Appreciate your kind response, but guess I'll stick with the svn tyrael for now. Works like a charm. As for the hotkeys issue I can reprogram them with razer software, I suppose. Anyway, tuanha's crs have it, shouldn't be hard to implement. Just an on\off feature, no idea why Millz wouldn't want to do that for his customers. And I'm not the first one to ask. Not a big deal, but can be handful, you know.
What is more important, however, is the force combat logic. I believe it tags and aggroes all mobs in the los after fighting those we manually pick. Which is annoying and dangerous in dungeons. Ofc i can manually target and press attack for each mob\group of mobs, but the idea is to basically use on\off with the forced combat enabled along with occasional manual "therapy": bursts, aoe, cooldowns. I believe tuanha's works handle that pretty well, and sure as hell soapbox does. That's the way soapbox works, actually. That, I believe, is the most convenient way to use combat rotations. Just improve the logic so that it won't aggro and attack those LoS mobs without player manually targeting them(except for those already aggroed by player\his group), so that we won't aggro all the unnecessary trash in dungeons, please. Can this be improved for a better customer experience?
Don't know if the logs are relevant here, gonna attach them just in case. Cheers.