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[Warlock CC] skiWarlock 4.0 - ALL TREES -

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Sorry if I wasn't being explicitly clear about what I am talking about.

I have no issues with the affliction spell choice. What I am after is an ability to apply all the dots to the mob, and move on to the next one without waiting for the first mob to die.

In this respect, it's similar to MassPulll, but the key difference between the MassTrain to MassPull is the fact that MassPull only applies one spell to pull the mob, then once all the mobs are close together, it begins to AOE.

In MassTrain, It would apply the full range of DOTs and then move on to the next mob.

I am PMing both a link with a video that shows what I am talking about.

If you turn off SoC in the configuration it should do that. At least it will do that in instances and dungeons. Just disable SoC completely and it will default back to DoT'ing everything that is aggro (including during a mass pull).
 
Sorry if I wasn't being explicitly clear about what I am talking about.

I have no issues with the affliction spell choice. What I am after is an ability to apply all the dots to the mob, and move on to the next one without waiting for the first mob to die.

In this respect, it's similar to MassPulll, but the key difference between the MassTrain to MassPull is the fact that MassPull only applies one spell to pull the mob, then once all the mobs are close together, it begins to AOE.

In MassTrain, It would apply the full range of DOTs and then move on to the next mob.

I am PMing both a link with a video that shows what I am talking about.
I haven't looked at the video yet, but the CC should function this way now.

This is how Fight Adds currently functions - you must have Fight Adds enabled for this logic to be enabled. If you dont, it will single target DPS 1 add at a time.

The following occurs on each mob - the very simple version (i dont want to add any more confusion):
If you have SoC enabled:

  1. Cast SoC
  2. Move to next add
If you have SoC disabled:

  1. Check all Adds that do not have DOTs: Corruption, Immolate, Curse of Agony
  2. If all Adds have DOTs - fall back to Single Target Rotation until a DOT drops off
  3. If any Adds do not have all DOTs - Loop each mob, casting any missing DOTs
Due to the rate at this occurs, HB might not have time to update each debuff on your current target. This leads to the CC firing off another Cast as it believes you still do not have all DOTs on the target.

Things could be slowed down to be more accurate, but who wants that? It would be a lot more bottish

There is some fuzziness to when it will switch targets, but that should be no more than 2 extra spell casts - this is to take into account resists/reflects/interrupts/immune/life taps/instants/etc

Eventually this will be changed, but i have to separate all offensive, defensive, mana, pet and health spells from each other so i have better control over when they are used. For example: Life Tap exists in the Single Target Rotation, so when a Single Target Rotation is called to be used on a target, it might Life Tap.

Try this ->
You might be killing the mobs so fast that you are not seeing this happen. Try disabling Corruption and Immolate... you will then see it only cast CoA and move to the next target. Once all adds have CoA, it will start the Single Target Rotation.

Or run an instance, those mobs have a lot more HP
 
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I've watched the video now... what you are doing is too complicated for a bot to do. You would be Dazed constantly, movement would stop and begin, it would look very sus.

You would be far off better using a Felguard in Demo spec with Mass Pull. The results will be the same, but your Pet will take the beating.... not the caster.
Increase your pull distance, drop Mass Pull Min Adds to 1, increase Mass Pull Max Adds to say 6. This will result in the bot constantly pulling & killing while any mobs are within (PullDistance * 2)

I have added Dual Spec support, so have a Farm spec and a PVP/Instance spec.

Right tool for the job so to speak.
 
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Hello everyone! I have been using skiWarlock successfully for a few days now and I have but one question regarding wanding.

My character never wands. It will sit there with zero mana and low hp instead of wanding. I do not know how to get it wanding, but it would help out a great deal if I could get him to start.

