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What's the most important thing for rrrix to work on?

  • Fix. Crashing. Please!

    Votes: 0 0.0%
  • Multi-bot party botting

    Votes: 0 0.0%
  • Authenticator Support

    Votes: 0 0.0%
  • Better support for MP10 (improve ignore elites, add more loot options, ignore demonic tremor's)

    Votes: 0 0.0%
  • More fine-grained support for unique builds (Wiz Dark Ice, more Barb Rend/WW options)

    Votes: 0 0.0%
  • Better item rules

    Votes: 0 0.0%
  • Other (add comment)

    Votes: 0 0.0%

  • Total voters
    0
Status
Not open for further replies.
while i agree with you that rrix shouldnt spend development time on "better item rules", maybe the solution could be as simple as creating a sticky thread explaining how the item rules work and what options are available (like using darkfriend77 item rules).

mp10 botting is a thing and there is obviously a demand for better support for it.

just because you dont agree with a vote/opinion it doesnt mean it is invalid or should be discarded.

It is not that i don't agree with it, it is just simply very hard to support it better. I mean, think about it. Botting is always gear dependent to begin with. Now, skipping elites is not that easy to do when you play manually. Only barbs seem to do it well enough. We already have that option implemented, what do you think can rrrix possibly do to ensure your chars will handle mp10 skipping tactics better? I mean, come on.. this is a bot after all.
 
It is not that i don't agree with it, it is just simply very hard to support it better. I mean, think about it. Botting is always gear dependent to begin with. Now, skipping elites is not that easy to do when you play manually. Only barbs seem to do it well enough. We already have that option implemented, what do you think can rrrix possibly do to ensure your chars will handle mp10 skipping tactics better? I mean, come on.. this is a bot after all.
Yo mp10 is actually good under certain builds and certain maps. No one's farming alkaliser run on mp10 of course only small maps with lots of white trash. Turns out thier legendary drop is better consistently.
 
Yo mp10 is actually good under certain builds and certain maps. No one's farming alkaliser run on mp10 of course only small maps with lots of white trash. Turns out thier legendary drop is better consistently.

This has NEVER.EVER. been proven. All the people who ! BOT ! mp10 have refused to share statistics of 120+ hr botting at MP10. Therefore, i cannot be sure. All i know, is that it costs 10 times more in EQ (maybe 20 times) and you raise the chance of being flagged.. and for what? A mere increase of the LPH.

Anyway, i am not against developing this kind of support for alternative builds in DB/Trinity, i just don't think it has got to be a priority. Judging by the number of votes, many people think it should. My opinion is, that these people are misguided and/or (relatively) new to D3 botting.

Once again, i will say it. Democracy is a good thing, listening to your customers is a good thing as well, but there HAS to be some common sense involved, too. Just check the 36 votes (as of now, 2nd most popular after party botting).. what does that tell you? Anyone who has been around for a couple of months knows, that this isn't reasonable at all. The existing item rules/options are VERY VERY GOOD. Who's fault is it that people don't want to take the time and make it work? I've invested a lot of time in that, why shouldn't new users do so as well?
 
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i like that rrrix is commited to taking the bot to another level :) even with the game currently being worthless to bot for profit :) but i have to agree with ad3ddd on a couple of things dont take the poll too seriously cos there's a lot of average ignorant dumb joes outthere :)
first about bot party and more specialized mp10 support - apart from personal opinion that party botting will not add any real benefit there's also the risk for blizz to identify bots easier this way. same with mp10 botting there's no real proof there is a benefit to it(in fact i remember blizz saying that they designed the mp lvls in such a way that players don't feel they need to do high mps to get good loot) so i would wait to see if it's worth it or not.
and i would focus more on the core issues like crashes , adding support for more builds (for example i know a couple of great builds that don't work at all with db/trinity) and making the bot play better , maybe the avoidance stuff etc
 
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i like that rrrix is commited to taking the bot to another level :) even with the game currently being worthless to bot for profit :) but i have to agree with ad3ddd on a couple of things dont take the poll too seriously cos there's a lot of average ignorant dumb joes outthere :)
first about bot party and more specialized mp10 support - apart from personal opinion that party botting will not add any real benefit there's also the risk for blizz to identify bots easier this way. same with mp10 botting there's no real proof there is a benefit to it(in fact i remember blizz saying that they designed the mp lvls in such a way that players don't feel they need to do high mps to get good loot) so i would wait to see if it's worth it or not.
and i would focus more on the core issues like crashes , adding support for more builds (for example i know a couple of great builds that don't work at all with db/trinity) and making the bot play better , maybe the avoidance stuff etc

You make some solid points, bro. These are the things that need to be focused on. Exactly how i feel.
 
