SithAction
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- Apr 4, 2013
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CM wiz please... i think they would be good on the upcoming 1.0.8 patch as they could tele through walls... high mp cm wiz would be good to bot...
+1 indeedCM wiz please... i think they would be good on the upcoming 1.0.8 patch as they could tele through walls... high mp cm wiz would be good to bot...
CM wiz please... i think they would be good on the upcoming 1.0.8 patch as they could tele through walls... high mp cm wiz would be good to bot...
What's wrong with the current CM wiz stuff? I'm running a typical CM/WW build and getting pretty good numbers (and my gear isn't anything special).
Where is it?edit: as a quickfix for suicide bombers i removed them from the priority dictionary, added them to be avoided and seems to run away from them without any issues so far :3
Hi rrrix thx for your work can't imagine botting w/o your work
I voted for
Fix. Crashing. Please!
Better support for MP10 (improve ignore elites, add more loot options, ignore demonic tremor's)
More fine-grained support for unique builds (Wiz Dark Ice, more Barb Rend/WW options)
Other (add comment)
For other things:
* Fix "Bot Thread Stopped. Was This Requested?"
1. for high MP, please make bot focus on Fallen Maniacs first over any other target so you don't need crazy HP just for them
2. again for high MP, i wish bots to selectively ignore hard elites such as extra health, shielding or arcane. but since what is defined as 'hard' differs to each bot, it'd be amazing if you can define what is hard elite in Trinity setting. For example for mp10 crypt of ancient farming I don't mind killing the elite most of time but whenever the elite is extra health or arcane my bot wastes a lot time.
3. Also, opposite to ignore elites, how do I completely ignore trash monsters and farm elites only? I wish to use tempest rush to hunt elites quickly but bots often stop for trash despite I have minimused trash pack radius and maximised trash mob count :/
4. this might not be a problem for others but how does avoid AOE work for you guys? Mine partially works, that bots often initially run away from AOE only to run back right into it a second later and then run away again...how do I fix it?
To effectively ignore trash, set the minimum trash mob pack size to max and trash pack cluster radius to the minimum.
If rrrix could confirm what those settings do though.
Minimum trash mobs pack size is the minimum pack to attack I'm quite sure.
But not sure if the cluster radius is the distance for which it will count mobs as a "pack" or something else.
quoting my own post to follow up from this.multi-party botting with the buffs coming in .08, having a 4 man party could really increase the efficiency of botting, although getting this to work flawlessly will require a lot of testing and is a huge task.
authenticator support never cared about this until i had to unlock my accounts 3 times in a day.
better support for mp10 we all know legendaries are where the money is at, and the best way to get them is farming mp10. i think this was already suggested but often champ/elite packs follow you around for a while and get quite low, so possibly add a health percentage threshold (user defined, of course) to ignore elites.
also better handling/avoidance of suicide bombers in keep depths 2 ;_; dying to 5 of them charging you at the same time while your char stands there doing literally nothing makes me sad.
edit: as a quickfix for suicide bombers i removed them from the priority dictionary, added them to be avoided and seems to run away from them without any issues so far :3
quoting my own post to follow up from this.
ive added some further changes myself after noticing some things farming mp8/10.
- as stated in the previous post, i added the fallen maniacs to be avoided which worked out pretty well (except in wotb) so i made another quick edit so that wotb doesnt affect the avoidance for these mobs.
- when 'ignore elites' option is checked it will no longer ignore elites if (wotb is active and the elite's hp < 15%) or (elites hp < 5%) or (player hp < 30%)
the player hp < 30% is something im testing because i noticed a few times if an elite was blocking a door or had you cornered etc the bot would just sit there and die, im not sure if this actually fixed the issue as its pretty rare.
right now ive just hard coded these things to test them but from what ive seen so far these small changes have worked great.
Fix crashes please, they are annoying as hell![]()
while i agree with you that rrix shouldnt spend development time on "better item rules", maybe the solution could be as simple as creating a sticky thread explaining how the item rules work and what options are available (like using darkfriend77 item rules).Rrrix, i've noticed a wave of "new" DB users and they have been asking all kinds of, well, dumb stuff. No offense to new guys, but botting takes some time to master. It depends on a lot of different things, hardware - and software-wise. I am convinced, that these are the kind of people who voted for item rules, since there are quite a few great working choices already implemented. Authenticator support is not really needed in the long run; these account locks are a temporary thing and will be gone. And botting MP10 just does not even deserve commenting.
I guess what i am trying to say here is, don't listen to what people say that much.(item rules, DUH). You have been doing great with your own ideas for development so far, so why change it? "If it ain't broke don't fix it" rule applies here.