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Bobbie

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What does these options are for?

UIQ8oZN.png



Please, do not post something like "if you don't know u don't need it", or "don't worry about it"... LOL

I wanna know, maybe is something that can help me with one of my issues, since I bot 4 accounts simultaneously (in a group)... So I'd like to know what these options are for...
 
What this does is, makes some types of objects update slower. Like non-units that are reasonably far away and low weight.

So the threshold in your screenshot would classify objects as 'low prority' if they're 20% of less than the current target's weight. And then the refresh would be slowed to 150ms (usually ticks are like 30-70ms).

Its a performance enhancement, the idea being there is no point updating these low priority things every tick if we don't care about them.
 
What this does is, makes some types of objects update slower. Like non-units that are reasonably far away and low weight.

So the threshold in your screenshot would classify objects as 'low prority' if they're 20% of less than the current target's weight. And then the refresh would be slowed to 150ms (usually ticks are like 30-70ms).

Its a performance enhancement, the idea being there is no point updating these low priority things every tick if we don't care about them.


Hum, if I understand it right, I guess since I'm botting 4 accounts in the same group I should set it to default or even increase it for a better performance right?

Anyways, thanks for clarifying, keep up the good work!!! Really appreciate everything u been doing ;D
 
No problem; the risk of increasing it is that it might be a bit slower to make decisions.

If you turn on Cache Management logging you'll see lines like this in the log

09:49:44.932 DEBUG TrinityDebug [Trinity 2.13.74][CacheManagement] Cached 5/7 (71%) WeightThreshold=534.188268979391

telling you how much is being cached and the current weight that objects need to be below to be included.
 
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