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[Warlock CC] skiWarlock 5.0 -Ok, probably doesn't work right now-

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Ahh man 12 percent that is crazy!!!!

It sucks, but I can understand their reasoning. I was seeing consistently 3rd dps on my lock in Beta, by a good margin. Just barely below mages and rogues, but above all pallies/shaman/wars/dk's/(whatever else I can't think of).
 
It sucks, but I can understand their reasoning. I was seeing consistently 3rd dps on my lock in Beta, by a good margin. Just barely below mages and rogues, but above all pallies/shaman/wars/dk's/(whatever else I can't think of).

12% to warlocks alone though? What about mages, shaman, hunters, DKs, and the rest that still top the dps meters in the 5-digit range of dps? I remember when hunters got a dps nerf way back, and now they're back again topping the meters. Beast Mastery got a dps buff in one of the last couple of patches. I don't have a lock yet, but there are a few in my guild that are extremely pissed about the damage cut across the board. They liked topping charts at #1. Our top guild lock was hitting 16-17k DPS, and our top DK (owned by the same person) also hits 15k with frost DW. I just think it's a bit harsh to hit the locks like that. If Blizz is about normalizing the classes, then thoroughly test each class, see where they're overe powered, and normalize them all, THEN test again before release to ensure everything's working right. Y'know?
 
12% to warlocks alone though? What about mages, shaman, hunters, DKs, and the rest that still top the dps meters in the 5-digit range of dps? I remember when hunters got a dps nerf way back, and now they're back again topping the meters. Beast Mastery got a dps buff in one of the last couple of patches. I don't have a lock yet, but there are a few in my guild that are extremely pissed about the damage cut across the board. They liked topping charts at #1. Our top guild lock was hitting 16-17k DPS, and our top DK (owned by the same person) also hits 15k with frost DW. I just think it's a bit harsh to hit the locks like that. If Blizz is about normalizing the classes, then thoroughly test each class, see where they're overe powered, and normalize them all, THEN test again before release to ensure everything's working right. Y'know?

Its for Cat, not for Wrath. In Cat, I was pulling 25-26k dps, with mages and rogues around 26-27k. All the other dps were in the 22-23k range in similar gear/skill. I'm sure mages will get a nerf soon too, rogues will probably stay up there.
 
Its for Cat, not for Wrath. In Cat, I was pulling 25-26k dps, with mages and rogues around 26-27k. All the other dps were in the 22-23k range in similar gear/skill. I'm sure mages will get a nerf soon too, rogues will probably stay up there.

Ah, I see. I was looking at some of the random crafted gear for Cataclysm and I can understand how easily 20k dps, or more even, can be attained. The buff food alone restores 90k mana and health. Some pieces had 350 stam and 500 strength. I'm just glad I got my digital copy. I've never been one for collecting pets and mounts, so I'm ok with missing out on the CE version of Cataclysm. I'll be playing while others are standing in line at the store. :D
 
Seems to work mostly fine :) Currently running it in BG's with Affliction-spec.

Some pet-bugs:
Code:
[23:29:06:17] Cleared POI
[23:29:06:187] Activity: Combat
[23:29:14:352] Spell_C::CastSpell(1120, 0, 0x60000000348E83C, 0)
[23:29:14:834] Activity: Combat
[23:29:16:31] System.NullReferenceException: Object reference not set to an instance of an object.
   at Styx.Bot.CustomClasses.skiWarlock.PetAttack(String logPrefix, WoWUnit mob, Boolean WaitForTargetMatch) in g:\Bots\Honorbuddy\CustomClasses\skiWarlock\skiWarlock.cs:line 2917
   at Styx.Bot.CustomClasses.skiWarlock.Combat() in g:\Bots\Honorbuddy\CustomClasses\skiWarlock\skiWarlock.cs:line 922
   at Bots.Grind.LevelBot.cj(Object A_0)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Sequence.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.b()
 
Few bugs:

1. Pet Bug as posted above.
2. Needs to check for BagsFull for Healthstone / Soulstone
3. Seems to never allow it out of Combat, might want to check how it gets new targets because if a target is hostile in range, but not attacking, it will never end combat! I had to write a forceloot plugin to grab loot within interact range for farming in high respawn areas.
4. Random PvP -- During Grind mode is non-existent? It just ignores them till it's dead?
 
It sucks, but I can understand their reasoning. I was seeing consistently 3rd dps on my lock in Beta, by a good margin. Just barely below mages and rogues, but above all pallies/shaman/wars/dk's/(whatever else I can't think of).

The nurf does only affect level 1-79 - you will do the same damage in cata release :P
 
So it is certainly something between Mr. AutoFight and this CC (as well as the one bot they have that's just for testing against the Dummies) where it will get stuck in a loop trying to summon a pet. CodenameG swears it isn't anything with Mr. AutoFight so you may want to fire him off a PM and see if you two can brainstorm it out as it would be *really* good if these two could learn to play well together again.
 
So it is certainly something between Mr. AutoFight and this CC (as well as the one bot they have that's just for testing against the Dummies) where it will get stuck in a loop trying to summon a pet. CodenameG swears it isn't anything with Mr. AutoFight so you may want to fire him off a PM and see if you two can brainstorm it out as it would be *really* good if these two could learn to play well together again.

I'll dl it and look at code for both to see if I can see what's up. It'll be at least a few days though, lots of work going on with my house, lots of regular work, and cataclysm powerleveling :P
 
I'll dl it and look at code for both to see if I can see what's up. It'll be at least a few days though, lots of work going on with my house, lots of regular work, and cataclysm powerleveling :P

Not a problem... Trust me, I'm in another state for work. I had all of 4 hours to play the last 2 weeks. Heh.

It does it with the combat testing bot that's out there, too (not the Combat/Healing bot). So by itself it is fine, but when coupled with a bot/addon that makes movement manual and it hits the "rest" loop of the code it just gets stuck in a loop of summoning the pet for the rest of the time HB is running.
 
How do i set my config to pull max 2 mobs at a time?
But still go as mass pul.. i Want to pull more than one, but 3 might be to many
 
How do i set my config to pull max 2 mobs at a time?
But still go as mass pul.. i Want to pull more than one, but 3 might be to many

Set Mass Pull Max Adds and Min Adds to 2 in the config. Of course set Mass Pull to true.

If you want to AE them set Min Adds to AoE and Mind Adds to SoC/RoF to 1 (there's a bug in this version where you have to set it to 1 less then the value you want it to start doing AoE stuff).
 
Set Mass Pull Max Adds and Min Adds to 2 in the config. Of course set Mass Pull to true.

If you want to AE them set Min Adds to AoE and Mind Adds to SoC/RoF to 1 (there's a bug in this version where you have to set it to 1 less then the value you want it to start doing AoE stuff).

Ty for the help, but im still only pulling 1 at the time :S
 
Ty for the help, but im still only pulling 1 at the time :S

Then the mobs might not be close enough or something. It's not a 100% guarantee, it just means (from what I've seen) that when they are grouped well enough together it will go and try to grab multiples.
 
Ski, I have issues when changing some of the options. Say if I change Fear (PVE) from true to false or vice versa, or play with the Mass Pull true/false, it crashes HB. If you try it yourself and change the options back and forth a few times, and don't get the same problem, please let me know and I'll post a log. This also happened in the previous iteration, and I just never got around to posting about it.
 
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