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Witch Doctor melee problem

Try this instead. Destructible objects will still work, no need to edit any other files other than WitchDoctorCombat.cs

Replace:
Code:
            // Default Attacks
            if (IsNull(power))
                power = CombatBase.DefaultPower;

With:
Code:
            // No default attacks, do nothing
            if (IsNull(power))
                power = new TrinityPower(SNOPower.Walk, 0f, Player.Position);

I can't get this to work. In my trinity it says:
// Default attacks

return CombatBase.DefaultPower;

How do I disable the auto default attack? Too bad there isn't a little button for it in trinity. Perhaps the default attack was rewritten?
 
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