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[PAID] [Warlock] Demonic - An Advanced Honorbuddy Warlock Routine [PvE/PvP]

Hey Millz,
Whats recommended pvp specc, talents and glyphs? And pet commands (succubus stun, backlash) manual or automatic in pvp? For examle if we attack dps stun healer...
 
Does the rotation prioritize casting doom on multiple targets with Lei Shen trinket proc?

Also, does anybody else notice the routine will cast hellfire, let it tick one then go back to casting other spells? Is this intended? (sorry no log at this time)
 
Does the rotation prioritize casting doom on multiple targets with Lei Shen trinket proc?

Also, does anybody else notice the routine will cast hellfire, let it tick one then go back to casting other spells? Is this intended? (sorry no log at this time)
Yes. I think it's a problem with the enemies in range check
 
Could we get the changelog on the front page please. It is much easier to track that way rather than searching through the pages or using the search this thread function.
 
Hey Millz,
Whats recommended pvp specc, talents and glyphs? And pet commands (succubus stun, backlash) manual or automatic in pvp? For examle if we attack dps stun healer...

Depends on the circumstances. Settings/Glyphs etc in an arena are completely different to a normal non-rated BG. Better off reading some guides for the situation you're interested in.

Does the rotation prioritize casting doom on multiple targets with Lei Shen trinket proc?

Also, does anybody else notice the routine will cast hellfire, let it tick one then go back to casting other spells? Is this intended? (sorry no log at this time)

Doom on UVLS - yes, it does.

Hellfire - It cancels when unit count is low and no longer the best spell, or it has something with a higher priority to cast (i.e. multi-doting).
 
Did retest with latest revision millz. 518 demo on 100% single target. Bursted @ 118k, then tapered off to 98k sustained @ 200million damage.

Simcraft says I'm meant to be at 104k
 
Did retest with latest revision millz. 518 demo on 100% single target. Bursted @ 118k, then tapered off to 98k sustained @ 200million damage.

That sounds fairly good. Still some work to do, but doubt there'll be much more dps to get from it.
 
Yeah, I use DT and SL for extra healing in raids. Use the 20% increased hp on wrathguard for sac pact, plus the 0.5% heal from each corruption dot helps a little.
Should Imp Swarm be used the moment it's off CD? I've noticed it's not always using it, nor is it using Wrathstorm (Felstorm for non glyphed pet).
 
Yeah, I use DT and SL for extra healing in raids. Use the 20% increased hp on wrathguard for sac pact, plus the 0.5% heal from each corruption dot helps a little.
Should Imp Swarm be used the moment it's off CD? I've noticed it's not always using it, nor is it using Wrathstorm (Felstorm for non glyphed pet).

Imp Swarm should be used with Dark Soul unless the cooldown is drastically out of sync (IS's CD is reduced by haste). Calculation was something like (120%(1%Spell Haste)).

At 3000 spell haste, that would be 36 seconds (i.e. if DS wont be off cooldown for another 36s but Imp Swarm is ready, it'll cast it).
 
Xratedownz,

I'm still tinkering with this and gathering information based upon:

1) Single duals - based on specific class
2) 2v2, 3v3, 5v5 - based on 2.2K rating and various grouping styles
3) BGs - based on how much time I have to waste on retards
4) RBGs - based on a 2.4K rating
5) 8v8, 10v10, 15v15, 40v40 - based on free time to go do some mass PWN'age in war games

Gatherings will be given to Millz upon completion of my findings...
 
np. for solo target it's around 2-3k dps. you didn't see +dps for "short" test.

Looking like this at the minute..

SVN Version: 33m @ 69.8k (not sure why it's so low, was getting much better numbers than this last night?)
Corruption Change: 34m @ 80k, CDs popped, 37.5m @ 82.7k
Corruption change + Hand of Gul'dan -> Double Stack + switch to meta before stack #2 lands: 34m @ 73k dps
Corruption change + Hand of Gul'dan -> Double Stack but don't switch: 35.5m @ 78.2k
 
Think the corruption change on it's own is the safest method. I know the idea/logic behind Hand of Gul'dan is pretty clever, but in a real dps scenario it just doesn't seem to provide the DPS increase that it should.

Thoughts/opinions ?
 
Think the corruption change on it's own is the safest method. I know the idea/logic behind Hand of Gul'dan is pretty clever, but in a real dps scenario it just doesn't seem to provide the DPS increase that it should.

Thoughts/opinions ?
yes, Guldan gave only 0.5% dps increase for solo target. so who need 2 stacks - can use guldan manually. But we need corruption
also about your previous post about dps. can you link me your armory?
 
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