For me I'd like
1. All 4 act profiles for the patch
2. Team Botting -I'm sure what you're working on works fine already
3. I like to play manually with the combat profile but I find the bot sticks to certain doors and stuff while using it(most notably in act 1). Probably due to some trinity stuff for the auto-leveling profile. I'd like that fixed if possible. I can post examples if nobody knows what I'm talking about.
 
This has NEVER.EVER. been proven. All the people who ! BOT ! mp10 have refused to share statistics of 120+ hr botting at MP10. Therefore, i cannot be sure. All i know, is that it costs 10 times more in EQ (maybe 20 times) and you raise the chance of being flagged.. and for what? A mere increase of the LPH.

Anyway, i am not against developing this kind of support for alternative builds in DB/Trinity, i just don't think it has got to be a priority. Judging by the number of votes, many people think it should. My opinion is, that these people are misguided and/or (relatively) new to D3 botting.

Once again, i will say it. Democracy is a good thing, listening to your customers is a good thing as well, but there HAS to be some common sense involved, too. Just check the 36 votes (as of now, 2nd most popular after party botting).. what does that tell you? Anyone who has been around for a couple of months knows, that this isn't reasonable at all. The existing item rules/options are VERY VERY GOOD. Who's fault is it that people don't want to take the time and make it work? I've invested a lot of time in that, why shouldn't new users do so as well?


i would like to answer you added. I'm in the same wagon as you when it comes to the item rules, and it seems rixx is too. There are at least 3 completely viable, configurable options for looting, it just takes some time to learn how to use them properly. Also there is a new batch of demonbuddy users that won't spend their time learning how to use them and would rather have it handed to them in a silver plate. We all had to spend our time learning how to do things, why shouldn't they? It will be good for them in the long term.
On a second note about the voting, shouldn't people with 10 bots be given 10 points to vote? Just bitchin'.

About mp10. Well, the only way you'll change your mind about this is actually trying it. It is not really logical, but it happens. Let me introduce you to my friendly logs (I'll edit them so they only show the relevant info, no other thing is edited.) I jumped into this train late, and i'm afraid I didn't do it earlier, especially when you can't get more bots working in your comp for hardware reasons, this will allow you to improve your return per bot, but I'll obviously be more expensive at first.

BARB P100 , 1B BUDGET+INITIAL EQUIPMENT. MP8-9-10 IGNORING ELITES.
===== Misc Statistics =====
Total tracking time: 138h 19,00m 43s
Total deaths: 226 [1,63 per hour]
Total games (approx): 478 [3,46 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 95162 [687,94 per hour]

Items dropped by quality:
- White: 32115 [232,16 per hour] {33,75 %}

- Magic: 50741 [366,81 per hour] {53,32 %}

- Rare: 12011 [86,83 per hour] {12,62 %}
--- ilvl 58 Rare: 931 [6,73 per hour] {0,98 %}
--- ilvl 59 Rare: 335 [2,42 per hour] {0,35 %}
--- ilvl 60 Rare: 2024 [14,63 per hour] {2,13 %}
--- ilvl 61 Rare: 4196 [30,33 per hour] {4,41 %}
--- ilvl 62 Rare: 2977 [21,52 per hour] {3,13 %}
--- ilvl 63 Rare: 1548 [11,19 per hour] {1,63 %}
- Legendary: 295 [2,13 per hour] {0,31 %}
--- ilvl 58 Legendary: 12 [0,09 per hour] {0,01 %}
--- ilvl 60 Legendary: 36 [0,26 per hour] {0,04 %}
--- ilvl 61 Legendary: 41 [0,30 per hour] {0,04 %}
--- ilvl 62 Legendary: 80 [0,58 per hour] {0,08 %}
--- ilvl 63 Legendary: 126 [0,91 per hour] {0,13 %}

MONK P100 MP8-9 KILLING ELITES. 1B BUDGET+INITIAL EQUIPMENT. BELL+MANTRA SPAM WITH SPIRIT REGEN EQUIPMENT, NO TR.
===== Misc Statistics =====
Total tracking time: 138h 3,00m 56s
Total deaths: 219 [1,59 per hour]
Total games (approx): 464 [3,36 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 96192 [696,71 per hour]
Items dropped by ilvl:
- ilvl58: 5827 [42,20 per hour] {6,06 %}
- ilvl59: 2359 [17,09 per hour] {2,45 %}
- ilvl60: 14737 [106,74 per hour] {15,32 %}
- ilvl61: 32442 [234,97 per hour] {33,73 %}
- ilvl62: 26167 [189,53 per hour] {27,20 %}
- ilvl63: 14660 [106,18 per hour] {15,24 %}

