CreateSpellCast("Death Grip", ret => Me.CurrentTarget.Distance > 15),
CreateSpellCast("Death Grip", ret => Me.CurrentTarget.Distance > 15 && !Me.IsInParty),
First off this will not work if just copy and pasted into the singular files. I use a R&D namespace while working on crap as to preserve the original files so that will have to be changed. This is my submission/baseline for retribution pally.
Has:
1). Uses EJ guide of rotations (Single,AoE,Undead,Zealotry,etc... ) (*** AoE/Single Threshold is 3 due to dungeons runs. EJ suggest swapping to DS at 5+ target but if you have that many mobs on the tank in heroic DS is not going to help you... you have bigger problems***)
2). Added a AFKMode settings in the Gui so people like me who like to play by hand don't have to edit a bunch of crap.
3). King buff check code if a druid or another paladin is in the party or raid... if so will buff might.
4). Ghetto Kings from drums check
5). Interrupts that work... rebuke is busted so had to call by ID. Also BE friendly... no Moocow support yet
6). Crusader Check while mounted and will default to Devotion unless in a group or raid then its Retribution when unmounted.
Todo:
1). More Gui option as I'm going to assume some people don't want WoG healing that high (75% if solo) or my choice of Seals (currently have to uncomment if you don't want SoI if solo over SoT).
2). Would love to get timeleft on buffs to actually work right(mainly for Inquisition). Sometimes it works most of the time it doesn't.
3). ??? something will come up eventually
Bugs:
1). If in a raid and your solo in a raid group it will spam SoI and SoT till someone is added to the group.
Notes:
1). Not really fond of the new tanktargeting feature you all added a couple of revisions ago... when mobs die it take like 2-4 sec to finally select another target. During that time is switching target from corpse back to targets really fast and looks very bottish.
Tested:
1). ArchBuddy couple of hours... no troll lovin today(Afk mode).
2). IR various dungeon runs (Afk mode).
3). Test Dummy
4). Old world Raids (played by hand for movement and targeting see notes)
First off this will not work if just copy and pasted into the singular files. I use a R&D namespace while working on crap as to preserve the original files so that will have to be changed.
5). Interrupts that work... rebuke is busted so had to call by ID. Also BE friendly... no Moocow support yet![]()
Hey,
im writing a Retribution cc at the moment.
I have a problem with using Rebuke...
Code:CreateSpellCast("Rebuke", ret => Me.CurrentTarget.IsCasting)
That line just didnt work, can you help me?
That line works like a charm...Code:CreateSpellCast("Hammer of Justice", ret => Me.CurrentTarget.IsCasting)
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i think hammer of justice can interrupt as well. Just the combatlog event for interrupt doesnt fire at the moment
Hey,
i just finished my quick and dirty Retribution Paladin cc.
Its the first time i'm writing something like this, so expect that everything goes wrong.
A short review of what it contains:
Rotation -> Priority list:
1.) Rebuke if target is casting
2.) Hammer of Justice if target is casting and Rebuke on CD
3.) Inquisition if HoL proccs and Inquisition is not active
4.) Inquisition if Holypower = 3 and if Inquisition is not active
5.) Crusader strike if HolyPower <3 and NearbyEnemies<4
6.) Divine Storm if NearbyEnemies >=4
7.) Hammer of Wrath
8.) Exorcism if Art of War procs
9.) Templers Verdict if HoL procs
10.) Templers Verdict if Holypower = 3
11.) Judgement
12.) Holy Wrath
13.) Consecration
Combat Buffs:
1.) Use Guardian of Ancient Kings if TargetHeals is > 10*MyMaxHealth
2.) Use Zealotry if TargetHeals is > 10*MyMaxHealth
3.) Use Avenging Wrath if if TargetHeals is > 10*MyMaxHealth and Zealotry is up
Pre combat Buffs:
1.) Use Seal of Truth while fighting
2.) SDK / SDM
3.) Retribution Aura
Known Bugs:
1.) It wont use Rebuke. :X
Credits to raphus, its a modification of his Retribution.cc
Any feedback / bug reports are much apprechiated!
hey i was just wondering about adding into this if zealotry is active [hp < 3 use crusader strike] [if hp =3 use inquisition] [if inquisition active and hp is =3 use templars verdict]
dk rotation's are made by markeloff (raphus/Nesox changed some things too)Hello, Apoc DK CC working great, but how to disable death grip pull when use IB, coz party mate get aggro on me and vote kick when HB use grip. Sry 4my bad english.
CreateSpellCast("Death Grip", ret => Me.CurrentTarget.Distance > 15),
CreateSpellCast("Death Grip", ret => Me.CurrentTarget.Distance > 15 && !Me.IsInInstance),
dk rotation's are made by markeloff (raphus/Nesox changed some things too)for death grip replace in Blood.cs, Unholy.cs , Frost.cs and Common.cs
toPHP:CreateSpellCast("Death Grip", ret => Me.CurrentTarget.Distance > 15),
PHP:CreateSpellCast("Death Grip", ret => Me.CurrentTarget.Distance > 15 && !Me.IsInInstance),
come on it's similar...In file common.cs code a little bit different and when I replace it with the above code CC is not working. Are you sure that this faly need to replace the code?
CreateSpellCast("Death Grip", ret => Me.CurrentTarget.Distance > 15, false),
CreateSpellCast("Death Grip", ret => Me.CurrentTarget.Distance > 15 && !Me.IsInInstance, false),