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What's the word on questing implementation?

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ryftobuddy

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Been a couple days now with no word on the questing demo. Hawker said to expect it more than 48 hours ago now, and we haven't heard a word since concerning the implementation.

Did you guys run into some snags?

Really looking forward to getting in some quests!
 
questing will be out soon(dont ask me for an ETA :p)

we are testing questing stuff atm :)
 
Defiant start zone done apart from last quest. Choosing the talent trees doesn't work so those quests must be handed in manually.

The patch has stopped us finishing the Guardian start zone.
 
thanks for the update, hawker.

Will this update allow us to set up our own paths for questing now, as well? Or does that still need to be programmed by you guys?
 
The questing is handled 100% by a profile, so whatever mesh the profile loads is what the questing uses.
 
I'm guessing questing as to be written in code though, you can't just say, 'accept quest' with a button :P you'll have to program it in an actual profile?
 
I'm guessing questing as to be written in code though, you can't just say, 'accept quest' with a button :P you'll have to program it in an actual profile?

Yes, you have to put it in a profile. But it's not really 'code' per se - it's XML. A pick up tag looks like this for instance:
Code:
<PickUpQuest Name="Ascended of the Highest Quality" Npc="Sylver Valis" X="1059.75" Y="71.98071" Z="1013.029" />

The last part:
Code:
Npc="Sylver Valis" X="1059.75" Y="71.98071" Z="1013.029"
Is generated entirely by Ryftomate when you press the new Target Info button on the GUI, while having a target.

EDIT: Fixed HB -> Ryftomate.. lol
 
is there some sort of logic built in to tell it what type of quest reward to accept as well?
 
is there some sort of logic built in to tell it what type of quest reward to accept as well?

Code:
    <If Condition="GigaRift.Me.Class == UnitClass.Warrior">
      <TurnInQuest Name="Knights of Aedraxis" Npc="Shyla Starhearth" X="1198.219" Y="860.9377" Z="1199.823" [B]Reward="3"[/B] />
    </If>

Like that :)
 
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