Items dropped by quality:
- White: 28956 [209,73 per hour] {30,10 %}

- Magic: 48481 [351,14 per hour] {50,40 %}
-
- Rare: 18443 [133,58 per hour] {19,17 %}
--- ilvl 58 Rare: 1343 [9,73 per hour] {1,40 %}
--- ilvl 59 Rare: 512 [3,71 per hour] {0,53 %}
--- ilvl 60 Rare: 3049 [22,08 per hour] {3,17 %}
--- ilvl 61 Rare: 6368 [46,12 per hour] {6,62 %}
--- ilvl 62 Rare: 4630 [33,53 per hour] {4,81 %}
--- ilvl 63 Rare: 2541 [18,40 per hour] {2,64 %}
- Legendary: 312 [2,26 per hour] {0,32 %}
--- ilvl 58 Legendary: 9 [0,07 per hour] {0,01 %}
--- ilvl 60 Legendary: 51 [0,37 per hour] {0,05 %}
--- ilvl 61 Legendary: 45 [0,33 per hour] {0,05 %}
--- ilvl 62 Legendary: 73 [0,53 per hour] {0,08 %}
--- ilvl 63 Legendary: 134 [0,97 per hour] {0,14 %}

MP1-2 MONK P100, 1B BUDGET+INITIAL EQUIPMENT. TR GARDETTO'S BUILD (MORE OR LESS)

===== Misc Statistics =====
Total tracking time: 144h 22,00m 14s
Total deaths: 285 [1,97 per hour]
Total games (approx): 286 [1,98 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 80803 [559,69 per hour]
Items dropped by ilvl:
- ilvl58: 4822 [33,40 per hour] {5,97 %}
- ilvl59: 2047 [14,18 per hour] {2,53 %}
- ilvl60: 12398 [85,88 per hour] {15,34 %}
- ilvl61: 27638 [191,44 per hour] {34,20 %}
- ilvl62: 21531 [149,14 per hour] {26,65 %}
- ilvl63: 12367 [85,66 per hour] {15,31 %}

Items dropped by quality:
- White: 22521 [155,99 per hour] {27,87 %}

- Magic: 32622 [225,96 per hour] {40,37 %}

- Rare: 25435 [176,18 per hour] {31,48 %}
--- ilvl 58 Rare: 1748 [12,11 per hour] {2,16 %}
--- ilvl 59 Rare: 668 [4,63 per hour] {0,83 %}
--- ilvl 60 Rare: 4166 [28,86 per hour] {5,16 %}
--- ilvl 61 Rare: 8742 [60,55 per hour] {10,82 %}
--- ilvl 62 Rare: 6433 [44,56 per hour] {7,96 %}
--- ilvl 63 Rare: 3678 [25,48 per hour] {4,55 %}
- Legendary: 225 [1,56 per hour] {0,28 %}
--- ilvl 58 Legendary: 5 [0,03 per hour] {0,01 %}
--- ilvl 60 Legendary: 43 [0,30 per hour] {0,05 %}
--- ilvl 61 Legendary: 31 [0,21 per hour] {0,04 %}
--- ilvl 62 Legendary: 45 [0,31 per hour] {0,06 %}
--- ilvl 63 Legendary: 101 [0,70 per hour] {0,12 %}


BARB MP1-2-3 P100 WW BUILD, 500M BUDGET+INITIAL EQUIPMENT. RUNNING FULL ACT 3. (THIS WILL DECREASE LPH SLIGHTLY!)
===== Misc Statistics =====
Total tracking time: 145h 2,00m 29s
Total deaths: 59 [0,41 per hour]
Total games (approx): 201 [1,39 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 73862 [509,25 per hour]
Items dropped by ilvl:
- ilvl58: 4403 [30,36 per hour] {5,96 %}
- ilvl59: 1811 [12,49 per hour] {2,45 %}
- ilvl60: 11397 [78,58 per hour] {15,43 %}
- ilvl61: 25004 [172,39 per hour] {33,85 %}
- ilvl62: 19762 [136,25 per hour] {26,76 %}
- ilvl63: 11485 [79,18 per hour] {15,55 %}

