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Wings and pets - come get them

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1) fixed in .77 I hope
2) if 1 works will do the same
3) adventurer being a bitch.....and i only test with wiz and dh...yes i should spin up more classes
4) its not meant to explore southern, just find the caves....chances of a goblin in southern are low compared with poss 2 in caves....the jiittering...wierd...not seen that....

Thank you for your works.

I have a question.

1. Wiz & DH what kind of setting do you use?
 
std Unhallowed Essence dh and firebird wiz
wizard is using autofollow plugin

both paragon 600 ish but I run this profile on t1 or normal
 
ive gotten 19 pets but no cosmic wings, i think the only pet i need now is the chest one, so just really want the wings
 
There is a problem with Vault svn

This page contains the following errors:

error on line 27 at column 46: attributes construct error
Below is a rendering of the page up to the first error.

[Run the dale v1.7.78] True True
 
std Unhallowed Essence dh and firebird wiz
wizard is using autofollow plugin

both paragon 600 ish but I run this profile on t1 or normal

could you please show your Wiz and DH Trinity settings? LON crusader is getting stuck pretty alot.
 
I'm having a problem with the bot not doing anything, it just stands there.

Trinity 2.42.110
QT 3.5.14
Adv 1.3.4.40

Demonbuddy v1.1.3036.462 started
Logging in...
T: xxx H: xxx
Attached to Diablo III with pid: 21020
Flashing window
[EZ Updater 2.0.4] No plugins are currently enabled for updating. See DemonBuddy Settings >> EZUpdater tab
[Adventurer] (1.3.4.40) initialized.
[Damage Tracker] (0.2.50615) initialized.
[Trinity 2.42.110] Initialized v2.42.110
[Adventurer] Plugin is up-to-date.
[ UberBot ] Initialized v0.5.2
[Adventurer] (1.3.4.40) enabled.
[QuestTools][Plugin] v3.5.14 Enabled
[Trinity 2.42.110] Trinity OnEnabled was called from thread: (1)
[Trinity 2.42.110] OnEnable start
[Trinity 2.42.110] Loading Hero Specific Settings
[Trinity 2.42.110] Configuration file loaded
[Trinity 2.42.110] Configuration loaded successfully.
[Trinity 2.42.110] Loading Avoidance Data
[Trinity 2.42.110] ItemSetting OnLoaded called
[Trinity 2.42.110] Loading ItemList Data
[Trinity 2.42.110] ENABLED: TrinityPlugin v2.42.110 RELEASE now in action!
Setting up TrinityPlugin Logging
Current bot set to Order Bot
Loaded profile [Goblin Hunter v2.01.78]
Chose Trinity as your combat routine
Loaded profile [Goblin Hunter v2.01.78]
Chose Trinity as your combat routine
Bot started. Reloading item rules.
[Items] Loaded Item Rules: Weight Based Item Rules
[QuestTools][BotEvents] Bot is Starting
[Trinity 2.42.110] Bot Starting
[Trinity 2.42.110] Replacing Combat Hook
[Trinity 2.42.110] Replacing VendorRun Hook
[Trinity 2.42.110] Replacing Loot Hook
[Trinity 2.42.110] Replacing Death Hook
[Trinity 2.42.110] Inserting GoldInactivity into TreeStart
[Trinity 2.42.110] Inserting XPInactivity into TreeStart
[Trinity 2.42.110] Bot Starting, Resetting Gold Inactivity Timer
[Trinity 2.42.110] Starting up Generic Cache Manage thread
[Trinity 2.42.110] Starting up Generic Blacklist Manager thread
[Trinity 2.42.110] New Game - resetting everything
Joined a game!
[Trinity 2.42.110] New Game, resetting Gold Inactivity Timer
[Trinity 2.42.110] New Game - resetting everything
[Trinity 2.42.110] New Game, resetting Gold Inactivity Timer
Loaded profile [Goblin Hunter v2.01.78]
Game joined, Resetting profile caches
[QuestTools][MaxDeathsTag] Max deaths set by profile. Will restart the game after 50
[Trinity 2.42.110] ------ Equipped Non-Set Legendaries: Items=5, Sets=2 ------
[Trinity 2.42.110] Item: Chest: Aquila Cuirass (197203) is Equipped
[Trinity 2.42.110] Item: Belt: Belt of the Trove (193675) is Equipped
[Trinity 2.42.110] Item: Ring: Puzzle Ring (197837) is Equipped
[Trinity 2.42.110] Item: Shield: Vo'Toyias Spiker (298188) is Equipped
[Trinity 2.42.110] Item: Axe: Hack (271598) is Equipped
[Trinity 2.42.110] ------ Equipped in Kanai's Cube: Items=3 ------
[Trinity 2.42.110] Item: Chest: Heart of Iron (205607) is Equipped
[Trinity 2.42.110] Item: CrusaderShield: Akarat's Awakening (299414) is Equipped
[Trinity 2.42.110] Item: Ring: Convention of Elements (433496) is Equipped
[Trinity 2.42.110] ------ Set: Thorns of the Invoker : 6/6 Equipped. ActiveBonuses=3/3 ------
[Trinity 2.42.110] Item: Shoulder: Burden of the Invoker (335029) is Equipped
[Trinity 2.42.110] Item: Helm: Crown of the Invoker (335028) is Equipped
[Trinity 2.42.110] Item: Gloves: Pride of the Invoker (335027) is Equipped
[Trinity 2.42.110] Item: Legs: Renewal of the Invoker (442732) is Equipped
[Trinity 2.42.110] Item: Bracer: Shackles of the Invoker (335030) is Equipped
[Trinity 2.42.110] Item: Boots: Zeal of the Invoker (442731) is Equipped
[Trinity 2.42.110] ------ Set: Endless Walk : 2/2 Equipped. ActiveBonuses=1/1 ------
[Trinity 2.42.110] Item: Amulet: The Traveler's Pledge (222490) is Equipped
[Trinity 2.42.110] Item: Ring: The Compass Rose (212587) is Equipped
[Trinity 2.42.110] ------ Active Skills / Runes ------
[Trinity 2.42.110] Skill: Punish Rune=Celerity Type=Generator
[Trinity 2.42.110] Skill: Iron Skin Rune=Reflective Skin Type=Other
[Trinity 2.42.110] Skill: Steed Charge Rune=Spiked Barding Type=Other
[Trinity 2.42.110] Skill: Laws of Valor Rune=Invincible Type=Other
[Trinity 2.42.110] Skill: Consecration Rune=Bed of Nails Type=Other
[Trinity 2.42.110] Skill: Akarat's Champion Rune=Prophet Type=Other
[Trinity 2.42.110] ------ Passives ------
[Trinity 2.42.110] Passive: Fervor
[Trinity 2.42.110] Passive: Hold Your Ground
[Trinity 2.42.110] Passive: Iron Maiden
[Trinity 2.42.110] Passive: Finery
[TrinityPlugin][Performance] Execution of OnPulse took 1378.03490ms.
[TrinityPlugin][Performance] Execution of TrinityPlugin Pulse took 1378.60480ms.

