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well if a good item has 1 percent of dropping. Your 320 extra percent only mean the dropping is 4.2 percent
 
well if a good item has 1 percent of dropping. Your 320 extra percent only mean the dropping is 4.2 percent

That's not how increased item rarity works. Up to the first 10% it's 1-to-1 then it drops off farther. 300% increased item rarity doesn't equal 300% increase to whatever the drop rate is.
 
That's not how increased item rarity works. Up to the first 10% it's 1-to-1 then it drops off farther. 300% increased item rarity doesn't equal 300% increase to whatever the drop rate is.

Source? POE Wiki contradicts what you're saying and what you're saying doesn't even make sense. There IS diminishing return on adding more and more IIR, but 300% is 300%.

Example, assuming GGG does it like every other game does it, let's say a mob can drop from a pool of 10 items and only drops 2 items. You have a 20% chance of getting the base type you want to drop, and then a 1% chance of it being a unique, so in reality a 0.2% chance on kill of it being the unique you want. 100% IIR will double the chance for items to be magic, rare or unique. Following the same example, 10 item pool and 2 drop. Same 20% chance of the base item type but now you have a 2% chance of it being unique, or a 0.4% chance on kill of it being the exact unique you want. 200% triples, 300% quadruples. It doesn't make the drop chance astronomical though.. even at 300% IIR you're still looking at a 0.8% chance of being the unique you want.

This is why IIQ is so great. 10 item pool and the mob normally drops 2 items. With 10% IIQ it now drops 3 items. Now you have a 30% chance of getting the base type you want, with 300% IIR you have a 4% chance of it being a unique so a 1.2% chance (math may be wrong doing it all in my head) of getting the unique you want. That 10% IIQ actually raised your chances of getting a specific unique by 50% (0.8% -> 1.2%), while tacking on another 100% IIR onto your 300% only nets a 25% increase (0.8% -> 1.0%). That's where the diminishing returns come in. Your first 100% IIR is a 100% increase. Your second 100% is only a 50% increase to what you had but it's still a 200% increase in drops, going to 300% is only a 33% increase and so on.
 
Source? POE Wiki contradicts what you're saying and what you're saying doesn't even make sense. There IS diminishing return on adding more and more IIR, but 300% is 300%.

Example, assuming GGG does it like every other game does it, let's say a mob can drop from a pool of 10 items and only drops 2 items. You have a 20% chance of getting the base type you want to drop, and then a 1% chance of it being a unique, so in reality a 0.2% chance on kill of it being the unique you want. 100% IIR will double the chance for items to be magic, rare or unique. Following the same example, 10 item pool and 2 drop. Same 20% chance of the base item type but now you have a 2% chance of it being unique, or a 0.4% chance on kill of it being the exact unique you want. 200% triples, 300% quadruples. It doesn't make the drop chance astronomical though.. even at 300% IIR you're still looking at a 0.8% chance of being the unique you want.

This is why IIQ is so great. 10 item pool and the mob normally drops 2 items. With 10% IIQ it now drops 3 items. Now you have a 30% chance of getting the base type you want, with 300% IIR you have a 4% chance of it being a unique so a 1.2% chance (math may be wrong doing it all in my head) of getting the unique you want. That 10% IIQ actually raised your chances of getting a specific unique by 50% (0.8% -> 1.2%), while tacking on another 100% IIR onto your 300% only nets a 25% increase (0.8% -> 1.0%). That's where the diminishing returns come in. Your first 100% IIR is a 100% increase. Your second 100% is only a 50% increase to what you had but it's still a 200% increase in drops, going to 300% is only a 33% increase and so on.

Can't find an updated central source for magic find for awakening. I am finding a lot of 2013 articles. If that really is how it works great. Makes me wonder if the whole 4:1 ratio is still valid like others tell me in game.
 
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