Sorry if I wasn't being explicitly clear about what I am talking about.
I have no issues with the affliction spell choice. What I am after is an ability to apply all the dots to the mob, and move on to the next one without waiting for the first mob to die.
In this respect, it's similar to MassPulll, but the key difference between the MassTrain to MassPull is the fact that MassPull only applies one spell to pull the mob, then once all the mobs are close together, it begins to AOE.
In MassTrain, It would apply the full range of DOTs and then move on to the next mob.
I am PMing both a link with a video that shows what I am talking about.
I haven't looked at the video yet, but the CC should function this way now.
This is how Fight Adds currently functions - you must have Fight Adds enabled for this logic to be enabled. If you dont, it will single target DPS 1 add at a time.
The following occurs on each mob - the very simple version (i dont want to add any more confusion):
If you have
SoC enabled:
- Cast SoC
- Move to next add
If you have
SoC disabled:
- Check all Adds that do not have DOTs: Corruption, Immolate, Curse of Agony
- If all Adds have DOTs - fall back to Single Target Rotation until a DOT drops off
- If any Adds do not have all DOTs - Loop each mob, casting any missing DOTs
Due to the rate at this occurs, HB might not have time to update each debuff on your current target. This leads to the CC firing off another Cast as it believes you still do not have all DOTs on the target.
Things could be slowed down to be more accurate, but who wants that? It would be a lot more bottish
There is some fuzziness to when it will switch targets, but that should be no more than 2 extra spell casts - this is to take into account resists/reflects/interrupts/immune/life taps/instants/etc
Eventually this will be changed, but i have to separate all offensive, defensive, mana, pet and health spells from each other so i have better control over when they are used. For example: Life Tap exists in the Single Target Rotation, so when a Single Target Rotation is called to be used on a target, it might Life Tap.
Try this ->
You might be killing the mobs so fast that you are not seeing this happen. Try disabling Corruption and Immolate... you will then see it only cast CoA and move to the next target. Once all adds have CoA, it will start the Single Target Rotation.
Or run an instance, those mobs have a lot more HP