Items dropped by quality:
- White: 21155 [145,85 per hour] {28,64 %}

- Rare: 21594 [148,88 per hour] {29,24 %}
--- ilvl 58 Rare: 1521 [10,49 per hour] {2,06 %}
--- ilvl 59 Rare: 587 [4,05 per hour] {0,79 %}
--- ilvl 60 Rare: 3594 [24,78 per hour] {4,87 %}
--- ilvl 61 Rare: 7370 [50,81 per hour] {9,98 %}
--- ilvl 62 Rare: 5368 [37,01 per hour] {7,27 %}
--- ilvl 63 Rare: 3154 [21,75 per hour] {4,27 %}
- Legendary: 189 [1,30 per hour] {0,26 %}
--- ilvl 58 Legendary: 4 [0,03 per hour] {0,01 %}
--- ilvl 60 Legendary: 26 [0,18 per hour] {0,04 %}
--- ilvl 61 Legendary: 37 [0,26 per hour] {0,05 %}
--- ilvl 62 Legendary: 46 [0,32 per hour] {0,06 %}
--- ilvl 63 Legendary: 76 [0,52 per hour] {0,10 %}

So, it actually helps quite a lot to gear your toons for higher mp's. Ignoring elites or not? Honestly, if all my bots were barbs, I would for sure. Right now, for monks and other non barb classes I think it is not so good result wise.



And about your opinion about account locking, I think you are right and it could be some kind of bug on blizzard's part, but Authenticator support would be an amazing improvement for Demonbuddy itself, not only because of the locking.


Sorry for the TLDR post!
 
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This has NEVER.EVER. been proven. All the people who ! BOT ! mp10 have refused to share statistics of 120+ hr botting at MP10. Therefore, i cannot be sure. All i know, is that it costs 10 times more in EQ (maybe 20 times) and you raise the chance of being flagged.. and for what? A mere increase of the LPH.
...

Once again, i will say it. Democracy is a good thing, listening to your customers is a good thing as well, but there HAS to be some common sense involved, too. Just check the 36 votes (as of now, 2nd most popular after party botting).. what does that tell you? Anyone who has been around for a couple of months knows, that this isn't reasonable at all. The existing item rules/options are VERY VERY GOOD. Who's fault is it that people don't want to take the time and make it work? I've invested a lot of time in that, why shouldn't new users do so as well?

Why do you think anyone need to prove anything to you? You are?
I don't give a s*** about what you think and I don't want to share anything with you given your attitude.

Seriously just shut up and stop assuming anyone who doesn't agree with you are either newbies or needs to prove anything to you. The whole vote is just an indication and rrrix is gonna figure out how to use the vote. So just stop.
 
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i would like to answer you added. I'm in the same wagon as you when it comes to the item rules, and it seems rixx is too. There are at least 3 completely viable, configurable options for looting, it just takes some time to learn how to use them properly. Also there is a new batch of demonbuddy users that won't spend their time learning how to use them and would rather have it handed to them in a silver plate. We all had to spend our time learning how to do things, why shouldn't they? It will be good for them in the long term.
On a second note about the voting, shouldn't people with 10 bots be given 10 points to vote? Just bitchin'.

About mp10. Well, ....
Sorry for the TLDR post!

Yo mine stats is similar but slightly higher, which I presume is because mine kill elites, but the stats will def improve if bots smartly avoid hard elite like arcane, extra health and shielding which took my bots a lot of time to kill.

I'm on budget non-ls skorn barb with rend so when its hard elites it may die lol. Guess 1.08 will make even mp10 easier and available on a lot more maps.

Oh btw to rrrix: for me mp10 'improvement' is just better AOE avoidance and ignoring certain hard elites/or ignore white trash, I can't really think of anything else :p

In 1.08 mp10, for CM wiz I guess either teleport to kill elites only (which will 'accidently' kill white trash nearby) or oppositely, kills white trash only and teleport away when elites chased. Looking forward to test new teleport Wiz (assuming I don't get banned before that lol)
 
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i would like to answer you added. I'm in the same wagon as you when it comes to the item rules, and it seems rixx is too. There are at least 3 completely viable, configurable options for looting, it just takes some time to learn how to use them properly. Also there is a new batch of demonbuddy users that won't spend their time learning how to use them and would rather have it handed to them in a silver plate. We all had to spend our time learning how to do things, why shouldn't they? It will be good for them in the long term.
On a second note about the voting, shouldn't people with 10 bots be given 10 points to vote? Just bitchin'.

About mp10. Well, the only way you'll change your mind about this is actually trying it. It is not really logical, but it happens. Let me introduce you to my friendly logs (I'll edit them so they only show the relevant info, no other thing is edited.) I jumped into this train late, and i'm afraid I didn't do it earlier, especially when you can't get more bots working in your comp for hardware reasons, this will allow you to improve your return per bot, but I'll obviously be more expensive at first.