Here is my configuration:
<?xml version="1.0" encoding="utf-8"?>
<SettingsProfile>
<Name>Config</Name>
<DarkPactMinMana>80</DarkPactMinMana>
<DeathCoilHealthPercent>60</DeathCoilHealthPercent>
<DirectDmgMinHealth>40</DirectDmgMinHealth>
<DontHealPetBelow>50</DontHealPetBelow>
<DotMinTargetHealth>20</DotMinTargetHealth>
<DrainLifeMinTargetHealth>30</DrainLifeMinTargetHealth>
<DrainLifePercent>60</DrainLifePercent>
<DrainSoulMaxHealthPercent>30</DrainSoulMaxHealthPercent>
<FearCount>2</FearCount>
<FightAdds>true</FightAdds>
<HealPetPercent>50</HealPetPercent>
<HealPetStopPercent>90</HealPetStopPercent>
<HealthPotionUsePercent>40</HealthPotionUsePercent>
<HealthStoneUsePercent>40</HealthStoneUsePercent>
<LifeTapManaPercent>80</LifeTapManaPercent>
<LifeTapManaPercentInCombat>30</LifeTapManaPercentInCombat>
<LifeTapMinHealth>50</LifeTapMinHealth>
<ManaFeedPetManaPercent>50</ManaFeedPetManaPercent>
<ManaPotionUsePercent>0</ManaPotionUsePercent>
<MassPull>false</MassPull>
<MassPullMaxAdds>4</MassPullMaxAdds>
<MassPullMinAdds>1</MassPullMinAdds>
<MassPullMinInCombatHealth>50</MassPullMinInCombatHealth>
<MassPullMinInCombatMana>50</MassPullMinInCombatMana>
<MassPullWithSpell>false</MassPullWithSpell>
<MaxShards>5</MaxShards>
<PathPrecision>1.8</PathPrecision>
<Pet>Auto</Pet>
<UsePetAttack>true</UsePetAttack>
<PullWithGlyphOfLifeTap>false</PullWithGlyphOfLifeTap>
<PullWithShadowBolt>false</PullWithShadowBolt>
<RestHealth>30</RestHealth>
<RestMana>30</RestMana>
<ShadowburnHealth>20</ShadowburnHealth>
<TalentGroup>DontChange</TalentGroup>
<UseChaosBolt>false</UseChaosBolt>
<UseCoA>true</UseCoA>
<UseCoE>false</UseCoE>
<UseConflagrate>false</UseConflagrate>
<UseCorruption>true</UseCorruption>
<UseDarkPact>false</UseDarkPact>
<UseDemonicEmpowerment>true</UseDemonicEmpowerment>
<UseDetectInvisibility>false</UseDetectInvisibility>
<UseDrainSoulAsFinisher>false</UseDrainSoulAsFinisher>
<UseFearPVE>false</UseFearPVE>
<UseFearPVP>true</UseFearPVP>
<UseArmorBuff>true</UseArmorBuff>
<UseFirestone>false</UseFirestone>
<UseHaunt>false</UseHaunt>
<UseHealthstone>true</UseHealthstone>
<UseImmolate>false</UseImmolate>
<UseIncinerate>false</UseIncinerate>
<UseManaFeed>false</UseManaFeed>
<UseMetamorphosis>true</UseMetamorphosis>
<MetamorphosisMinAdds>2</MetamorphosisMinAdds>
<UseRaidIcons>false</UseRaidIcons>
<UseSearingPain>false</UseSearingPain>
<UseShadowbolt>true</UseShadowbolt>
<UseShadowburn>false</UseShadowburn>
<UseSoC>false</UseSoC>
<UseSoulstone>false</UseSoulstone>
<UseSpellstone>true</UseSpellstone>
<UseUA>false</UseUA>
<UseUnendingBreath>false</UseUnendingBreath>
<WandHealth>40</WandHealth>
<WandMana>20</WandMana>
</SettingsProfile>


Any help you all can give me is more than appreciated. Thanks!
 
My character never wands. It will sit there with zero mana and low hp instead of wanding. I do not know how to get it wanding, but it would help out a great deal if I could get him to start.

