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[WIP] Singular - A community driven All-In-One CC - It Just Plain Works

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Is it intended that I can't see anything under the "Class specific" tab?
 
Is it intended that I can't see anything under the "Class specific" tab?

If your class has settings, then something will be shown there.

I'll probably change the GUI a bit to hide the property grid and show a "No Settings" string or something.
 
How do I make my druid go Cat form? It keeps changing to bear even when soloing (creating BearTank behaviours when loading) . And yes, i do have cat talents
 
How do I make my druid go Cat form? It keeps changing to bear even when soloing (creating BearTank behaviours when loading) . And yes, i do have cat talents

If you have Thick Hide; it assumes you are tank spec'd. (There's no reason for cat only to use that talent.)

Druid support is still pretty alpha/beta, so for the time being, I'd suggest using a different CC until we put more work into it.
 
Hey,

im writing a Retribution cc at the moment.

I have a problem with using Rebuke...

Code:
CreateSpellCast("Rebuke", ret => Me.CurrentTarget.IsCasting)

That line just didnt work, can you help me?

Code:
CreateSpellCast("Hammer of Justice", ret => Me.CurrentTarget.IsCasting)
That line works like a charm... ;)
 
Arms warrior not using Victory Rush. Has there been a fix for this that somebody has posted yet?
 
Hello!

I recently started to level my DK. As the numbers of 2H frost DKs have incresed for leveling I thought this would be useful!

What it does:
- When your character drops below 65% health it will use Lichborne
- It will use Death Coil to heal yourself (since you now counts as undead) and get you over 85% HP.

Code:
CreateSpellCast("Lichborne", ret=> Me.HealthPercent < 65),
new Decorator(
	ret => SpellManager.CanCast("Death Coil") && Me.HasAura("Lichborne") && Me.HealthPercent < 85 && Me.CurrentRunicPower >= 40,
	new Action(
		ret =>
		{
			SpellManager.Cast("Death Coil", Me);
		})),

The only problem I'm having is to write proper logging but I hope you find this useful!

I'm constantly trying to improve CCs that I download. If it's ok with you I'd like to be a contributor!

Edit: Just realized that this us useful for all specs since you can pick up this talent with any spec but only at 81+ as blood/unholy. You might wanna change the condition for it to trigger at lower HP while being blood because of all the other self heals!
 
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Are you sure you're separating the spells with "," and ending with ";"?
 
Hey,

im writing a Retribution cc at the moment.

I have a problem with using Rebuke...

Code:
CreateSpellCast("Rebuke", ret => Me.CurrentTarget.IsCasting)

That line just didnt work, can you help me?

Code:
CreateSpellCast("Hammer of Justice", ret => Me.CurrentTarget.IsCasting)
That line works like a charm... ;)

Are you sure you're separating the spells with "," and ending with ";"?
 
Are you sure you're separating the spells with "," and ending with ";"?

Of course, hehe :)

That are just two code snippets... one works, one doesnt work.

I guess its because the spellid of "Rebuke" changed with 4.0.6, can anyone give me a hint? ;)
 
Arms warrior not using Victory Rush. Has there been a fix for this that somebody has posted yet?

The latest Arms revision (from SVN) should use victory rush when u have less than 80% health
 
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Been busy the last few days and haven't had time to work on the cc, but i just noticed that a slightly older version of my patch was applied to fury (just noticed). It only has minor changes, as i put in wrong values/arguments for using cooldowns, and maybe one other thing. But here is the slightly updated version.

Going to continue testing/optimizing both arms and fury, anyone else having any sorts of problems.

Apoc: Fury/arms, can probably be listed with little/few problems since it seems to work pretty well and the only thing to work on is just optimizing :-p

Maybe ill work on some other class CC's, since i have 6 different classes of lvl 85's thanks to HB :p
 

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Been busy the last few days and haven't had time to work on the cc, but i just noticed that a slightly older version of my patch was applied to fury (just noticed). It only has minor changes, as i put in wrong values/arguments for using cooldowns, and maybe one other thing. But here is the slightly updated version.

Going to continue testing/optimizing both arms and fury, anyone else having any sorts of problems.

Apoc: Fury/arms, can probably be listed with little/few problems since it seems to work pretty well and the only thing to work on is just optimizing :-p

Maybe ill work on some other class CC's, since i have 6 different classes of lvl 85's thanks to HB :p

thanks for your work thus far Mortal and everybody else who contributes. It really is appreciated... now how about a holy paladin pvp class ;) hehe.
 
thanks for your work thus far Mortal and everybody else who contributes. It really is appreciated... now how about a holy paladin pvp class ;) hehe.
i do have a geared Holy pally,but haven't tried making a healing cc(*yet * :-p),mainlt cause it has its own of challenges, and is harder than a dps cc. But i will see what i can come up with, and if it works well i will release it, otherwise i won't. Don't want to release one just to release one.
 
