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Which item rules takes priority?

HitmanReborn

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I wanted to know which item rules take priority, the individual item rules or the item type rules? For example I have set item type rule for gloves to keep non ancients trifecta gloves and have each individual legendary gloves to keep only ancients trifecta gloves; if the bot picks up a legendary gloves that meets the itemtype rules but it isn't an ancient, which rule takes priority for this item?
 
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I wanted to know which item rules take priority, the individual item rules or the item type rules? For example I have set item type rule for gloves to keep non ancients trifecta gloves and have each individual legendary gloves to keep only ancients trifecta gloves; if the bot picks up a legendary gloves that meets the itemtype rules but it isn't an ancient, which rule takes priority for this item?

If it meets either, it will be kept. So in your example it would be kept because it meets the item type rules.
 
If it meets either, it will be kept. So in your example it would be kept because it meets the item type rules.
Thanks for the information, after trying the rules out, it does seem to be the case, but I've noticed that in trinity .235, item rules incorrectly checks attack speed % bonus. It always seems to think that the item has 0%, but I noticed that trinity records AttacksPerSecondPercent properly in the junk and stash logs. The problem is only occurring during item evaluation.

Here's a small snippets from my logs from yesterday:

Code:
18:57:26.539 DEBUG Logger [Trinity 2.50.235]   >>  The Shadow's Grasp (24) is a selected Slot (Gloves) with 4 rules.
18:57:26.540 DEBUG Logger [Trinity 2.50.235]   >>  1 required rules:
18:57:26.540 DEBUG Logger [Trinity 2.50.235]   >>  Evaluated The Shadow's Grasp -- Critical Hit Chance  (Item: 10 -v- Rule: 10) = True
18:57:26.540 DEBUG Logger [Trinity 2.50.235]   >>  item must have 2 of 3 optional rules:
18:57:26.541 DEBUG Logger [Trinity 2.50.235]   >>  [COLOR="#FF0000"]Evaluated The Shadow's Grasp -- Attack Speed  (Item: 0 -v- Rule: 7) = False[/COLOR]
18:57:26.541 DEBUG Logger [Trinity 2.50.235]   >>  Evaluated The Shadow's Grasp -- Critical Hit Damage  (Item: 41 -v- Rule: 40) = True
18:57:26.541 DEBUG Logger [Trinity 2.50.235]   >>  Evaluated The Shadow's Grasp -- Cooldown  (Item: 0 -v- Rule: 8) = False
18:57:26.541 DEBUG Logger [Trinity 2.50.235]   >>  The Shadow's Grasp (332362) is a selected Item with 5 rules.
18:57:26.542 DEBUG Logger [Trinity 2.50.235]   >>  2 required rules:
18:57:26.543 DEBUG Logger [Trinity 2.50.235]   >>  Evaluated The Shadow's Grasp -- Ancient  (Item: 0 -v- Rule: 1) = False
18:57:26.543 DEBUG Logger [Trinity 2.50.235]   >>  Not stashing because of required rule failure: Ancient
18:57:26.543 INFO  Logger [Trinity 2.50.235] The Shadow's Grasp [Unique_Gloves_Set_14_x1] [Gloves] = ItemListCheck=TRASH

Same item from the junk log:
Code:
Armor - Gloves 'The Shadow's Grasp'. Score = 0 {legendary item}
Attributes: (27): 
  	CritDamagePercent  = 0.41 
  	CritPercentBonusCapped  = 0.1 
  	[COLOR="#FF0000"]AttacksPerSecondPercent  = 0.07[/COLOR] 
  	Requirement EquipItem = 70 
  	ThornsFixed Physical = 2444 
  	DexterityItem  = 735 
  	ItemQualityLevel  = 9 
  	DurabilityMax  = 319 
  	DurabilityCur  = 319 
  	ExperienceBonus  = 199 
  	ArmorItemTotal  = 556 
  	ArmorItemSubTotal  = 556 
  	SetItemCount -131645 = 1 
  	ArmorItem  = 556.3333 
  	Skill Weapon_Melee_Instant = 1
 
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