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Will be ros profitable?

spitfireqt

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I stopped botting D3 and now i'm on wow, anyone has any theory if ROS will be profitable to bot somehow?
 
If everything is ab, i dont see making profit any way possible. Yeah some people said botting accounts till you get ubber gear and 5b+ gold on them then sell them, but i dont think many people will be itnerested in spending money for that. All those people that were spending big money on items did so coz they loved their chars, not the game it self, so i dont think buying chars will be their thing.

Btw how is wow botting doing ? I plan on starting wow myself, and i heard a lot of people complaining profits were not that great.
 
D2JSP forums will probably come back into play and it stands to reason you can somehow still turn a profit, but it'll be much more of a hassle than it used to be.
 
D2JSP forums will probably come back into play and it stands to reason you can somehow still turn a profit, but it'll be much more of a hassle than it used to be.

Ok, how on earth do you plan to make money off from d3 besides selling whole accounts which pretty much nobody wants to buy, firstly because everyone wants to play their chars, and secondly coz they are afraid of the seller reclaiming his accounts back claiming he was hacked etc and providing id photos matching the original registration name/last name etc...
 
If they would literally make everything account-bound players would lose interest after a week or two of gaming, most wouldn't even buy ROS knowing this. Gearing yourself can only get you so far and even if you somehow succeed, what then? Join public games to show off gear? Do all the achievements? Trading was 99%+ of the game for me in Diablo 2, soul-binding wouldn't have kept me playing for years and they must see this. Even if they don't yet, they will when player numbers begin to dwindle. Also, I don't believe I've seen someone confirm that rares, crafting items, etc would be bound. There will remain some means of exchange and botters will exploit it. Because there will no longer be an easy to use AH, there won't be a million players making a few dollars, there will be a few players making millions (figuratively speaking, of course).

On the other hand, I've played a game where there was no trading, BSGO, so helping each other became valuable, being alone in that game was totally boring and pointless. Clan-members would just help you farm your own commodities, this would make sense in D3 as well. For a few FG I would help you farm those uber AB legendaries. This would encourage people to play together instead of solo-botting and making free money, but it would, for sure, decrease the number of players considerably, because now there's a requirement to be 'socially active', so to say, to be a successful player. Sites like D2JSP would help mitigate this by giving able players an incentive to help strangers (FG) and enabling, I don't know, socially awkward people or people who only have a few hours per week to play and don't bother joining packs of slimy teenagers, to also get top-notch items or characters. And then we'll end up with a new WoW, all your friends will be there and you'll go on raids to get that purple unicorn collection achievement you've been hunting for the last five years. How droll.
 
If they would literally make everything account-bound players would lose interest after a week or two of gaming, most wouldn't even buy ROS knowing this. Gearing yourself can only get you so far and even if you somehow succeed, what then? Join public games to show off gear? Do all the achievements? Trading was 99%+ of the game for me in Diablo 2, soul-binding wouldn't have kept me playing for years and they must see this. Even if they don't yet, they will when player numbers begin to dwindle. Also, I don't believe I've seen someone confirm that rares, crafting items, etc would be bound. There will remain some means of exchange and botters will exploit it. Because there will no longer be an easy to use AH, there won't be a million players making a few dollars, there will be a few players making millions (figuratively speaking, of course).

On the other hand, I've played a game where there was no trading, BSGO, so helping each other became valuable, being alone in that game was totally boring and pointless. Clan-members would just help you farm your own commodities, this would make sense in D3 as well. For a few FG I would help you farm those uber AB legendaries. This would encourage people to play together instead of solo-botting and making free money, but it would, for sure, decrease the number of players considerably, because now there's a requirement to be 'socially active', so to say, to be a successful player. Sites like D2JSP would help mitigate this by giving able players an incentive to help strangers (FG) and enabling, I don't know, socially awkward people or people who only have a few hours per week to play and don't bother joining packs of slimy teenagers, to also get top-notch items or characters. And then we'll end up with a new WoW, all your friends will be there and you'll go on raids to get that purple unicorn collection achievement you've been hunting for the last five years. How droll.

Dude, where is the part where u elaborate how we make money ? Yeah, teaming up would be a big part in ros with boa and all that, but op asked about making profit, not what is the future of ros. Are trying to say we make profit by charging people to play in our bot party or w/e ? That wont happen either :D And even if it does, how much will that guy pay ? Probably like 10mil or w/e which will be equivalent to 0,00nothing euros...
 
You make money by selling FG, setting up your own shop, or selling to a shop. Some of us will bother selling FG or selling items to some wholesaler, almost none of us will bother setting up shop and most of us won't be making a profit from D3. Charging people FG for services worked very well in the past and although it was verboten, many people sold their FG, including me.
 
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