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When joining new game DB tries to join it twice causing D3 error window to pop up

warbux

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Joined
Aug 10, 2012
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I just turned my bots back on after banwave. Well 2 of them and both of them are having the same problem. It seems to start the game twice. I run the bots on Hyper-V Virtual Machines.

Here is the important bit of DBLOG2 short.

Code:
Starting bot Order Bot
[20:26:05.340 D] Added new hook [OutOfGame] 50cbeb1d-d923-4f92-b9b3-6a67e25b6746
[20:26:05.348 D] Added new hook [Death] d6038ef6-10d3-4a8d-984f-45d20fea9a41
[20:26:05.350 D] Added new hook [RoutineBuffs] 589d03f7-977f-4e8c-84db-87f6fbeb3f30
[20:26:05.351 D] Added new hook [RoutineCombat] 0f33ad27-8fdf-4be1-8c18-1f1ca983248e
[20:26:05.351 D] Added new hook [Combat] 82065502-d90e-4bd5-b244-37bf21039424
[20:26:05.374 D] Added new hook [IdentifyItems] 14c5f13f-1798-438c-aa6a-010850fe245c
[20:26:05.382 D] Added new hook [StashItems] 71e07a4c-a507-442e-a5f5-83637e28bc82
[20:26:05.389 D] Added new hook [SellAndRepair] 7b322bd9-5543-4967-a802-4e507009e53b
[20:26:05.398 D] Added new hook [SalvageItems] aba93197-76ee-4f82-a97c-39f6fd2d0838
[20:26:05.404 D] Added new hook [VendorRun] 1e4a3124-9b98-4465-af98-42521ec51569
[20:26:05.417 D] Added new hook [Loot] 76df6cd7-1d0d-408f-8c87-df635c8495f9
[20:26:05.419 D] Replaced hook [BotBehavior] c948b6ed-d60a-4f7f-9ec7-d34fe2fd95f3
[20:26:05.436 D] Spooling up bot thread.
[20:26:05.437 D] Bot thread started.
[20:26:05.950 N] Waiting 9 seconds before next game...
[20:26:14.946 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:True IsPrivate:True Handicap:2>
[20:26:16.614 N] Waiting 10 seconds before next game...
[20:26:34.459 N] GameChanged. Clearing actors
[20:26:44.560 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
   at Zeta.Internals.SNOTable.(Int32 )
   at Zeta.Internals.SNOTable.GetRecord[T](Int32 snoId)
   at Zeta.Internals.Actors.ACD.get_ActorInfo()
   at Zeta.Internals.Actors.ACD.get_ActorType()
   at Zeta.Internals.ActorManagerEx.()
   at Zeta.Internals.ActorManagerEx.Update()
   at Zeta.CommonBot.Logic.BrainBehavior.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.CommonBot.GameEvents.(Delegate , Object[] ) --> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
   at Zeta.Internals.SNOTable.(Int32 )
   at Zeta.Internals.SNOTable.GetRecord[T](Int32 snoId)
   at Zeta.Internals.Actors.ACD.get_ActorInfo()
   at Zeta.Internals.Actors.ACD.get_ActorType()
   at Zeta.Internals.ActorManagerEx.()
   at Zeta.Internals.ActorManagerEx.Update()
   at Zeta.CommonBot.Logic.BrainBehavior.(Object , EventArgs )
[20:26:44.567 D] Joined a game!
[20:26:44.576 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[20:26:45.128 N] Loaded profile Tinnkaizer v0.5
[20:26:45.129 N] ========== Grid segmentation resetting!!! ============
[20:26:45.131 D] [BotEvents] EventChecker  threw exception Object reference not set to an instance of an object. in check
[20:26:45.155 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Internals.Actors.DiaUnit.get_Level()
   at Zeta.CommonBot.GameStats.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.CommonBot.Pulsator.(Delegate , Object[] ) --> System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Internals.Actors.DiaUnit.get_Level()
   at Zeta.CommonBot.GameStats.(Object , EventArgs )
[20:26:45.157 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:True IsPrivate:True Handicap:2>
[20:26:52.698 N] ToggleTargeting, new values: Looting:True LootRadius:90 Combat:True KillRadius:60
[20:26:52.698 D] Replaced hook [ProfileOrderBehavior_Hook] 9b76452c-0fbf-4a8d-8c1d-72e9bd42fb4b
[20:26:52.709 N] Closing error dialog

Please note that the error reporting must be different on DBLOG short than it is on DBLOG2 short because there is not the same amount of detail included in the first log.

This didnt happen on the versions before the banwave.



Here is the logs.
View attachment DBLOG Short.txt
 

Attachments

It still happens. It happens every time DB is the focus window.
 
Still happens if you press resume game while db is active causing it to display the same error message. 316704 or something..
 
Since you are using the beta version this needs to be reported to the beta release thread.
 
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