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Weird HB2 bug(Stable version, movement)

Znyx

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Hello everyone, sorry if there is an official thread that covers the stable version, i must have missed it.

However, ever since HB2 i noticed a very annoying bug with the meshes, every profile i use, as soon as it targets a mob inside a building, up a starcase, or something similiar, even if its a burned down building where you just need to walk into it from any side, it gets stuck. I can post a log if you want, but its very simple

Activity: Setting Kul Tiras Marine at 10 yards as your target

This target is inside a burned building, there is a simple staircase inside, the bot could even just run into it from the wallsides. But it gets stuck here, it doesnt blacklist the mob and move on or anything.

Any tips on how to 'avoid' these mobs without blacklisting the ID completely?

EDIT: It seems to happen on almost all obstacles, even if i am hugging a wall and a mob is on the other side, it cannot find a way around the wall even though its clear to move around it.
 
Last edited:
It appears to be a HB2 issue. The good Devs will get it fixed for us.
 
Alright, just wanted to make sure i wasnt alone on this :).
 
Hello everyone, sorry if there is an official thread that covers the stable version, i must have missed it.

However, ever since HB2 i noticed a very annoying bug with the meshes, every profile i use, as soon as it targets a mob inside a building, up a starcase, or something similiar, even if its a burned down building where you just need to walk into it from any side, it gets stuck. I can post a log if you want, but its very simple

Activity: Setting Kul Tiras Marine at 10 yards as your target

This target is inside a burned building, there is a simple staircase inside, the bot could even just run into it from the wallsides. But it gets stuck here, it doesnt blacklist the mob and move on or anything.

Any tips on how to 'avoid' these mobs without blacklisting the ID completely?

EDIT: It seems to happen on almost all obstacles, even if i am hugging a wall and a mob is on the other side, it cannot find a way around the wall even though its clear to move around it.


its a known issue and it will be fixed soon
 
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