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What determines a good Greater Rifts

sum1

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I found myself watching someone running greater rifts on Twitch and I noticed that they would start it over after the first 30-45 seconds. How or what determines a good dense grift? how can someone know within that short of a time span that it's worth running or not?

Is there a setting(s) in db or trinity that can be set to better determine or detect a good dense grift?
 
If you played the game manually, you would know.
Good mobs + good map = GGWP rank1
Good mobs + decent map layout = good rift
Terrible mobs + good map = leave
Terrible mobs + terrible map = uninstall the game and don't look back
 
If you played the game manually, you would know.
Good mobs + good map = GGWP rank1
Good mobs + decent map layout = good rift
Terrible mobs + good map = leave
Terrible mobs + terrible map = uninstall the game and don't look back

+++
 
I actually play a ton manually but I guess I have never gone as far as to know what is considered a good mob or a terrible mob( is there a list somewhere of mob type that would help?). I'm guess zombies would be good(?) based on the spawn a bunch and seem to clump together well.

With that being said, if I jump into a grift and see what type of mobs there are in the beginning that should be a indicator of what to expect from the grift? I would also imagine that the map itself would help determine if its worth running or not.

I tried using turbohud a few times, the think I liked about it was it showed me where the more dense mobs were hanging out in the map. I wish db/trinity has something similar to that.
 
I actually play a ton manually but I guess I have never gone as far as to know what is considered a good mob or a terrible mob( is there a list somewhere of mob type that would help?). I'm guess zombies would be good(?) based on the spawn a bunch and seem to clump together well.

With that being said, if I jump into a grift and see what type of mobs there are in the beginning that should be a indicator of what to expect from the grift? I would also imagine that the map itself would help determine if its worth running or not.

I tried using turbohud a few times, the think I liked about it was it showed me where the more dense mobs were hanging out in the map. I wish db/trinity has something similar to that.

http://warpath.eu/progression.html
 
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