torinohito
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- Aug 25, 2013
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Try this instead. Destructible objects will still work, no need to edit any other files other than WitchDoctorCombat.cs
Replace:
Code:// Default Attacks if (IsNull(power)) power = CombatBase.DefaultPower;
With:
Code:// No default attacks, do nothing if (IsNull(power)) power = new TrinityPower(SNOPower.Walk, 0f, Player.Position);
I can't get this to work. In my trinity it says:
// Default attacks
return CombatBase.DefaultPower;
How do I disable the auto default attack? Too bad there isn't a little button for it in trinity. Perhaps the default attack was rewritten?