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WD Wall of Zombies --> new name Wall of Death since 2.3

Tattoo

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Joined
Dec 16, 2011
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Hi,

i was wondering why my WD was standing around sometimes not casting wall of death for the helltooth buff. I had a look into the WitchDoctorCombat.cs and maybe i found it - not sure:
// Wall of Zombies
if (CanCast(SNOPower.Witchdoctor_WallOfZombies) &&
(TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 1) ||
((CurrentTarget.IsElite || CurrentTarget.IsTreasureGoblin || CurrentTarget.IsBoss) && CurrentTarget.RadiusDistance <= 25f)))
{
return new TrinityPower(SNOPower.Witchdoctor_WallOfZombies, 25f, CurrentTarget.Position);

The skill was renamed to wall of death. Wall of Zombies is a rune - but not the skill itself. Can this be the reason? Would a simple rename help?
 
A rename probably would help; I still need to create the databases for the patch for Skills,Runes,Passives and Items, the details of some of them usually change.
 
I just started playing ht this season, full ht set, and I don't see any problems other than the bot recasting garg and zombie dogs on cd.
 
While I do recast garg and zombie dogs constantly off cd, which is quite annoying, in full helltooth... db doesn't like to case anything from my guy. He likes to just stand there and let my pets do all the killing without any type of damage buff. Not sure why you're seems to wanna do some fighting when other's have to watch their WD go retard mode and not do anything.
 
A rename probably would help; I still need to create the databases for the patch for Skills,Runes,Passives and Items, the details of some of them usually change.

Is there any progress here boss? - makes a great build hard to bot as it is.

Thanks :)
 
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