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[Warlock CC] skiWarlock 5.0 -Ok, probably doesn't work right now-

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I've seen it doubletap with Shadow bolt before, so it is working.
 
Hey ski, I just noticed something. It looks like your logic for your Min Adds for SoC and Min Adds for AE are off. Instead of those values being the minimum, they are acting like the minimum - 1.

Meaning with them set at 3 each it won't actually use SoC until there are 4 adds.

Thanks, fixed.
 
Ski - Had to post - excellent job with this CC! I leveled to 80 and running 5s with IB and I have to say hands down your CC plays a great warlock! I am almost embarassed to try to play manually lol!
 
Fool I am only 73 but have to ask what build to use in instances?
Once things settle down after this patch and with the new 20% bonus to exp I am hoping to make 80 by the end of the weekend.


HEY EVERYONE I don't get it.
the exp bonus is raised 20% and we should level 25% faster.
Is this blizzard math or ?
 
It works excellently,but sometimes it blocks.

Code:
[21:41:42:171] System.InvalidOperationException: Cannot read a descriptor on an invalid object.
    Styx.WoWInternals.WoWObjects.WoWObject.GetStorageField[T](UInt32 field)
    Styx.WoWInternals.WoWObjects.WoWUnit.GetStorageField[T](a1 field)
    Styx.WoWInternals.WoWObjects.WoWUnit.get_CurrentTargetGuid()
    Styx.Bot.CustomClasses.skiWarlock.get_RAFLeaderTargetIsValid()  d:\Games\Bots\HonerBuddy2.0.0.3202\CustomClasses\skiWarlock\skiWarlock.cs: 3173
    Styx.Bot.CustomClasses.skiWarlock.Combat()  d:\Games\Bots\HonerBuddy2.0.0.3202\CustomClasses\skiWarlock\skiWarlock.cs: 938
    Bots.Grind.LevelBot.a8(Object A_0)
    TreeSharp.Action.RunAction(Object context)
    TreeSharp.Action.a.a()
    TreeSharp.Composite.Tick(Object context)
    TreeSharp.Sequence.a.b()
 
{ "Drakkari Frenzy", 29834 },

ski add that to your list of ignore mobs. they are the fish in Gundrak.
 
It works excellently,but sometimes it blocks.

Code:
[21:41:42:171] System.InvalidOperationException: Cannot read a descriptor on an invalid object.
    Styx.WoWInternals.WoWObjects.WoWObject.GetStorageField[T](UInt32 field)
    Styx.WoWInternals.WoWObjects.WoWUnit.GetStorageField[T](a1 field)
    Styx.WoWInternals.WoWObjects.WoWUnit.get_CurrentTargetGuid()
    Styx.Bot.CustomClasses.skiWarlock.get_RAFLeaderTargetIsValid()  d:\Games\Bots\HonerBuddy2.0.0.3202\CustomClasses\skiWarlock\skiWarlock.cs: 3173
    Styx.Bot.CustomClasses.skiWarlock.Combat()  d:\Games\Bots\HonerBuddy2.0.0.3202\CustomClasses\skiWarlock\skiWarlock.cs: 938
    Bots.Grind.LevelBot.a8(Object A_0)
    TreeSharp.Action.RunAction(Object context)
    TreeSharp.Action.a.a()
    TreeSharp.Composite.Tick(Object context)
    TreeSharp.Sequence.a.b()

What do you mean blocks?
 
Hey ski,

Can you please add in a toggle variable for the on-the-fly immunity check code? Not the "ignore mob" list...

Reason being is that while I like the concept of the code, it has ended up causing more issues for me then not. Every time a mob (generally bosses) does something to temporarily block damage, the bot ends up unable to cast a host of spells for the remainder of the fight for no good reason.

So if there was a variable that I could toggle to "false" to turn it off, that would allow people to continue using it (even myself) in most situations.

Thanks.
 
Hey ski,

Can you please add in a toggle variable for the on-the-fly immunity check code? Not the "ignore mob" list...

Reason being is that while I like the concept of the code, it has ended up causing more issues for me then not. Every time a mob (generally bosses) does something to temporarily block damage, the bot ends up unable to cast a host of spells for the remainder of the fight for no good reason.

So if there was a variable that I could toggle to "false" to turn it off, that would allow people to continue using it (even myself) in most situations.

Thanks.

Will do. In the meantime, do a search in the code for:

Code:
private bool CanCastOn(string spell, WoWUnit unit)

and comment out this:
Code:
            if (SpellManager.HasSpell(spell))
            {
                if (unit != null && ImmunityMap.ContainsKey(SpellManager.Spells[spell].School) && ImmunityMap[SpellManager.Spells[spell].School].Contains(unit.Entry))
                {
                    rlog("Unit is immune to " + spell + ". I can't cast it!");
                    return false;
                }
            }
 
great work on the cc ski :D its running flawless on my newly created lock :D
 
Will do. In the meantime, do a search in the code for:

Code:
private bool CanCastOn(string spell, WoWUnit unit)

and comment out this:
Code:
            if (SpellManager.HasSpell(spell))
            {
                if (unit != null && ImmunityMap.ContainsKey(SpellManager.Spells[spell].School) && ImmunityMap[SpellManager.Spells[spell].School].Contains(unit.Entry))
                {
                    rlog("Unit is immune to " + spell + ". I can't cast it!");
                    return false;
                }
            }

Can certainly do that, but it isn't like I can do anything with the bot after the patch right now. =)

I have a feeling that you'll have the toggle added long before the next working version of HB is out.
 
THEY RUINED WARLOCKS .... IM SO PISSED!?!?! All spells nerf'd by 12%! I was smashing hardcore and was fucking @ 1903 DPS on a boss in The Violet Hold -- MAX?! :-\ WTF! (@ lvl 77)
 
THEY RUINED WARLOCKS .... IM SO PISSED!?!?! All spells nerf'd by 12%! I was smashing hardcore and was fucking @ 1903 DPS on a boss in The Violet Hold -- MAX?! :-\ WTF! (@ lvl 77)

What? That didn't happen.

Edit: Nevermind, I see it in the cataclysm beta notes. That's ridiculous.
 
What? That didn't happen.

Edit: Nevermind, I see it in the cataclysm beta notes. That's ridiculous.

Well, not only that, but they also screwed around with the meta gems. Now, as for the 3% extra crit damage, the requirement is "Must have more blue gems than red." I've completely replaced all red gems with blue and my meta still hasn't activated. lol

God, Blizzard can be retarded sometimes.
 
Well, not only that, but they also screwed around with the meta gems. Now, as for the 3% extra crit damage, the requirement is "Must have more blue gems than red." I've completely replaced all red gems with blue and my meta still hasn't activated. lol

God, Blizzard can be retarded sometimes.

They are doing a fix for that in the next patch, or next hotfix....

EDIT: Meaning they are reverting it back to how it was.
 
What? That didn't happen.

Edit: Nevermind, I see it in the cataclysm beta notes. That's ridiculous.


Me and two friends Hand Re-Rolled after I ran that one Violet Hold lol. I was about to say Fuck Warlocks, and their all I bot or Play! :-P Lol
 
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