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"We leveled up" Disconnect -_-

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Dubbelmun

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So, frequent discs and crashes seems to be included with HB, and tbh it hasn't ran flawless once since I bought it. So right now, tried IB, stands still during half of the instance. Then outside grinding with HB it discs, zoning into dungeon it discs. Discs every where tbh.

So here it is, the reason:

And NO I'll not submit a log until the dev's make them less incriminating. So don't even ask for it.



Code:
[15:12:51:672] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Styx.WoWInternals.WoWObjects.WoWUnit.a(WoWUnit A_0)
   at Styx.WoWInternals.WoWObjects.WoWUnit.GetReactionTowards(WoWUnit otherUnit)
   at Styx.WoWInternals.WoWObjects.WoWUnit.get_MyReaction()
   at Styx.Logic.Targeting.DefaultTargetWeight(List`1 units)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Styx.Logic.Targeting.a(Delegate A_0, Object[] A_1)
[15:12:51:682] We leveled up! Checking if we need to switch profiles.
[15:12:51:686] Cleared POI
[15:12:51:687] Activity: Releasing from corpse
[15:12:51:688] Activity: Releasing corpse
[15:12:51:688] I died!
[15:12:51:705] Activity: Releasing from corpse
[15:12:51:795] Not in game or Me == null
 
I don't see you getting much help without a log, but we shall see

You can always take what you feel is incriminating out of the log
 
Really I think we'd all rather he didn't. That amount of the log is pretty much useless. If he can't be bothered to cut out his toons name, I doubt he'll take any other suggestions to heart. Could we bother to have the cc and profile that you're using?
 
Last edited:
Yeah, what's incriminating in the log? The only thing that *might* be incriminating is if you're running HB in your user path (since it would show your user name in Vista/Win7)... Otherwise it doesn't show any information that's unique to you. If that is the case, move it into a directory that's not in your user path.

But yeah, posting that you won't submit a log no matter what after every Dev has asked for one since the beginning is a good way to get your problem ignored.
 
I know Tony's going to come in here and lock this soon.

He will also say:

All bug reports need to be posted in the official HB thread. This includes a log and full details (if applicable).

I recommend going ahead and doing that.
 
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