Well, this is the question: why latest releases of DB/Trinity are so incredibly slow?
The last "normal" version with 30+ ticks and with no freezes/performance issues is BETA 521.
After this version I've tried ALL betas/releases with the same result: 10 ticks max and freezes in-game.
Of course I've checked all the list you love to mention: program list, antivirus/firewall, update all C++ etc.
Windows7/x64. Intel i5-750/8gb RAM
Will this ever stop and back to "normal" (as it runs for months and years) or your branch of development is already there and there is no hope for me?
I don't know why to attach logs since nothing "bad" happens, it is just SLOW no matter what.
Of course I still use beta 521 (
The last "normal" version with 30+ ticks and with no freezes/performance issues is BETA 521.
After this version I've tried ALL betas/releases with the same result: 10 ticks max and freezes in-game.
Of course I've checked all the list you love to mention: program list, antivirus/firewall, update all C++ etc.
Windows7/x64. Intel i5-750/8gb RAM
Will this ever stop and back to "normal" (as it runs for months and years) or your branch of development is already there and there is no hope for me?
I don't know why to attach logs since nothing "bad" happens, it is just SLOW no matter what.
Of course I still use beta 521 (