[QuestTools][ProfileSettingTag] Setting Condition=Falcon to False
[QuestTools][ProfileSettingTag] Setting Condition=Cosmic to True
[QuestTools][ProfileSettingTag] Setting Condition=Lily to Flase
[QuestTools][ProfileSettingTag] Setting Condition=Safty to True
[QuestTools][ProfileSettingTag] Setting Condition=LilyOnly to False
[QuestTools][ProfileSettingTag] Setting Condition=Multi to False
[QuestTools][WhenTag] Initializing 'Portal' with condition=ActorExistsNearMe(405590,500)
Profile completed
Number of games completed: 1
[QuestTools][ProfileSettingTag] Setting Condition=Multi to False

I have tried version .76 and .78 and they both do this.
Eventually the Experience timeout will exit the game, and then remake the game, but the bot will still just stands there.

[Trinity 2.42.110] Experience inactivity after 301s. Sending abort.
Leaving game, reason: Experience Inactivity Tripped
Last run acquired 0 gold.
[Trinity 2.42.110] New Game - resetting everything
[Trinity 2.42.110] New Game, resetting Gold Inactivity Timer
Waiting 8.1 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 6F6F422E, Size: 220
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACDAnimationInfo.get_Native()
at Zeta.Game.Internals.Actors.ACD.get_CurrentAnimation()
at Trinity.TrinityCacheObject..ctor(DiaObject diaObject)
at Trinity.Framework.Avoidance.AvoidanceManager.<>c.<UpdateAvoidances>b__54_1(DiaObject a)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Trinity.Framework.Avoidance.AvoidanceManager.UpdateAvoidances()
at Trinity.Framework.Avoidance.AvoidanceManager.OnPulse()
at Trinity.Framework.Utility.FirePulse(Object sender, EventArgs eventArgs)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.‎‫‬(Delegate , Object[] )

[Trinity 2.42.110] New Game - resetting everything
Joined a game!
[Trinity 2.42.110] New Game, resetting Gold Inactivity Timer
[Trinity 2.42.110] New Game - resetting everything
[Trinity 2.42.110] New Game, resetting Gold Inactivity Timer
Loaded profile [Goblin Hunter v2.01.78]
Game joined, Resetting profile caches
[QuestTools][ProfileSettingTag] Setting Condition=Falcon to False
[QuestTools][ProfileSettingTag] Setting Condition=Cosmic to True
[QuestTools][ProfileSettingTag] Setting Condition=Lily to Flase
[QuestTools][ProfileSettingTag] Setting Condition=Safty to True
[QuestTools][ProfileSettingTag] Setting Condition=LilyOnly to False
[QuestTools][ProfileSettingTag] Setting Condition=Multi to False
[QuestTools][WhenTag] Initializing 'Portal' with condition=ActorExistsNearMe(405590,500)
Profile completed
Number of games completed: 2
[QuestTools][ProfileSettingTag] Setting Condition=Multi to False
 
Last edited:
Which one profile do you use to get your pets and wing fast? i wonder which one is the best to use :(? and if you have an speed build for monk i would like to have a link :)! thanks everybody
 
.79 still has the typos.
Line 27:
<If condition="ProfileSetting('Multi') == 'False' />"
Line 51:
<If condition="ProfileSetting('Multi') == 'True' />"

Fix the quotes and it's golden.

<If condition="ProfileSetting('Multi') == 'False'" />
<If condition="ProfileSetting('Multi') == 'True'" />

Edit: Oh, the very Whimsydale after I typed this one up, and I get:
mX4Gs4w.jpg


Wave of Light monk, around ~10 days of running the bot 8-9 hours a day. Not too bad, thanks evil and I hope future development goes well. :)
 
Last edited:
.79 still has the typos.
Wave of Light monk, around ~10 days of running the bot 8-9 hours a day. Not too bad, thanks evil and I hope future development goes well. :)

Grats on the wings! :) Have you used Safty=True or False?
 
I had safety set to false, since I've seen it clear Whimsydale fully more than enough times to be confident that it would sweep the area.

congrat!!

could you please upload fixed one? and which trinity version have you used for monk?? could you please share your setting please?

Thank you!
 
I'm using the current SVN version for both Adventurer and Trinity, so 1.3.4.40 and 2.41.116 respectively. Here's a zip of the trinity settings for combat, which I ran on T10 just for experience and because my monk clears it as fast as T1, and the fixed goblin/vault profiles.

View attachment Gobs.zip

When evilscoop updates the SVN, I do recommend using his latest after the errors are fixed.
 
I'm using the current SVN version for both Adventurer and Trinity, so 1.3.4.40 and 2.41.116 respectively. Here's a zip of the trinity settings for combat, which I ran on T10 just for experience and because my monk clears it as fast as T1, and the fixed goblin/vault profiles.

View attachment 203239

When evilscoop updates the SVN, I do recommend using his latest after the errors are fixed.

omg omg.... I really appreciate. Thank you for sharing your setting.

whch build are you using ? is there any link for diablo fan?

Thank you one more time.
 
omg omg.... I really appreciate. Thank you for sharing your setting.

whch build are you using ? is there any link for diablo fan?

Thank you one more time.
This one is close to what I use, except I have Incense Torch in the cube and dual wield Kyoshiro's Blade and In-Geom. I also take Trapped and Esoteric over Stricken and Zei's, since the bracers apply a slow for Wave of Light, and stricken is worthless in a speed build where you one-shot everything.

Good luck for the wings, they can take some time but they're really cool!
 
This one is close to what I use, except I have Incense Torch in the cube and dual wield Kyoshiro's Blade and In-Geom. I also take Trapped and Esoteric over Stricken and Zei's, since the bracers apply a slow for Wave of Light, and stricken is worthless in a speed build where you one-shot everything.

Good luck for the wings, they can take some time but they're really cool!

I really appreciate for your help ! your explanation is really easy to understand! Thank you one more time!

Hopefully I will get cosmic wing soon!
 
In Leoric's Passage, bot quite often don't come upstairs to the higher half of the room, checking only the lower portion and teleporting on. I once forced it manually to get upstairs - and there was a Menagerist, otherwise undetected. Now, I can understand when bot leaves patches of unexplored areas in wast locations, or even when it teleports a screen away from reaching the end of Core of Arreat, but for such small space as the Passage is it's quite sad.