BARB P100 , 1B BUDGET+INITIAL EQUIPMENT. MP8-9-10 IGNORING ELITES.
===== Misc Statistics =====
Total tracking time: 138h 19,00m 43s
Total deaths: 226 [1,63 per hour]
Total games (approx): 478 [3,46 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 95162 [687,94 per hour]

Items dropped by quality:
- White: 32115 [232,16 per hour] {33,75 %}

- Magic: 50741 [366,81 per hour] {53,32 %}

- Rare: 12011 [86,83 per hour] {12,62 %}
--- ilvl 58 Rare: 931 [6,73 per hour] {0,98 %}
--- ilvl 59 Rare: 335 [2,42 per hour] {0,35 %}
--- ilvl 60 Rare: 2024 [14,63 per hour] {2,13 %}
--- ilvl 61 Rare: 4196 [30,33 per hour] {4,41 %}
--- ilvl 62 Rare: 2977 [21,52 per hour] {3,13 %}
--- ilvl 63 Rare: 1548 [11,19 per hour] {1,63 %}
- Legendary: 295 [2,13 per hour] {0,31 %}
--- ilvl 58 Legendary: 12 [0,09 per hour] {0,01 %}
--- ilvl 60 Legendary: 36 [0,26 per hour] {0,04 %}
--- ilvl 61 Legendary: 41 [0,30 per hour] {0,04 %}
--- ilvl 62 Legendary: 80 [0,58 per hour] {0,08 %}
--- ilvl 63 Legendary: 126 [0,91 per hour] {0,13 %}

MONK P100 MP8-9 KILLING ELITES. 1B BUDGET+INITIAL EQUIPMENT. BELL+MANTRA SPAM WITH SPIRIT REGEN EQUIPMENT, NO TR.
===== Misc Statistics =====
Total tracking time: 138h 3,00m 56s
Total deaths: 219 [1,59 per hour]
Total games (approx): 464 [3,36 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 96192 [696,71 per hour]
Items dropped by ilvl:
- ilvl58: 5827 [42,20 per hour] {6,06 %}
- ilvl59: 2359 [17,09 per hour] {2,45 %}
- ilvl60: 14737 [106,74 per hour] {15,32 %}
- ilvl61: 32442 [234,97 per hour] {33,73 %}
- ilvl62: 26167 [189,53 per hour] {27,20 %}
- ilvl63: 14660 [106,18 per hour] {15,24 %}

Items dropped by quality:
- White: 28956 [209,73 per hour] {30,10 %}

- Magic: 48481 [351,14 per hour] {50,40 %}
-
- Rare: 18443 [133,58 per hour] {19,17 %}
--- ilvl 58 Rare: 1343 [9,73 per hour] {1,40 %}
--- ilvl 59 Rare: 512 [3,71 per hour] {0,53 %}
--- ilvl 60 Rare: 3049 [22,08 per hour] {3,17 %}
--- ilvl 61 Rare: 6368 [46,12 per hour] {6,62 %}
--- ilvl 62 Rare: 4630 [33,53 per hour] {4,81 %}
--- ilvl 63 Rare: 2541 [18,40 per hour] {2,64 %}
- Legendary: 312 [2,26 per hour] {0,32 %}
--- ilvl 58 Legendary: 9 [0,07 per hour] {0,01 %}
--- ilvl 60 Legendary: 51 [0,37 per hour] {0,05 %}
--- ilvl 61 Legendary: 45 [0,33 per hour] {0,05 %}
--- ilvl 62 Legendary: 73 [0,53 per hour] {0,08 %}
--- ilvl 63 Legendary: 134 [0,97 per hour] {0,14 %}

MP1-2 MONK P100, 1B BUDGET+INITIAL EQUIPMENT. TR GARDETTO'S BUILD (MORE OR LESS)

===== Misc Statistics =====
Total tracking time: 144h 22,00m 14s
Total deaths: 285 [1,97 per hour]
Total games (approx): 286 [1,98 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 80803 [559,69 per hour]
Items dropped by ilvl:
- ilvl58: 4822 [33,40 per hour] {5,97 %}
- ilvl59: 2047 [14,18 per hour] {2,53 %}
- ilvl60: 12398 [85,88 per hour] {15,34 %}
- ilvl61: 27638 [191,44 per hour] {34,20 %}
- ilvl62: 21531 [149,14 per hour] {26,65 %}
- ilvl63: 12367 [85,66 per hour] {15,31 %}

