fuimusbruce
New Member
- Joined
- Aug 2, 2012
- Messages
- 450
- Reaction score
- 2
First off, others wrote most of the code for this. I hobbled it together from several different profiles as follows and then refined the code to its current working version
[A1 - Inferno]Key-Farm by Radonic This is used to get 5 nv stacks in original version
[A1 Inferno] Uber Startup by Magi This is used to get 5 nv stacks in v2.0 and beyond
[A1 - Inferno] Whimsyshire by Farix
Whimsyshire PoC by Nuok and later edited by Swolbyn
I combined the code from [A1 - Inferno] Whimsyshire and Whimsyshire PoC (as edited by Swolbyn) and then refined it to create the whimsyshire xml in this profile.
What it does
1. Gets 5 nv stacks then heads to Old Ruins
2. Does Dank Cellar if available (v3.0)
3. Does Sarkoth if available (v3.0)
4 Clears Whimsyshire including clouds
5. Rinse Repeat
Keywarden version does the exact same thing, except instead of leaving game and starting over after Whimsyshire, it goes to fields of Misery and kills Keywarden first. Magis Keyrun plugin is required for this.
- Linked KeyRun Plugin v1.4 for Trinity CE v1.7.x.x users
- http://www.thebuddyforum.com/demonb.../91188-unified-trinity-community-edition.html
What I use
DB Beta (latest version)
Unified Trinity Community Edition (Latest version)
Infernal staff of herding should be in your inventory, and protected by the 'Edit protected bag slots' function of the Demonbuddy settings tab.
Known Issues:
Only targets pinatas if you are using rrris version of trinity. Currently even with that version need to be right on top of pinata for it to happen. rrrix is looking into improving this.
I am not a coder. I will support to the best of my ability but will rely on all of you to help figure out fixes if there is an issue.
Change Log
Credits for coding goes out to Radonic, Farix, Nuoc, Swolbyn and Magi
A big thank you to Nesox for continuing to work with me to get the advanceconversation working so we could skip the cow king dialog.
[A1 - Inferno]Key-Farm by Radonic This is used to get 5 nv stacks in original version
[A1 Inferno] Uber Startup by Magi This is used to get 5 nv stacks in v2.0 and beyond
[A1 - Inferno] Whimsyshire by Farix
Whimsyshire PoC by Nuok and later edited by Swolbyn
I combined the code from [A1 - Inferno] Whimsyshire and Whimsyshire PoC (as edited by Swolbyn) and then refined it to create the whimsyshire xml in this profile.
What it does
1. Gets 5 nv stacks then heads to Old Ruins
2. Does Dank Cellar if available (v3.0)
3. Does Sarkoth if available (v3.0)
4 Clears Whimsyshire including clouds
5. Rinse Repeat
Keywarden version does the exact same thing, except instead of leaving game and starting over after Whimsyshire, it goes to fields of Misery and kills Keywarden first. Magis Keyrun plugin is required for this.
- Linked KeyRun Plugin v1.4 for Trinity CE v1.7.x.x users
- http://www.thebuddyforum.com/demonb.../91188-unified-trinity-community-edition.html
What I use
DB Beta (latest version)
Unified Trinity Community Edition (Latest version)
Infernal staff of herding should be in your inventory, and protected by the 'Edit protected bag slots' function of the Demonbuddy settings tab.
Known Issues:
Only targets pinatas if you are using rrris version of trinity. Currently even with that version need to be right on top of pinata for it to happen. rrrix is looking into improving this.
I am not a coder. I will support to the best of my ability but will rely on all of you to help figure out fixes if there is an issue.
Change Log
v3.3TP to town after death in whimsyshire really fixed this time. Thanks Magiv3.2fixed issue of tping back to town and starting routine over after dying in whimsyshirev3.1removed musty cellar codev3.0added sarkoth and dank cellar into the routinev2.5cleaned up more legacy coding. Should be as afk'able as any random dungeon can be nowv2.4added a short wait timer prior to talking to cow king to give cow king time to appear.v2.3Fixed coding so once again cow king dialog is skippedv2.2fixed issue with start_here using old continue tag, replaced with LoadProfile file to keep in line with rest of profilev2.1Now advances the conversation with Cow King. No longer have to wait through his stupid dialogv2.0Fixed issue of dying in leorics manner and skipping to next profile.Added Fields of Misery into the profile in case you didnt get enough nv stacks from Leorics and FesteringWill now port to town and start Whimsyshire once you have 5 nv stacks
Credits for coding goes out to Radonic, Farix, Nuoc, Swolbyn and Magi
A big thank you to Nesox for continuing to work with me to get the advanceconversation working so we could skip the cow king dialog.
Attachments
Last edited: