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[PAID] [Warlock] Demonic - An Advanced Honorbuddy Warlock Routine [PvE/PvP]

Interested in opinions who raid with this routine
I havent played since highmaul raid and im coming back, i was really happy with the routine back then
Now i started with demonology and got to around 830 ilvl just running dungeons and lfr, soon ill be gearing up for serious mythic raiding and i dont see demo anywhere near enough in dps to even stay in the team
What spec do you raid with ? ( mythic raids especially ) what is your average dps and what do you think about demo for raiding ?
Thank you very much!
Demo is currently the top dps right now ... not just for warlocks, but in general. DPS Rankings, Level 110 (Legion 7.0.3) - Noxxic
 
Sorry, I forgot how horribly inaccurate Noxxic is.


To answer your question, I get near top DPS with Affliction ... I struggle with mobility using Destro or Demo so I don't feel like their potential is there. There's just too many encounters that need movement in the current raid. Affliction is probably the best, in my opinion, for raiding right now ... as well as PVP. For PVP I feel like a tank as Affliction. I'm really glad Affliction is really good again since I haven't played as a lock since Lich King and I was an Affliction lock back then.
 
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I'm topping DPS in Mythic raids (top 3 usually) on my warlock as demo, to answer your question. I appreciate the rudeness, though. The default profile needs to be tweaked a bit. I would have loved to help you tweak the profile, but I'm apparently clueless.

I mean ... you're the one handicapped in your raid by relying on a CR routine and you're the one calling me clueless.

Whatevs bro, ive just said noxxic is bad and anyone who relies on it imo is stupid
 
Whatevs bro, ive just said noxxic is bad and anyone who relies on it imo is stupid
Again, to answer your question ... Affliction. Demonology works really well if you aren't moving. But since the only encounter that works in is Ursoc, it's a pretty useless spec for me. Go Affliction and be merry.
 
Again, to answer your question ... Affliction. Demonology works really well if you aren't moving. But since the only encounter that works in is Ursoc, it's a pretty useless spec for me. Go Affliction and be merry.
Thanks thats what i wanted to hear tbh, just couldnt pull what i wanted to see with demo no matter how i tweaked the settings
The only shitty and boring part is leveling the god damn artifact for affliction now.
 
Thanks thats what i wanted to hear tbh, just couldnt pull what i wanted to see with demo no matter how i tweaked the settings
The only shitty and boring part is leveling the god damn artifact for affliction now.
Yeah sorry for being snooty and giving you a shitty noxxic link. I'm usually helpful but I'm grumpy tonight. I dumped artifact points into demonology at first as well, so that felt like a waste and I've been happy with Affliction so far. After the boost from the hotfix patch, it's been pretty great. I really wish it wasn't so hard to level the friggin' artifact weapons. Makes it harder to switch specs. I have an undead lock and the affliction scythe just looks so fitting. Dunno wtf is up with that stupid floating skull for demo.
 
In my eyes its demo... Playing demo since start of addon, got my arti to 25 today, and topping dps most time in raid, also this said "heavy movement" bosses... U only need to know the bosses, than u dont need to move as much....

And im also havin affli at 21, but i dont push that much dps like with demo....

Gear is completely haste/mastery, with 31/74%...fyi
 
In my eyes its demo... Playing demo since start of addon, got my arti to 25 today, and topping dps most time in raid, also this said "heavy movement" bosses... U only need to know the bosses, than u dont need to move as much....

And im also havin affli at 21, but i dont push that much dps like with demo....

Gear is completely haste/mastery, with 31/74%...fyi
Most of the bosses in Emerald Nightmare require quite a bit of movement. Standing still in many of them will get you killed. Sometimes the movement is frantic ... as many of the bosses have debuffs that require you to move to the other side of the room. On Heroic and Mythic it only gets worse.
 
It's important to point out that dps is not consistent ... as it's not only determined by the situation, but also gear level ... which scales differently the higher you go. Sometimes your dps will be better and sometimes it'll get worse.
 
How is it in arenas? Which spec do You use? And what about battlegrounds?

You would be quite foolish to use it in arenas, even in skirmishes you need at least a modicum amount of reactionary abilities such as LoS that would make the win rate probably dreadful in arenas. Battlegrounds is good especially if you use Millz BGFarmer
 
my bot says this when i summon a Demon, and he Dissmiss it.

[Demonic] [H: 76 | M: 100] [Shards: 1] [Casting: Summon Imp] [On: Me @ 75.9%]
=====================================================
[Demonic] [H: 77 | M: 100] [Shards: 0] Active Pet [100 - Fel Imp] Does Not Match Setting [23 - Imp]. Dismissing.

but in my {pet section} i have Auto summon enabled on . on The IMP/Fel IMP

Happens when you use glyph for pets. I'm changing the summon pet logic soon to resolve this.

It does work fine with movement disabled, but with movement enabled, I can't mount at all...Whether I have a target selected or not. The second I mount, I'm instantly dismounted.

Which bot base is this happening with?

Hi Millz,

the 30th of September patch brought this update:
- [Demonology] When Hand of Doom talented, will no longer multi-dot Doom to units near our target.

Which is excellent for clustered mobs, however, the side effect of this change means the fight for Ilgynoth no bloods are pre dotted with doom (before they are stacked) and DarkGlare isn't as effective.
Can we make the range for this check a variable?

I guess my query, ultimately, is whether will boss logic be used for Legion?

Our raid team has cleared 7/7Heroic, and we're moving towards Mythic now.

I guess i'm trying to squeeze everything I can out of your rotation (Which has been excellent with the recent changes)

Here's the changes for Doom/Darkglare for next build;

- [Demonology] Summon Darkglare now checks we've got Doom cast on at least 1 target.
- [Demonology] When Hand of Doom talented, the routine will allow casting Doom on target during the first 10 seconds of combat while waiting for shards to build up.

Hey Millz. First off, thanks for the awesome CR. Just wondering how the PVP implementation is for this so far? How's it coming along?

PvP stuff (talents etc) is still on my to-do list, but just not high priority at the moment.
 
Just bought it yesterday and love as it works. Just had an issue when routine stopped working as I enslaved demon in black rock hold. It just didn't do nothing.

I have a question. Could You add option to put havoc on a single target fight? I've got my legendary back which gives 8% fire damage increase with havoc'ed target.
 
Hello. Got some huge problems With my rutine on my demonology warlock. Got 846 in ilvl and cant get above 150k dps. Can someone give me some tips / a Perfect setup for demonology?
 
Happens when you use glyph for pets. I'm changing the summon pet logic soon to resolve this.



Which bot base is this happening with?



Here's the changes for Doom/Darkglare for next build;

- [Demonology] Summon Darkglare now checks we've got Doom cast on at least 1 target.
- [Demonology] When Hand of Doom talented, the routine will allow casting Doom on target during the first 10 seconds of combat while waiting for shards to build up.



PvP stuff (talents etc) is still on my to-do list, but just not high priority at the moment.

Great, those changes should help a lot. Doom multi-dotting on fights like Ilgynoth and Xavius are a huge portion of our DPS. Millz, I did notice one small issue with it occasionally casting Shadowflame even at 5 shards sometimes:

[Demonic] [H: 98 | M: 45] [Shards: 5] [Casting: Shadowflame] [On: Illysanna Ravencrest.2B7D @ 19.2% - 8.6m - 34.2yds] [Id:98696] [TTD:18.5]
Latency to Buddy service: 95 ms
[Demonic] [H: 100 | M: 46] [Shards: 5] [Casting: Hand of Gul'dan (1/2] [On: Illysanna Ravencrest.2B7D @ 16.8% - 7.5m - 34.2yds] [Id:98696] [TTD:14.2]

From what I can tell from speaking to other warlocks and sims, you should always spend your shards and then Shadowflame to build one, even if it makes your Shadowflame debuff fall off. Could you maybe look into this? Thanks!

If you'd like, I can PM you my raid's logs tonight so you can compare my damage and one of a 99th percentile demo lock.


Edit: Also, I think Implosion could use a little tweaking as well.
Currently, it's summoning the second set of Imps, Empowering them, then using Implosion. This kills off both sets of Imps instead of just the original set.

[Demonic] [H: 100 | M: 57] [Shards: 5] [Casting: Hand of Gul'dan (1/2] [On: Risen Scout.2B7D @ 76.3% - 5.2m - 34.6yds] [Id:98691] [TTD:28]
[Demonic] [H: 100 | M: 59] [Shards: 5] [Casting: Demonic Empowerment (2/2] [On: Risen Scout.2B7D @ 73.3% - 5.0m - 34.6yds] [Id:98691] [TTD:32.2]
[Demonic] [H: 100 | M: 54] [Shards: 2] [Casting: Implosion] [On: Risen Scout.2B7D @ 68.7% - 4.6m - 34.6yds] [Id:98691] [TTD:31]

Ideally, Implosion should be cast directly after your second Hand of Gul'dan to blow up the first set, while leaving the second set alive. For example:

Cast Hand of Gul'dan
Generate additional Soul Shards
Cast Hand of Gul'dan again
Immediately cast Implosion

With these two changes, I think the bot will be in an amazing place. Hope this helps!

Edit 2: Sorry, I thought of one more thing that might have some room for improvement is management of Soul Shards from Doom on multi-target fights. I had around 4-5 wasted Soul Shards on a few of the fights (Ilgynoth, Dragons, Xavius), so there might be something you can do to spend Soul Shards faster when that situation is occurring.
 