Items dropped by quality:
- White: 22521 [155,99 per hour] {27,87 %}

- Magic: 32622 [225,96 per hour] {40,37 %}

- Rare: 25435 [176,18 per hour] {31,48 %}
--- ilvl 58 Rare: 1748 [12,11 per hour] {2,16 %}
--- ilvl 59 Rare: 668 [4,63 per hour] {0,83 %}
--- ilvl 60 Rare: 4166 [28,86 per hour] {5,16 %}
--- ilvl 61 Rare: 8742 [60,55 per hour] {10,82 %}
--- ilvl 62 Rare: 6433 [44,56 per hour] {7,96 %}
--- ilvl 63 Rare: 3678 [25,48 per hour] {4,55 %}
- Legendary: 225 [1,56 per hour] {0,28 %}
--- ilvl 58 Legendary: 5 [0,03 per hour] {0,01 %}
--- ilvl 60 Legendary: 43 [0,30 per hour] {0,05 %}
--- ilvl 61 Legendary: 31 [0,21 per hour] {0,04 %}
--- ilvl 62 Legendary: 45 [0,31 per hour] {0,06 %}
--- ilvl 63 Legendary: 101 [0,70 per hour] {0,12 %}


BARB MP1-2-3 P100 WW BUILD, 500M BUDGET+INITIAL EQUIPMENT. RUNNING FULL ACT 3. (THIS WILL DECREASE LPH SLIGHTLY!)
===== Misc Statistics =====
Total tracking time: 145h 2,00m 29s
Total deaths: 59 [0,41 per hour]
Total games (approx): 201 [1,39 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 73862 [509,25 per hour]
Items dropped by ilvl:
- ilvl58: 4403 [30,36 per hour] {5,96 %}
- ilvl59: 1811 [12,49 per hour] {2,45 %}
- ilvl60: 11397 [78,58 per hour] {15,43 %}
- ilvl61: 25004 [172,39 per hour] {33,85 %}
- ilvl62: 19762 [136,25 per hour] {26,76 %}
- ilvl63: 11485 [79,18 per hour] {15,55 %}

Items dropped by quality:
- White: 21155 [145,85 per hour] {28,64 %}

- Rare: 21594 [148,88 per hour] {29,24 %}
--- ilvl 58 Rare: 1521 [10,49 per hour] {2,06 %}
--- ilvl 59 Rare: 587 [4,05 per hour] {0,79 %}
--- ilvl 60 Rare: 3594 [24,78 per hour] {4,87 %}
--- ilvl 61 Rare: 7370 [50,81 per hour] {9,98 %}
--- ilvl 62 Rare: 5368 [37,01 per hour] {7,27 %}
--- ilvl 63 Rare: 3154 [21,75 per hour] {4,27 %}
- Legendary: 189 [1,30 per hour] {0,26 %}
--- ilvl 58 Legendary: 4 [0,03 per hour] {0,01 %}
--- ilvl 60 Legendary: 26 [0,18 per hour] {0,04 %}
--- ilvl 61 Legendary: 37 [0,26 per hour] {0,05 %}
--- ilvl 62 Legendary: 46 [0,32 per hour] {0,06 %}
--- ilvl 63 Legendary: 76 [0,52 per hour] {0,10 %}

So, it actually helps quite a lot to gear your toons for higher mp's. Ignoring elites or not? Honestly, if all my bots were barbs, I would for sure. Right now, for monks and other non barb classes I think it is not so good result wise.



And about your opinion about account locking, I think you are right and it could be some kind of bug on blizzard's part, but Authenticator support would be an amazing improvement for Demonbuddy itself, not only because of the locking.


Sorry for the TLDR post!

Okay, this is the first time i see real stats for MP8-9-10. I completely agree with you on all points. 2.2 LPH is an improvement over the 1.7 i get at mp4. If you are willing to spend that much gold for this, then it is totally legit. Thank you, by the way, for the complete stats. My only issue with MP10 botting as of now is, that i don't really get what rrrix can possibly do, to improve it. In my mind, whatever improves bot behavior at MP10 should improve it as well at lower mp's(things like avoidance, fast looting, pathfinding and such).
 
Yo mine stats is similar but slightly higher, which I presume is because mine kill elites, but the stats will def improve if bots smartly avoid hard elite like arcane, extra health and shielding which took my bots a lot of time to kill.

I'm on budget non-ls skorn barb with rend so when its hard elites it may die lol. Guess 1.08 will make even mp10 easier and available on a lot more maps.