In Royal Crypts, bot often (if not always) stucks in the "detouring" area with four gates, driven, I believe, by the desire to open all four of them, but ending up dancing in the corner around one of the gates with infinite attempts to get unstuck.

Also, a couple of stupid questions:
a) What is "svn" and how it differs from the files in the original post?
b) Is there a way to track the amount of rainbow goblins encountered on the profile run? 'Cause I'd really like to know if bot did encounter one. In fact, I can't remember seeing any for the whole season... :confused:
 
Last edited:
somebody help me?
please send a trinity that works
I downloaded this link https://www.thebuddyforum.com/demon...inity/235881-download-trinity-2-42-110-a.html

but it 's error , like the one below :
help me please


Flashing window
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Framework\Objects\Memory\Attributes\AttributeManager.cs(40,29) : warning CS0108: 'AttributeManager.IsValid' hides inherited member 'MemoryWrapper.IsValid'. Use the new keyword if hiding was intended.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Reference\Gems.cs(485,45) : warning CS0108: 'Gems.Items' hides inherited member 'FieldCollection<Gems, Item>.Items'. Use the new keyword if hiding was intended.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Reference\Legendary.cs(14386,45) : warning CS0108: 'Legendary.Items' hides inherited member 'FieldCollection<Legendary, Item>.Items'. Use the new keyword if hiding was intended.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Settings\AvoidanceSetting.cs(113,50) : warning CS0108: 'AvoidanceSetting.PropertyChanged' hides inherited member 'NotifyBase.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Settings\Combat\MiscCombatSetting.cs(48,50) : warning CS0108: 'MiscCombatSetting.PropertyChanged' hides inherited member 'NotifyBase.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Settings\Combat\MiscCombatSetting.cs(1072,22) : warning CS0114: 'MiscCombatSetting.OnPropertyChanged(string)' hides inherited member 'NotifyBase.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Objects\IActor.cs(14,17) : warning CS0108: 'IActor.Position' hides inherited member 'IFindable.Position'. Use the new keyword if hiding was intended.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Objects\IActor.cs(21,15) : warning CS0108: 'IActor.Distance' hides inherited member 'IFindable.Distance'. Use the new keyword if hiding was intended.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\BindingMember.cs(36,50) : warning CS0108: 'BindingMember.PropertyChanged' hides inherited member 'BaseObject.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(1022,50) : warning CS0108: 'VisualizerViewModel.PropertyChanged' hides inherited member 'XmlSettings.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(1025,29) : warning CS0114: 'VisualizerViewModel.OnPropertyChanged(string)' hides inherited member 'XmlSettings.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\Converters\EnumVisibilityConverter.cs(33,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\Converters\DisplayNameAttributeConverter.cs(43,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Coroutines\Resources\CoroutineHelper.cs(168,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(507,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\TabUI.cs(614,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\TabUI.cs(665,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\TabUI.cs(677,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\TabUI.cs(698,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\TabUI.cs(1245,17) : warning CS0162: Unreachable code detected
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Coroutines\AutoEquipItems.cs(171,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Coroutines\AutoEquipItems.cs(204,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Coroutines\Town\Gamble.cs(137,41) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\DbProvider\TownRun.cs(262,39) : error CS0117: 'ClearArea' does not contain a definition for 'Reset'
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\DbProvider\TownRun.cs(271,89) : error CS7036: There is no argument given that corresponds to the required formal parameter 'durabilityPct' of 'DeathHandler.EquipmentNeedsEmergencyRepair(int)'
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\DbProvider\TownRun.cs(288,124) : error CS0117: 'ClearArea' does not contain a definition for 'ShouldMoveToPortalPosition'
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\DbProvider\TownRun.cs(374,33) : error CS0117: 'ClearArea' does not contain a definition for 'MoveToPortalPositionTask'
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Coroutines\Overrides.cs(18,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Coroutines\CoroutineHelper.cs(168,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Framework\Avoidance\Handlers\AnimationBeamAvoidanceHandler.cs(49,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Framework\Avoidance\AvoidanceDataFactory.cs(1129,37) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Helpers\Rotator.cs(122,19) : warning CS0168: The variable 'newAngle' is declared but never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Helpers\IPluginCommunicator.cs(78,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Helpers\IPluginCommunicator.cs(115,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Helpers\AquireFrameHelper.cs(65,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Helpers\AquireFrameHelper.cs(75,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Helpers\Logger.cs(126,17) : warning CS0162: Unreachable code detected