Hey,

i just finished my quick and dirty Retribution Paladin cc.
Its the first time i'm writing something like this, so expect that everything goes wrong. :o

A short review of what it contains:

Rotation -> Priority list:
1.) Rebuke if target is casting
2.) Hammer of Justice if target is casting and Rebuke on CD
3.) Inquisition if HoL proccs and Inquisition is not active
4.) Inquisition if Holypower = 3 and if Inquisition is not active
5.) Crusader strike if HolyPower <3 and NearbyEnemies<4
6.) Divine Storm if NearbyEnemies >=4
7.) Hammer of Wrath
8.) Exorcism if Art of War procs
9.) Templers Verdict if HoL procs
10.) Templers Verdict if Holypower = 3
11.) Judgement
12.) Holy Wrath
13.) Consecration

Combat Buffs:
1.) Use Guardian of Ancient Kings if TargetHeals is > 10*MyMaxHealth
2.) Use Zealotry if TargetHeals is > 10*MyMaxHealth
3.) Use Avenging Wrath if if TargetHeals is > 10*MyMaxHealth and Zealotry is up

Pre combat Buffs:
1.) Use Seal of Truth while fighting
2.) SDK / SDM
3.) Retribution Aura

Known Bugs:
1.) It wont use Rebuke. :X

Credits to raphus, its a modification of his Retribution.cc

Any feedback / bug reports are much apprechiated!
 

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If your class has settings, then something will be shown there.

I'll probably change the GUI a bit to hide the property grid and show a "No Settings" string or something.

There could be an option if you use the CC for pve or pvp (well, if the cc is viable for pvp). I tried the unholy specc, it works awesome in pve but not really good in pvp. A few examples:

Doesn't use Chains of Ice
Doesn't use Anti-Magic-Shell/Bubble
Doesn't use Lichborn
Doesn't use this 20% dmg reduce + stun immunity

There also could be an option at which hp lvl the cc use deathstrike. It would be really awesome if I could make a few changes unless I'm not good in coding :)
 
I'm not going to have time to work on the Affliction lock code for a few weeks, so I'm posting what I currently have here. It needs to be updated to jive with the latest version of Singular. Please feel free to take the torch and run.

- Ben
 

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I'm not going to have time to work on the Affliction lock code for a few weeks, so I'm posting what I currently have here. It needs to be updated to jive with the latest version of Singular. Please feel free to take the torch and run.

Hopefully someone is able to update it (I don't know enough to do that) as that's a pretty damn strong Dotlock set of logic you've got there. The only thing that I see missing would be using a cookie when you're down low. Otherwise it's pretty spot on.
 
My version of Ret...

First off this will not work if just copy and pasted into the singular files. I use a R&D namespace while working on crap as to preserve the original files so that will have to be changed. This is my submission/baseline for retribution pally.

Has:
1). Uses EJ guide of rotations (Single,AoE,Undead,Zealotry,etc... ) (*** AoE/Single Threshold is 3 due to dungeons runs. EJ suggest swapping to DS at 5+ target but if you have that many mobs on the tank in heroic DS is not going to help you... you have bigger problems :) ***)
2). Added a AFKMode settings in the Gui so people like me who like to play by hand don't have to edit a bunch of crap.
3). King buff check code if a druid or another paladin is in the party or raid... if so will buff might.
4). Ghetto Kings from drums check
5). Interrupts that work... rebuke is busted so had to call by ID. Also BE friendly... no Moocow support yet :)
6). Crusader Check while mounted and will default to Devotion unless in a group or raid then its Retribution when unmounted.

Todo:
1). More Gui option as I'm going to assume some people don't want WoG healing that high (75% if solo) or my choice of Seals (currently have to uncomment if you don't want SoI if solo over SoT).
2). Would love to get timeleft on buffs to actually work right(mainly for Inquisition). Sometimes it works most of the time it doesn't.
3). ??? something will come up eventually

Bugs:
1). If in a raid and your solo in a raid group it will spam SoI and SoT till someone is added to the group.

Notes:
1). Not really fond of the new tanktargeting feature you all added a couple of revisions ago... when mobs die it take like 2-4 sec to finally select another target. During that time is switching target from corpse back to targets really fast and looks very bottish.

Tested:
1). ArchBuddy couple of hours... no troll lovin today(Afk mode).
2). IR various dungeon runs (Afk mode).
3). Test Dummy :(
4). Old world Raids (played by hand for movement and targeting see notes)
 
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