Oh btw to rrrix: for me mp10 'improvement' is just better AOE avoidance and ignoring certain hard elites/or ignore white trash, I can't really think of anything else :p

In 1.08 mp10, for CM wiz I guess either teleport to kill elites only (which will 'accidently' kill white trash nearby) or oppositely, kills white trash only and teleport away when elites chased. Looking forward to test new teleport Wiz (assuming I don't get banned before that lol)

All my high mp bots use LS skorn. Even with it, they'll eventually die to fallen maniacs and some elite combo's.
I tried rend, and didn't like how it performed. And that's even considering it is far more effective with Skorn than dual wielding. I can see the point of using it with the LS rune if you don't have lots of survivability though.
And here is where I think mp10 behaviour could be improved; in the specific usage of certain skills when under this setting. Also some kind of fancy slider with un-ignore elites feature when under X% life or Y total life would help.
Avoidance is EXTREMELY difficult to set up in the barb , because it has to be in melee range to hit and leech. I can understand the trouble it means for rixx, guess it will have to be trial and error to find the perfect setting....
unless a high mp-main playing barb could help to define which are the best settings. It would help inmensely and we would have this feature improved sooner, is there anyone around?

I'm also interested in how will archon be played after patch. The new video showing teleport was amazing, and it would be indeed faster than barb's and monk in distance movement. But I also think there will be difficulties in addapting this to bot behaviour, cause the bot probably can check if there is an open "road" to the point it want to tp way faster than what an human could, and it might be troublesome to set accordingly; setting a delay when tp is used to fast move, but no delay when it is used to outrun elites?

It will be interesting to see how things work out when next patch is released. There are going to be a lot of interesting gameplay changes, but I'm afraid with Rixx working on so many things at one, and having in mind creating new profiles for different acts, set multibot co-op, pushing updates to trinity and his yar version, it will be impossible.

At least it seems Nesox is back on track with Db updates, so he'll take some pressure off the man who wanted to please everybody. :)
 
All my high mp bots use LS skorn. Even with it, they'll eventually die to fallen maniacs and some elite combo's.
I tried rend, and didn't like how it performed. And that's even considering it is far more effective with Skorn than dual wielding. I can see the point of using it with the LS rune if you don't have lots of survivability though.
And here is where I think mp10 behaviour could be improved; in the specific usage of certain skills when under this setting. Also some kind of fancy slider with un-ignore elites feature when under X% life or Y total life would help.
Avoidance is EXTREMELY difficult to set up in the barb , because it has to be in melee range to hit and leech. I can understand the trouble it means for rixx, guess it will have to be trial and error to find the perfect setting....
unless a high mp-main playing barb could help to define which are the best settings. It would help inmensely and we would have this feature improved sooner, is there anyone around?

I'm also interested in how will archon be played after patch. The new video showing teleport was amazing, and it would be indeed faster than barb's and monk in distance movement. But I also think there will be difficulties in addapting this to bot behaviour, cause the bot probably can check if there is an open "road" to the point it want to tp way faster than what an human could, and it might be troublesome to set accordingly; setting a delay when tp is used to fast move, but no delay when it is used to outrun elites?

It will be interesting to see how things work out when next patch is released. There are going to be a lot of interesting gameplay changes, but I'm afraid with Rixx working on so many things at one, and having in mind creating new profiles for different acts, set multibot co-op, pushing updates to trinity and his yar version, it will be impossible.

At least it seems Nesox is back on track with Db updates, so he'll take some pressure off the man who wanted to please everybody. :)
if you have a basic understanding of c# or any similar programming language itll only take you a few minutes to add these features yourself for now, i did it myself and posted about it a few pages back and have had good results. i changed it so that the bot avoids maniacs and attacks elites under 10% with wotb up or 5% without. the only problems im having now are not avoiding if waiting for wotb and sometimes the bot just sits there for seemingly no reason but i havent had a chance to fix those yet.
 
I just want to chime in and say:

"More fine-grained support for unique builds (Wiz Dark Ice, more Barb Rend/WW options)"

is my #1 pick. I'd love to have a wizard black ice build be included, as well as non-WW options (or even a better implementation of the WW build)
 
Btw can I add something about AOE avoidance? It works in the sense that bots do initially move away but often they then go back to the AOE, get hit by AOE and then try to get away again. The main cause of death for my bots is multiple molten explosions.
 
