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[WIP] Singular - A community driven All-In-One CC - It Just Plain Works

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testing the movement changes spams out of range then runs into mellee range still lvl 76 fury warrior in zul'drak will attach log in a few

Try changing CreateMoveToAndFace(25f, ret => Me.CurrentTarget),
to something a little less like 24 or 23; apparently i do have an arms warriors and its working well for me although it does stutter.
 
it still seems to be only moving into mellee range still no pulling as fury
 
Combat rogue bugs:
  • Does not use revealing strike.
  • Has trouble looting.
  • After it kills a target it will still pretend it is in combat.
  • Does not target something unless it is being attacked
 
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Assassination Rogues - Rotation suggestion.

Hi, if you ever implement Assassination for rogues...then I have a suggestion for what rotations to use.

My experience: I play a lvl 85 assassination rogue. Been playing for some time.

PVE:
1. Go stealth (40-55 yards away from target)
2. If behind target cast garrote, else cast Cheap Shot. (If add close then sap it before starting combat).
3. While target = cheap shotted / garroted, cast Vendetta and then slice and dice(will increase dps by 500).
4. Cast Mutilate once.
5. Cast 2 -3 point eviscerate(if rogue below lvl 62)/envenom.(when doing this, I presume that you use Deadly Poison in Main, Instant in Off) Envenom buff will make the bot do lots of dps. It'll last for 3 sec and be renewed.
6. Cast Mutilate.
7. Cast 2-3 point eviscerate(below lvl 62)/envenom.
8. If hp is low(30 - 45 %) then cast Mutilate + kidney shot finisher.
9. If target is not dead yet, cast Cold Blood -> Mutilate -> Eviscerate/Envenom.


Talents will make slice and dice renew it self, if lower level then you can just recast it once it goes out(2 or 3 point cast). The combo points on target when casting envenom shouldn't be 5, will take time to get 5 points and the dps is bigger when you envenom 3 pointers -> gaining the envenom buff (75 % instant poison chance, 15 % deadly poison chance) more often.

I find bleeds(rupture) doing slow damage vs normal mobs, but vs harder mobs with higher hp/elite then doing a 5 rupture will do lots of dps (especially if you got the talent Venomous Wounds).

PVP:
1. Go stealth (55-65 yards away from target)
2. If behind target cast garrote, else cast Cheap Shot. (If add close then sap it before starting combat). Cast blind on add if it trinkets or attacks you.
3. While target = cheap shotted / garroted, cast Vendetta and then slice and dice(will increase dps with 500).
4. Cast Mutilate once.
5. If the target is a melee class then cast Dismantle.
6. Cast 2 -3 point eviscerate(below lvl 62)/envenom.(when doing this, I presume that you use Deadly Poison in Main, Instant in Off) Envenom buff will make the bot do lots of dps. It'll last for 3 sec and be renewed.
7. Cast Mutilate.
7. Cast 2-3 point eviscerate(below lvl 62)/envenom.
8. If hp is low(40 - 55 %) then cast Evasion if melee, Cloak of shadows if ranged or both. Use recuperate.
9. Cast mutilate
10. Cast mutilate
11. Cast kidney shot.
11. Finish with mutilate, mutilate, envenom / die (don't have to kill em, just proove em that you're human).
You can also cast vanish if hp is (15 - 25 %) use cloak if possible when casting vanish. Then cast sprint and run to safety :D


These rotations might not be the best for low levels... I wrote this thinking level 85. For BG lvl 85 I think it will work fine.

Regards Andywars.
 
Contributing my Affliction and Destruction warlock composites. I've written them a month ago or something for a - now abandoned - Warlock custom class. They are actually tested, and up-to-date.

Regards
 

Attachments

Added CreateFaceUnit and modified rotations
 
Added CreateFaceUnit and modified rotations

Thanks.


Edit: Actually, heres a patch that fixes a few of the pull and approach issues that are currently in the cc.
 

