointing to old profile. Close DB > Remove the old plugin > Add the new one using the instructions and then restart DB.

I cant find download link of MODIFIED Icools plugin 1.04.
I searched but could not find :(
 
I am working on this since an hour to make this better with the recent version of Icool plugin. Nothing is working as I want. The 2 second wait in cellar sucks bigtime.
 
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