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Warrior CC - Themsycira (Arms, Fury, Defense)

new to this, trying to use my war as arms in SoTA but wont load this cc that i downloaded. heres the log

the HB is also not using ANY abilities, it just says Activity combat and walks up to an alliance and stands there waiting to die.

Activity: FS_EMPTY FormatException
Activity: Combat
I died.
Activity: Waiting for spirit heal.
Activity: Moving to hotspot
Tried to move to Shaulesta for 45 seconds, blacklisting for 10 minutes!
Activity: Moving towards level 78 NightElf DeathKnight
Activity: Moving towards level 76 Dwarf Rogue
Blue Gate Destroyed! - changing Grind Area
Activity: Moving to hotspot
Activity: FS_EMPTY FormatException
Stop and dismount...
Activity: Pulling level 73 Shaman now.
Activity: FS_EMPTY FormatException
Activity: Moving to hotspot
Activity: FS_EMPTY FormatException
Activity: Pulling level 78 DeathKnight now.
 

Attachments

Last edited:
[4:58:01 PM:954] Could not compile CC from ---------------
[4:58:01 PM:959] File: Warrior.cs Line: 258 Error: An object reference is required for the non-static field, method, or property 'Styx.Logic.Targeting.TargetList.get'
File: Warrior.cs Line: 258 Error: An object reference is required for the non-static field, method, or property 'Styx.Logic.Targeting.TargetList.get'
File: Warrior.cs Line: 260 Error: An object reference is required for the non-static field, method, or property 'Styx.Logic.Targeting.TargetList.get'
File: Warrior.cs Line: 500 Error: The variable 'ex' is declared but never used
File: Warrior.cs Line: 786 Error: Cannot implicitly convert type 'int' to 'uint'. An explicit conversion exists (are you missing a cast?)
File: Warrior.cs Line: 789 Error: Cannot implicitly convert type 'int' to 'uint'. An explicit conversion exists (are you missing a cast?)
File: Warrior.cs Line: 791 Error: Cannot implicitly convert type 'int' to 'uint'. An explicit conversion exists (are you missing a cast?)
File: Warrior.cs Line: 895 Error: The variable 'ex' is declared but never used
File: Warrior.cs Line: 2174 Error: 'Styx.WoWInternals.WoWObjects.WoWUnit.IsTargetingMe' is obsolete: 'Use IsTargetingMeOrPet instead. They do the same.'
File: Warrior.cs Line: 2194 Error: The variable 'ex' is declared but never used
File: Warrior.cs Line: 2721 Error: An object reference is required for the non-static field, method, or property 'Styx.Logic.Targeting.TargetList.get'
File: Warrior.cs Line: 2724 Error: An object reference is required for the non-static field, method, or property 'Styx.Logic.Targeting.TargetList.get'
File: Warrior.cs Line: 2727 Error: An object reference is required for the non-static field, method, or property 'Styx.Logic.Targeting.TargetList.get'
File: Warrior.cs Line: 2728 Error: An object reference is required for the non-static field, method, or property 'Styx.Logic.Targeting.TargetList.get'
File: Warrior.cs Line: 2854 Error: An object reference is required for the non-static field, method, or property 'Styx.Logic.Targeting.TargetList.get'
File: Warrior.cs Line: 2898 Error: 'Styx.WoWInternals.WoWObjects.WoWUnit.Tagged' is obsolete: 'Use TaggedByOther instead.'
File: Warrior.cs Line: 2934 Error: The variable 'ex' is declared but never used
File: Warrior.cs Line: 3316 Error: The variable 'ex' is declared but never used

[4:58:01 PM:963] Chose Invalid Routine as your combat class!
[4:58:01 PM:965] Could not find a routine fitting for your class. Please make sure you have a proper combat class routine in your folder, and restart Honorbuddy.
not working for me either
 
I can't get my guy to use Cleave or Retaliation if there are multiple adds. Anyone know what could be the problem? I couldn't even find a thing for true/false in the custom class file
 
Is there any chance this could get fixed? The default one is so bad :x
 
Is there any chance this could get fixed? The default one is so bad :x

Have a look in your CC folder for the bot - this is the default CC. Also look at the first post, this will be integrated into "The One" cc in coming weeks, afaik fpsware has stopped supporting/developing all his cc's except for "The One," therefore, this ain't going to be "fixed."
 
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