Happens when you use glyph for pets. I'm changing the summon pet logic soon to resolve this.
Which bot base is this happening with?
Here's the changes for Doom/Darkglare for next build;
- [Demonology] Summon Darkglare now checks we've got Doom cast on at least 1 target.
- [Demonology] When Hand of Doom talented, the routine will allow casting Doom on target during the first 10 seconds of combat while waiting for shards to build up.
PvP stuff (talents etc) is still on my to-do list, but just not high priority at the moment.
Great, those changes should help a lot. Doom multi-dotting on fights like Ilgynoth and Xavius are a huge portion of our DPS. Millz, I did notice one small issue with it occasionally casting Shadowflame even at 5 shards sometimes:
[Demonic] [H: 98 | M: 45] [Shards: 5] [Casting: Shadowflame] [On: Illysanna Ravencrest.2B7D @ 19.2% - 8.6m - 34.2yds] [Id:98696] [TTD:18.5]
Latency to Buddy service: 95 ms
[Demonic] [H: 100 | M: 46] [Shards: 5] [Casting: Hand of Gul'dan (1/2] [On: Illysanna Ravencrest.2B7D @ 16.8% - 7.5m - 34.2yds] [Id:98696] [TTD:14.2]
From what I can tell from speaking to other warlocks and sims, you should always spend your shards and then Shadowflame to build one, even if it makes your Shadowflame debuff fall off. Could you maybe look into this? Thanks!
If you'd like, I can PM you my raid's logs tonight so you can compare my damage and one of a 99th percentile demo lock.
Edit: Also, I think Implosion could use a little tweaking as well. Currently, it's summoning the second set of Imps, Empowering them, then using Implosion. This kills off both sets of Imps instead of just the original set.
[Demonic] [H: 100 | M: 57] [Shards: 5] [Casting: Hand of Gul'dan (1/2] [On: Risen Scout.2B7D @ 76.3% - 5.2m - 34.6yds] [Id:98691] [TTD:28]
[Demonic] [H: 100 | M: 59] [Shards: 5] [Casting: Demonic Empowerment (2/2] [On: Risen Scout.2B7D @ 73.3% - 5.0m - 34.6yds] [Id:98691] [TTD:32.2]
[Demonic] [H: 100 | M: 54] [Shards: 2] [Casting: Implosion] [On: Risen Scout.2B7D @ 68.7% - 4.6m - 34.6yds] [Id:98691] [TTD:31]
Ideally, Implosion should be cast directly after your second Hand of Gul'dan to blow up the first set, while leaving the second set alive. For example:
Cast Hand of Gul'dan
Generate additional Soul Shards
Cast Hand of Gul'dan again
Immediately cast Implosion
With these two changes, I think the bot will be in an amazing place. Hope this helps!
Edit 2: Sorry, I thought of one more thing that might have some room for improvement is management of Soul Shards from Doom on multi-target fights. I had around 4-5 wasted Soul Shards on a few of the fights (Ilgynoth, Dragons, Xavius), so there might be something you can do to spend Soul Shards faster when that situation is occurring.