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(773,25) : warning CS0169: The field 'CrusaderCombat._currentLoiterTarget' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(565,25) : warning CS0169: The field 'Viewport3DRadar._projectedPosition' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\DbProvider\TownRun.cs(59,29) : warning CS0169: The field 'TownRun.lastTownPortalCheckResult' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(52,36) : warning CS0169: The field 'Viewport3DRadar._wireframe' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(996,22) : warning CS0169: The field 'VisualizerViewModel._statsLocalPctAvg' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(46,21) : warning CS0169: The field 'Viewport3DRadar._frame' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\ItemList\LRule.cs(36,26) : warning CS0169: The field 'LRule._ruleType' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\Input\MouseInput.cs(25,24) : warning CS0169: The field 'MouseInput._mouseLeftDownHandle' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(74,24) : warning CS0169: The field 'VisualizerViewModel._blacklistButtonText' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarObject.cs(19,24) : warning CS0169: The field 'RadarObject._actor' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Plugin.cs(98,22) : warning CS0169: The field 'TrinityPlugin.isRiftBossSpawned' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(47,25) : warning CS0169: The field 'Viewport3DRadar._lastCameraPosition' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\BindingMember.cs(39,23) : warning CS0169: The field 'BindingMember._range' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(26,32) : warning CS0169: The field 'CrusaderCombat._coeCurrentElement' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(75,22) : warning CS0169: The field 'VisualizerViewModel._isBlacklisted' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Configuration\Variables.cs(268,43) : warning CS0169: The field 'TrinityPlugin._currentAvoidance' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\Input\KeyboardInput.cs(89,24) : warning CS0649: Field 'KeyboardInput.KBDLLHOOKSTRUCT.vkCode' is never assigned to, and will always have its default value 0
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Settings\Combat\WizardSetting.cs(27,23) : warning CS0169: The field 'WizardSetting._teleportDelay' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\PropertyValueBindingItem.cs(27,28) : warning CS0169: The field 'PropertyValueBindingItem._member' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Coroutines\Town\TrinityTownRun.cs(476,29) : warning CS0649: Field 'TrinityTownRun._isVendoring' is never assigned to, and will always have its default value false
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(1000,25) : warning CS0169: The field 'VisualizerViewModel._playerPosition' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\Input\KeyboardInput.cs(92,24) : warning CS0649: Field 'KeyboardInput.KBDLLHOOKSTRUCT.time' is never assigned to, and will always have its default value 0
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\Input\KeyboardInput.cs(91,24) : warning CS0649: Field 'KeyboardInput.KBDLLHOOKSTRUCT.flags' is never assigned to, and will always have its default value 0
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(567,29) : warning CS0169: The field 'Viewport3DRadar._camTransform' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\PropertyValueFlagBindingItem.cs(45,31) : warning CS0169: The field 'PropertyValueFlagBindingItem._isAllFlag' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(997,22) : warning CS0169: The field 'VisualizerViewModel._showGrid' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(49,29) : warning CS0169: The field 'Viewport3DRadar._playerSphere' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Settings\Loot\TownRunSetting.cs(28,22) : warning CS0169: The field 'TownRunSetting._SellExtraPotions' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(550,34) : warning CS0649: Field 'Viewport3DRadar._cameraPositionAnimation' is never assigned to, and will always have its default value null
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\ItemList\LRule.cs(35,26) : warning CS0169: The field 'LRule._type' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Configuration\Variables.cs(264,29) : warning CS0649: Field 'TrinityPlugin._standingInAvoidance' is never assigned to, and will always have its default value false
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Configuration\Variables.cs(266,31) : warning CS0169: The field 'TrinityPlugin._currentAvoidanceName' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(556,25) : warning CS0169: The field 'Viewport3DRadar._lastSmoothMoveStartPosition' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Settings\AvoidanceSetting.cs(113,50) : warning CS0067: The event 'AvoidanceSetting.PropertyChanged' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\Input\KeyboardInput.cs(90,24) : warning CS0649: Field 'KeyboardInput.KBDLLHOOKSTRUCT.scanCode' is never assigned to, and will always have its default value 0
