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what can CC cause HB to stop ticking?

krisg

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hi
what are the CC causes that makes HB to stop ticking? my CC is still buggy, i noticed that after try catching null exception, i lessened it to not tick anymore. What other causes can stop it to tick? does HB have a setting that itll stop when a lot of error occurs?



thanks in advance
 
Last edited:
Chances are infinite loops. Have you built your custom combat upon methods or a behavior tree? Using the former is naturally higher the chance you've used cycles to check the environment and the state of things, using the latter is more secure as you should never run "logical" cycles such as "run this untill event X", even if you could still use safely logics like "run through the enemies and search the one with less HP" (both could be done via a while cycle).
 
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