Can you please post your full log as an attachment. Your settings look fine.
 
Which log do I need to post?

The description of the wanding feature seems to make a character start wanding when his health drops below a certain percentage. Is there a way to get it to start wanding an enemy when it drops below a certain percentage? Say I have dots on a mob and already shadow bolted it down to 20%. I do not want to reapply dots or do more direct damage, but as it stands, my character does nothing at this point and my pet must finish off the job. This makes things take much longer than they would if I were to start wanding at this point in time.

Thanks for the reply, thedrunk! :)
 
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sure wish it would wand. I am leveling one and he dots a mob and shadow bolts of course that last shadowbolt goes off when the mob has 1 or 2 health.
Is there a way to say if mob <10% health do nothing?
 
I cannot for the life of me get this to buff in pvp on death or at the beginning of instances. I have configured the CC with the proper buffs etc that i need. Still doesn't do it though.

I love this CC as it is the best for warlocks and I give the author a huge thumbs up for help out botting nubs like me :)

PS: Yes I have saved a separate profile for PVP and have activated it for PVP. Still doesnt work.
 
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I cannot for the life of me get this to buff in pvp on death or at the beginning of instances. I have configured the CC with the proper buffs etc that i need. Still doesn't do it though.

I love this CC as it is the best for warlocks and I give the author a huge thumbs up for help out botting nubs like me :)

PS: Yes I have saved a separate profile for PVP and have activated it for PVP. Still doesnt work.

I'm having the exact same problem
 
I'm having the exact same problem
Yet neither of you even read through the thread.

sure wish it would wand. I am leveling one and he dots a mob and shadow bolts of course that last shadowbolt goes off when the mob has 1 or 2 health.
Is there a way to say if mob <10% health do nothing?
Its in there, look harder....
 
damn I have to look LOL

thanks I will check that out.
I went 16 to 25 this weekend and this class has been amazing.
Dealing with adds and everything else was great.
 
Accidentally posted this already to the main release thread so sorry for that, but here is another bug: If I use v4.03, the bot does not recognize when the target is not in the field of view and tries to attack it for hours.
 
Yet neither of you even read through the thread.


Its in there, look harder....


Created a PVP profile as to your suggestion and it does not work.

Also read that there is no support for Armor buffing on a previous page.

Your drunk.
 
Drunk,

I think what he may be is talking about is this:
Code:
		#region Need Rest
		public override bool NeedRest
		{
			get
			{
				//if (Styx.Logic.Battlegrounds.Finished)
				// Dont rest in battlegrounds
				if (InBattleground)
				{
					return false;
				}

I too find that it does not BUFF in BGs, probably due to the above. What was your rationale for putting that code on top of the rest routine?
 
I've tried Mass pull at level 73 with Demonology spec and had nice result but I had it set to a Conservative Maximum of 3 Mobs. Has Anyone tinkered with this / found that it can handle more or had better results with another spec?
 
Why does it use Imp and how i get it us to vw there is only auto option in pet.
 
I've tried Mass pull at level 73 with Demonology spec and had nice result but I had it set to a Conservative Maximum of 3 Mobs. Has Anyone tinkered with this / found that it can handle more or had better results with another spec?

MassPull works best with Demonology. I used to have it set to 3 adds as well at your level. I then bumped it up to 4 with better gear, but XP/hour didn't really go up much for some reason. You could set it even higher, but I find that the bot gets carried away sometimes, really depends on the area you're grinding. I haven't gone any higher than 6.

Awesome CC, love it :)
 
WoW! Today I finally hit 80 on my Warlock! I have been using Honorbuddy for aobut a year now and my warlock has been the best botting experience yet. I really wanna thank you for your hard work it is truly incredible. The work you put in really shines! Your CC is the best cc I have ever used in my honest opinion. So thanks again and keep up the hard work!
 
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