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarCanvas.cs(762,30) : warning CS0169: The field 'RadarCanvas._lastClusterGeom' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Settings\GamblingSetting.cs(30,21) : warning CS0169: The field 'GamblingSetting._forceTownRunThreshold' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Movement\PlayerMover.cs(228,29) : warning CS0169: The field 'PlayerMover.CanChannelTempestRush' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\Input\KeyboardInput.cs(93,24) : warning CS0649: Field 'KeyboardInput.KBDLLHOOKSTRUCT.dwExtraInfo' is never assigned to, and will always have its default value 0
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Overlays\OverlayLoader.cs(86,31) : warning CS0649: Field 'OverlayLoader._border1' is never assigned to, and will always have its default value null
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Settings\Combat\MiscCombatSetting.cs(61,24) : warning CS0169: The field 'MiscCombatSetting._riftValueAlwaysKillClusterByValueRadius' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Overlays\OverlayLoader.cs(85,31) : warning CS0649: Field 'OverlayLoader._border2' is never assigned to, and will always have its default value null
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Plugin.cs(60,25) : warning CS0649: Field 'TrinityPlugin._version' is never assigned to, and will always have its default value null
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(49,40) : warning CS0169: The field 'ItemListSettings._viewPortal' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Settings\Combat\CrusaderSetting.cs(10,22) : warning CS0169: The field 'CrusaderSetting._SpamAkarats' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Helpers\FullyObservableCollection.cs(81,21) : warning CS0169: The field 'FullyObservableCollection<T>._deferLevel' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(561,35) : warning CS0169: The field 'Viewport3DRadar._cancellationToken' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\PropertyValueBindingItem.cs(8,24) : warning CS0169: The field 'PropertyValueBindingItem._value' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarCanvas.cs(1042,31) : warning CS0169: The field 'RadarCanvas._testkiteNode' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Settings\Loot\TownRunSetting.cs(36,22) : warning CS0169: The field 'TownRunSetting._stashLegendaryFollowerItems' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(25,33) : warning CS0169: The field 'CrusaderCombat._coeElementTime' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\UIComponents\BindingMember.cs(36,50) : warning CS0067: The event 'BindingMember.PropertyChanged' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(563,25) : warning CS0169: The field 'Viewport3DRadar._lastSmoothMoveTargetPosition' is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Configuration\Variables.cs(313,28) : warning CS0414: The field 'TrinityPlugin.TotalNumberGoblins' is assigned but its value is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Configuration\Variables.cs(388,29) : warning CS0414: The field 'TrinityPlugin.NeedToKite' is assigned but its value is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Configuration\Variables.cs(214,31) : warning CS0414: The field 'TrinityPlugin._playerHealthGlobeResource' is assigned but its value is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Configuration\Variables.cs(213,31) : warning CS0414: The field 'TrinityPlugin._playerEmergencyHealthGlobeLimit' is assigned but its value is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\DbProvider\TownRun.cs(48,29) : warning CS0414: The field 'TownRun._loggedAnythingThisStash' is assigned but its value is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Configuration\Variables.cs(306,29) : warning CS0414: The field 'TrinityPlugin.AnyMobsInRange' is assigned but its value is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Configuration\Variables.cs(273,29) : warning CS0414: The field 'TrinityPlugin._shouldStayPutDuringAvoidance' is assigned but its value is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\DbProvider\TownRun.cs(50,29) : warning CS0414: The field 'TownRun._loggedJunkThisStash' is assigned but its value is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(27,20) : warning CS0414: The field 'MonkCombat._swMinTime' is assigned but its value is never used
Compiler Error: C:\Alpha\Demonbuddy 06-06g\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(557,22) : warning CS0414: The field 'Viewport3DRadar._isAnimating' is assigned but its value is never used
[Adventurer] (1.3.4.40) initialized.
[Adventurer] (1.3.4.40) enabled.
[QuestTools][Plugin] v3.5.14 Enabled
Current bot set to Order Bot
Loaded profile [Goblin Hunter v1.7.23]



obs . my trinity not against it
Make sure que in trinity config items - > misc pickup has " Stash pets " and " Stash Wings " checked .
 
I'm using the current SVN version for both Adventurer and Trinity, so 1.3.4.40 and 2.41.116 respectively. Here's a zip of the trinity settings for combat, which I ran on T10 just for experience and because my monk clears it as fast as T1, and the fixed goblin/vault profiles.

View attachment 203239

When evilscoop updates the SVN, I do recommend using his latest after the errors are fixed.

hi, im really new to demon buddy so sorry for the noob question but can u tell me exactly which folders to place these in??

Also what does SVN mean and how do i get it? Im so lost when people talk about it.
 
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