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Way too many Buddies are overpopulating the Battlegrounds

Kronz

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Joined
Jan 17, 2012
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Just wanted to point out something very disturbing.

Earlier this morning, a couple of hours after midnight, I figured I would farm some Honor for my entry level PVP gear.

What happened then made me feel really concerned about the safety of botting at the moment.

Problem
Most of our teams were made of bots.

You get in IoC and 20 people just sit in one big lump just slightly off the gate and then somebody screams "They are all bots. Everyone sitting slightly off the gate is a bot!". I refused to believe this, but when the battle started and we left the keep, since the bots were the majority of the participants in this battle, the "follow biggest friendly pack" strategy turned into a disaster. They left the gate, and then all of them started running circles around each other, confused, not knowing where to go.

Same happened in Temple of Kotmogu, where 8 of 10 people were bots and they had no idea where to move and what to do, until the only Human player moved forward to attack. The bots ran confused around each other for a minute or so, before reluctantly joining him. It was so obvious, and he called them all out in chat.

Bots were insanely obvious in Battle for Gilneas, too. They would attack a node, then stay there forever, not moving, not doing anything. Just sitting there. When an enemy walked by, they would zerg him like mad, and then return to their positions around the banner, again not doing anything. I counted easily about 6 bots, although there could have been more, because only one other player typed anything in chat and nobody responded. Probably at least 2 players were just running different bots. Horde were also in the same condition. They had only 2 humans on their team, acting in exactly the same way. Needless to say, our bots got all called out.

Solution
Proposed solutions for each affected Battleground.

-IoC - make the bots run and glue themselves to the gate. Before the first round starts each Buddy should decide where it wants to go, in order to avoid lumps of 20 or more confused Buddies forming at the gates, running around each other. There are 4 objectives in this Battleground, so it won't be very hard for each bot to roll the dice and determine where it wants to go - Oil Refinery, Docks, Airship, Workshop. After this is determined, each bot should stick to its decision and go there, attack the chosen objective with everything it's got, and then after death, it can proceed to sticking to its usual bot logic.

Another important thing is to make Buddies either use the Catapults once they are up, jump into the keep and bomb the gates, then gather at the boss and attack. Such behaviors have been written by Kick for many quests, so with his intervention, this Battleground could be "humanized" once again. Right now, it is too risky when bots are so obvious, so with even some of the proposed changes implemented, a lot of people could dodge a massive banwave.

-Temple of Kotmogu - make the bots go for the orbs if they are in their places, or attack enemy orb carriers if there is no orb to carry. Healing Buddies should focus their heals on friendly Orb Carriers and stick with them all the time. Buddies should end up going to the big empty pool either trying to kill enemy carriers, bring an orb there or protect their own orb carriers if they are rolling as healers.

-Battle for Gilneas - bots simply shouldn't hang forever at a node. Attack a node, move on to the next one, without waiting, kill enemies on sight, prioritize these near the node over these further from it. Fight only on flags. Fight on roads only if defending yourself, but always stay at a flag. The least the Buddy team can do here is make the bot NOT wait forever at a captured node and shift faster to other nodes. This screams "I AM A BOT" from miles away. Since the bot knows where everyone is at in a Battleground, it wouldn't be too hard to determine which nodes are kept by its team, which are kept by enemies and how many enemies are guarding which node, with what gear, what spec, or if an enemy is approaching an undefended node.

-Twin Peaks - basically a polished and bigger WSG version. Two bases, two flags, two carriers. Bots should go for Enemy flag, take it if possible then carry it back. Protect Team's FC if there are more enemies than friends around him, Healers should by definition run with Team's FC, DPS should go and kill the EFC, unless the Team's FC has more enemies than friends around him.

-Silvershard Mines - Bots should run around and escort the carts to safety, always staying within the projected radius of the cart. Secondary objective should be to kill any enemy near who gets into that radius, or near a lever, but always either stay or quickly return to the radius of the cart until it is escorted to safety.

-Warsong was one Battleground where bots can't be caught so easily, as they just behave like common retards and you can't so easily tell who is a bot.

What Buddies can do to help themselves

Every battleground has a StartPoint where the start point is where your character should stand or go upon entering the BG. Open your bots, go to Dev tools, stand at your favorite spot in the BG when you are playing manually, get the coordinates, and enter them in the BGBuddy profile for the affected BG, so you will have a unique starting point and won't be staying with the big lump of bots. While this is not a complete solution, you will stand out way less than before.

I will keep playing and will post what gives bots out in all BG's, so the issues could be easily and quickly addressed, because right now with so many and so obvious bots, this smells like a massive banwave is due very soon.

Someone should take note of these, as right now with too obvious bots, in too great numbers, the situation doesn't look very nice at all.
 
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If you are having issues with the starting position, just open the profile for the battleground and change the hotspot for starting. As to an actual profile for the bg I wish I could but it seems that it pulls directly from the HB servers or something because I cant find a behaviour profile for each bg to edit
 
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