Tattoo
Member
- Joined
- Dec 16, 2011
- Messages
- 133
- Reaction score
- 11
Hi,
i was wondering why my WD was standing around sometimes not casting wall of death for the helltooth buff. I had a look into the WitchDoctorCombat.cs and maybe i found it - not sure:
// Wall of Zombies
if (CanCast(SNOPower.Witchdoctor_WallOfZombies) &&
(TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 1) ||
((CurrentTarget.IsElite || CurrentTarget.IsTreasureGoblin || CurrentTarget.IsBoss) && CurrentTarget.RadiusDistance <= 25f)))
{
return new TrinityPower(SNOPower.Witchdoctor_WallOfZombies, 25f, CurrentTarget.Position);
The skill was renamed to wall of death. Wall of Zombies is a rune - but not the skill itself. Can this be the reason? Would a simple rename help?
i was wondering why my WD was standing around sometimes not casting wall of death for the helltooth buff. I had a look into the WitchDoctorCombat.cs and maybe i found it - not sure:
// Wall of Zombies
if (CanCast(SNOPower.Witchdoctor_WallOfZombies) &&
(TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 1) ||
((CurrentTarget.IsElite || CurrentTarget.IsTreasureGoblin || CurrentTarget.IsBoss) && CurrentTarget.RadiusDistance <= 25f)))
{
return new TrinityPower(SNOPower.Witchdoctor_WallOfZombies, 25f, CurrentTarget.Position);
The skill was renamed to wall of death. Wall of Zombies is a rune - but not the skill itself. Can this be the reason? Would a simple rename help?