Attachments

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Changed to some of the new targeting things that raphus put in(for Fury, and Arms (with my previous updated arms rotation)). Fixed the Charge/intercept for fury warriors (should charge properly then switch stances immediately then use BS as rage generator), and should stay in berserker stance when you have more than 10 rage or in combat. uses Slam(when bloodsurge is up, wasn't working before?).

Tested both patches (2-3 hours) while doing BG's and Grinding, and works quite well now and doesn't get lost in targeting/facing the person(Fury was demolishing people!).
 

Attachments

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Changed to some of the new targeting things that raphus put in(for Fury, and Arms (with my previous updated arms rotation)). Fixed the Charge/intercept for fury warriors (should charge properly then switch stances immediately then use BS as rage generator), and should stay in berserker stance when you have more than 10 rage or in combat. uses Slam(when bloodsurge is up, wasn't working before?).

Tested both patches (2-3 hours) while doing BG's and Grinding, and works quite well now and doesn't get lost in targeting/facing the person(Fury was demolishing people!).

I've never seen a cc that switched stances and had fast reaction times, (thus why Ive avoided putting charge into mine) going to give this a shot.

One change you might want to make with this is adding an if you are under a certain distance to the target just walk there, Ive had issues of the war being ~7 yards from target and spamming intercept until either the target moves or some time passes.

I'm excited to see this quickly becoming one of the best war cc's Ive ever used.

Edit: I love it, no lag at all popping back and forth between stances.
 
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+1 to the best warrior cc, and eventually to other classes :-P, was getting frustrated at some of individual CC's (no offense to any of the authors)

I am new to HB, was a longtime glider user and messed around with a few other bots and they could never handle it properly(and at any bit effectiveness). Because of this I was with you, and i was originally very hesitant to put any dynamic "stance dancing" like stuff into the CC, and i didn't lol. But when i was working on the arms CC, and i saw the reaction time to it using colossus smash (with the sudden death proc, to reset it) i was astonished 0_o (you only have a 2-3 seconds that its up and a 1-2 max of a window to use it, and it hit it almost every single time!). That gave me the idea to try stance dancing in the CC (and will probably do a couple more situational stuff eventually, Like arms warrior switching to berserker during the execute spam portion of a fight... and a few others).

Thanks Apoc/raphus/nouk, for creating the great framework of the cc, and by extension all the other devs that develop HB so that it can happen :-p . It scary cause it can use procs/abilities/stance dancing better than i can with bindings/macros :-x. I see a day when a bot is actually better than a human player cause it won't suffer from human error and has an astonishing reaction time (faster than mine :O ).
 
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So far this CC works great for running instances with my Deathknight in Instance buddy and grinding mobs but when are you going to add pvp support for Deathknights ?
 
nuok or however ya spell it after that change warrior went 17 hours strong using intervene in mixed mode. only issue is the studder stepping. looking at it right now i think i found a fix testing it now. Hopefuly it meets apocs standard
 
nuok or however ya spell it after that change warrior went 17 hours strong using intervene in mixed mode. only issue is the studder stepping. looking at it right now i think i found a fix testing it now. Hopefuly it meets apocs standard

Stutter stepping should be fixed with either my, or Mortal's fury patches. But, I'd be interested to see what you have planned that fixes it.
 
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Regarding Reti paladins I posted in FPs's thread, but somone suggested to bring it up here also. At the moment none of the paladin CC's use the best skills a paladin have. Here is my suggestion which might need some tweaking:

Would love to see Inquisition added.

1. Have Inquisition up at all times
2. Focus on having as much uptime with Zealotry as possible, with the rotation Zealotry - Inquisition - Crusader strike - Templar verdic - Crisader strike - Templar - Crusade strike (untill Zealotry wears off)
3. Only higher priority on the above is Word of glory @ 3 holy power if health is < X % and if instant Hammer of Wrath pops up.

Edit, oh... and an option to use Avenging wrath only when Zealotry is active. should be:

zealotry - awenging wrath - inqusition if < 10 sec left - (Templar - crusader strike - templar - crusader strike) etc

instant hammer of wrath should be used instead of what is in the ()
 
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