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Destro needs to be pooling soul shards, fights like M Ursoc so much dps is lost because the profile is just dumping soul shards into spamming CB, I'm assuming its because it wants to keep up eradication debuff as much as possible but casting 2x Havoc'd CB's is always a dps gain over a 12% buff for marginal amounts of time. Anyway to get this implemented?
 
Just bought it yesterday and love as it works. Just had an issue when routine stopped working as I enslaved demon in black rock hold. It just didn't do nothing.

I have a question. Could You add option to put havoc on a single target fight? I've got my legendary back which gives 8% fire damage increase with havoc'ed target.

Added both of these to my to-do list.

Hello. Got some huge problems With my rutine on my demonology warlock. Got 846 in ilvl and cant get above 150k dps. Can someone give me some tips / a Perfect setup for demonology?

ilvl means nothing with regards to your DPS output. Stat weighting is far more important. Have a read up on class guides for more info.

Great, those changes should help a lot. Doom multi-dotting on fights like Ilgynoth and Xavius are a huge portion of our DPS. Millz, I did notice one small issue with it occasionally casting Shadowflame even at 5 shards sometimes:

[Demonic] [H: 98 | M: 45] [Shards: 5] [Casting: Shadowflame] [On: Illysanna Ravencrest.2B7D @ 19.2% - 8.6m - 34.2yds] [Id:98696] [TTD:18.5]
Latency to Buddy service: 95 ms
[Demonic] [H: 100 | M: 46] [Shards: 5] [Casting: Hand of Gul'dan (1/2] [On: Illysanna Ravencrest.2B7D @ 16.8% - 7.5m - 34.2yds] [Id:98696] [TTD:14.2]

From what I can tell from speaking to other warlocks and sims, you should always spend your shards and then Shadowflame to build one, even if it makes your Shadowflame debuff fall off. Could you maybe look into this? Thanks!

If you'd like, I can PM you my raid's logs tonight so you can compare my damage and one of a 99th percentile demo lock.


Edit: Also, I think Implosion could use a little tweaking as well.
Currently, it's summoning the second set of Imps, Empowering them, then using Implosion. This kills off both sets of Imps instead of just the original set.

[Demonic] [H: 100 | M: 57] [Shards: 5] [Casting: Hand of Gul'dan (1/2] [On: Risen Scout.2B7D @ 76.3% - 5.2m - 34.6yds] [Id:98691] [TTD:28]
[Demonic] [H: 100 | M: 59] [Shards: 5] [Casting: Demonic Empowerment (2/2] [On: Risen Scout.2B7D @ 73.3% - 5.0m - 34.6yds] [Id:98691] [TTD:32.2]
[Demonic] [H: 100 | M: 54] [Shards: 2] [Casting: Implosion] [On: Risen Scout.2B7D @ 68.7% - 4.6m - 34.6yds] [Id:98691] [TTD:31]

Ideally, Implosion should be cast directly after your second Hand of Gul'dan to blow up the first set, while leaving the second set alive. For example:

Cast Hand of Gul'dan
Generate additional Soul Shards
Cast Hand of Gul'dan again
Immediately cast Implosion

With these two changes, I think the bot will be in an amazing place. Hope this helps!

Edit 2: Sorry, I thought of one more thing that might have some room for improvement is management of Soul Shards from Doom on multi-target fights. I had around 4-5 wasted Soul Shards on a few of the fights (Ilgynoth, Dragons, Xavius), so there might be something you can do to spend Soul Shards faster when that situation is occurring.

As discussed in Discord. Shadowflame is working as intended. Stacking debuff is more important than shard generation.

I've also tuned Implosion usage. HoG is already high prio to cast frequently. Made a minor change to the conditions behind HoG with darkglare talented though.

Destro needs to be pooling soul shards, fights like M Ursoc so much dps is lost because the profile is just dumping soul shards into spamming CB, I'm assuming its because it wants to keep up eradication debuff as much as possible but casting 2x Havoc'd CB's is always a dps gain over a 12% buff for marginal amounts of time. Anyway to get this implemented?

Chaos Bolt's usage isn't tied to eradication - it pretty much needs to be cast on cooldown to an extent. Higher priority when >= 4 shards or backdraft active though, but always when possible higher prio than incinerate.
 
- [Demonology] When Hand of Doom talented, the routine will allow casting Doom on target during the first 10 seconds of combat while waiting for shards to build up.



Just wondering how does this work, does it recast doom after first 10 secs ? im confused because sometimes bosses or mobs arent always too close for hand of guldan to refresh the doom
ty
Also why does the bot start a fight with summoning darkglare but ignoring casting doom or hand of guldan if talented when there are multiple targets ?
 
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