TraumaRN11
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- Joined
- Jan 30, 2013
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No rush as we just appreciate all the hard work u are putting in to this but, any guess on how far we are from seeing a released version or beta version? Thanks again dude!
No rush as we just appreciate all the hard work u are putting in to this but, any guess on how far we are from seeing a released version or beta version? Thanks again dude!
Another place in preparation of the house being demolished. But the rebuild could still take over a year.
WOW, that is taking it's time, but I guess everyone is in the same boat, it will happen when it happens, good luck with it all.
G
Hey fpsware, coming back to botting after a break where i lost all my accounts. Spent a while reading through all the comments, excited to see what this has turned into so far.
There is one thing i've always wanted in a farming bot that GB2 hasn't given me, i found a way to do it with professionbuddy, but it's sloppy and could be better. Though it would add much more work to your plate, would you consider having an option for the bot to fish pools on the way to mining and herb nodes?
While I think its an interesting idea, one that I'm surprised no one else has mentioned, it will probably never be implemented.
lets say across the other side of the zone, and you come within 100 yards of another node location it will automatically remove this location from the active list. As you've recently flown past it there is no point visiting this location again so quickly.
Why not? If I were gathering by hand I would harvest it over and over again. People are lazy and will harvest the closest nodes. Human or not![]()
AutoAngler2 is open source like everything else Highvoltz creates.I had a look at AutoAngler2 by Highvoltz and I don't see why I can't rip the entire guts out of this and include the most basic functionality in Farmer Joe, with his permission of cause.
If anyone else is interested in seeing this feature added let me know. As always, I'm not going to spend hours on a feature when no one is going to use it.
I had a look at AutoAngler2 by Highvoltz and I don't see why I can't rip the entire guts out of this and include the most basic functionality in Farmer Joe, with his permission of cause.
If anyone else is interested in seeing this feature added let me know. As always, I'm not going to spend hours on a feature when no one is going to use it.
I had a look at AutoAngler2 by Highvoltz and I don't see why I can't rip the entire guts out of this and include the most basic functionality in Farmer Joe, with his permission of cause.
If anyone else is interested in seeing this feature added let me know. As always, I'm not going to spend hours on a feature when no one is going to use it.
don't think there is much interest for that, the one who wants to farm ... want to farm not to fish!
not that much people who will stay on a fishing school when there is a node, or that will stop farming for a fishing school.
the only feature (which is also in GBro i think) i could imagine is something like the rare hunter / killer but same here ... this has nothing to do with farming and u have to include all the fight logics (well most of the combat logic is handled by the CR and u'll only need the avoid part) for the rares (interrupting, avoiding ground effects and so on)
or a feature like pet battles (only for pets u don't own), but same here ... there is a plugin for that, that works, and it is very hard to adapt the work to be implemented in farmer joe (sure some people will like it to see it in there, but then they should use the plugin!!!)
the fishing is (in my opinion, and i'm not a hardcore farmer) a useless feature for a farming botbase
there should be a better support for mixing botbases like these... for example...
why not mixed mode with FJ and AA2 ? FJ flies around for farming and AA2 kicks in when a school in range?
advance the mixed mode to support more combinations of bots (not only more botbase, NO more combinations) like:
- MainBotBase FJ (farming)
- SecondBotBase AA2 (for fishing on our way AND ONLY ON OUR WAY to the next node (herb/ore))
- ThirdBotBase ArchBuddy (for doin archy on our way if we cross any area for that)
- FourthBotBase WhoKnows (yeah who knows ... something like DungeonBuddy, BGBot, whatever)
well this would be the "perfect world", but currently not possible, cause all of the botbases should have a more consistent way of interacting with each other and so (damn this is gone too much off topic, sorry for that FPS)
Given that it is not the main project I'm working on at present and that work is a little busy right now its progressing well all things considered.
I like reading stormchasing posts - great ideas!
I like having the flexibility - and the option creates randomization. The choice is nice.
Ehehe you probably meant brainstorming, but I love stormchasing too![]()