Something in the middle of "kill everything" and "skip all elites" would be cool. For example .."kill just 5 elites then skip the rest". After killing those..start a timer when the 5 nv buffs will expire .. and kill one more elite to rebuff. As we all know the chance of dropping leg items from normal monsters is higher than elites. So..this kind of timer would be very useful in long act runs and low mp runs.
Haven't tested Rent barb build yet guys...but those of you who use it..could you please tell me: Is the bot using "Overpower" skill before using "Rent" ? That way Rent is more effective. Gues i had to vote + 1 for " More fine-grained support for unique builds (Wiz Dark Ice, more Barb Rend/WW options) " .
 
first about bot party and more specialized mp10 support - apart from personal opinion that party botting will not add any real benefit there's also the risk for blizz to identify bots easier this way. same with mp10 botting there's no real proof there is a benefit to it(in fact i remember blizz saying that they designed the mp lvls in such a way that players don't feel they need to do high mps to get good loot) so i would wait to see if it's worth it or not.
I would like to comment that this is a debate that has been going on for an extremely long time. That being, what is the value of magic find? The debate boils down to, in regard to diablo 3: What is the correct balance between Maximizing magic find and maximizing speed (ie IPH), in order to yield maximal legendaries. Future options will include the entire spectrum from solo mp1 (x4 bots) to 4-player coop mp10, neither extreme will be optimal, in my opinion. Except maybe the rare circumstance where you have four extremely geared toons that fly through mp10. But, a major point I'm trying to get across is that you cannot simply compare botting mp1 to mp10. There are too many variables present to accurately/properly compare them. For example, from my personal data collection, running SkyHigh Extended v2 compared to Ultima Magi ext on mp5 was ~17.5% worse on IPH.

The only real way to legitmately get the majority of this community to agree is to setup a mass database, ensuring that every relevant detail is accounted for (class, mp, script, version of script/bot/etc, plevel, presence of other addons, #players in party, active time spent, gear level [dps, ehp, etc], #legendaries, gph, ignore elites, as well as other things which aren't coming to mind currently). I currently run two bots, and am actively logging my results for my p100 toon (other guy isnt p100, and do not want to log until more static mf/gf/dps/ehp is attained). I would be happy to try to organize a data sheet if people would like that.

edit: it is also of note that the legendary drops in and of themselves are manifestations of RNG. The only accurate way to see past the rng of such short-term statistics is with extremely large data samples(I would prefer at the very minimum 2.5k hours of bot data at p100).
Also of note, i have no significant history in statistics, although I am very well educated, I would just like to throw out that I may need someone to ask non-basic statistics questions to, should I undertake this data organization table task.
 
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Avoidance is EXTREMELY difficult to set up in the barb , because it has to be in melee range to hit and leech. I can understand the trouble it means for rixx, guess it will have to be trial and error to find the perfect setting....
unless a high mp-main playing barb could help to define which are the best settings. It would help inmensely and we would have this feature improved sooner, is there anyone around?
I very much disagree with this statement. If you are about to be frozen, you hit sprint and run out of melee, leave a tornado in the vicinity of the mobs, you leech while out of melee range. Similarly, If there is too much aoe on the ground (ie taking more damage than gaining) or frozen about to pop, run to the nearest mob that is not in the frozen. Avoidance is not difficult for the barb. Programming things like that may be a different story. There are a few basic concepts involved in play... 1) Avoid bad things (particularly ones that will lead to your death), don't take damage. Gain more health than you lose. Do these things, you win.
 
Mmm. So, you actually said something everybody knows, bot needs to avoid stuff yet keep tornadoes to heal. Right, but, you need to setup a different behaviour for every kind of disturbing monster affix. Just taking the first case you talked about in consideration (you are about to be frozen), things to be accounted for are: 1) is WOTB active? 2) is WOTB available, and does the bot have enough energy to use it? 3) Are there mobs at a close enough distance to sprint and get them affected by tornadoes? 4) Does the bot have enough fury to cast sprint? 5) Are there any other aoe with high priority in the vecinity of the mob you want to set tornadoes at? Like Arcane or desecrator. 6) Does the life of the bot allows for getting into aoe to get tornadoes on? 7) Is there any obstacle on the ground creating an obstacle for the straight path? If so, how does it affects reaching time? . These are just things out of my mind , but I guess anyone using more than 10 seconds will find a hundred other variables. So, it is not easy to take all those variables into account; extremely more complicated to translate them into a computer program behaviour.

What I am trying to tell is, what you can express , and perfectly right so, in a small sentence (If you are about to be frozen, you hit sprint and run out of melee, leave a tornado in the vicinity of the mobs) actually means a massive amount of coding to be adequately adapted into bot behaviour. And thats only considering one affix of a monster, not taking into consideration player builds or other stuff.

About your offering on creating an archive on class-setups-mpX-number of bots, etc, I really appreciate it, but that is a world of work. Too many variables. I can't provide you with 2,5k logs because I routinely clear them as they use lots of space, and I know of several other botters who clean their logs on schedule. And you are talking about over 3 months.....in my humble oppinion, if anyone does not clear/reinstall/change their bot equipment/change their bot build/change mp in that time, they are doing it wrong!
 
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