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What about random loading of random dungeons?

Brutas

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It is my time to take part in this forums.
I have DB account since september, and I was banned 1/2 on 18.12. I botted 12 hr through the day with one account 12 hr in the evening with the second one.
Of course, I lost the better of both accounts with lot of gold and gear. Second one is still not banned. I stopped botting and started only to read the threads so far...

I checked the most of the ban reports, and I see that 99% of the profiles used on the banned accounts are public ones.
So maybe these coordinates are already marked for checking in Blizzard server - most repeated TP points, most used points for moving in certain level and so far.

I read the profile creations threads, explanations and personally the checked most famous profiles - you know that these points are set with xyz coordinates inside for sure.

So my questions is - if I create a profile with random level loading (as in [A3 Inferno] Act 3 Inferno by rrrix) where the levels are random dungeons, will it make it safer for boting?
Everything will be random and not repeated. The levels can be Keep Depths 1, 2 and 3, Arreat Crater Level 1 and 2.

The question is about the profile only. Please let us not turn this in a discussion whether is safe to bot at all, is DB detected and so on...
Thank you for your replies... :)
 
Just FYI, the reason that public profiles seem to be banned more than private is because the vast majority of botters use public profiles.

I highly doubt running all random dungeons (in fixed or random order) will affect detection in any way. This is also because I don't believe that blizz "marks coordinates", it seems like the most difficult way to catch botters and far too easy to catch legit users. There are many that (by hand) play the same route over and over. While they may not be hitting exact x,y,z coords over and over, most bots don't either, we have an attribute for the MoveTo tag called unsafeRandomDistance that can be used to randomize each point hit.
 
I am honoured to get a reply from you, I used often both of your profiles - KeyHuntin actually rules them all...

unsafeRandomDistance is a variaton of movement but the code is actually
<SafeMoveTo questId="101758" stepId="1" x="3443" y="393" z="0" statusText="Clearing to Fos pt 3" pathPrecision="50" unsafeRandomDistance="15" />

So the movement is to exact point, nevermind the way to get there. Are you realy sure that this can not be a flag for possible botting?
You can hit same point 10 times in a row only if you click on Townportal, but not on the ground...

I think that this is part of the detection, not the full reason. There are some private profiles banned as well, but I am sure they have repeating coordinates in each run as well.
 
<SafeMoveTo questId="101758" stepId="1" x="3443" y="393" z="0" statusText="Clearing to Fos pt 3" pathPrecision="50" unsafeRandomDistance="15" />

The way this actually works is pathPrecision means it will have moveto marked as true if in a radius of 50 of it with unSafe means it will actually be 3443+-15 393+-15.
 
Then the random dungeons are 100% random movements, this is confirming my idea.
I will make that profile then, but I can not test it, still I dont have new accounts....
If anyone wants to help, please send me PM, I will send the profile for checking.
 
looks good but there still isn't enough variation and human-like behavior mostly because of the profile limitations and probably script complexity to make it more varied
instead i use another method have enough simpler profiles even with different paths inside the same route and different routes (which includes starting areas) and just load them all.
 
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