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Walter's Waltz Combat Routine

while (CT.Distance > .8f) MoveTo(CT, .3f);

You move to within 8 meters of the target. Whats the range? CT.Distance > .3f would be 3 meters.
 
PM or put here if related to combat routine! WE LOVE FEEDBACK since no one gives any besides you and my 10 accounts :D!

how do you make more than 1 BW running without that RAM issues?
I'm so struggling to make this work for me with no luck :/
 
while (CT.Distance > .8f) MoveTo(CT, .3f);

You move to within 8 meters of the target. Whats the range? CT.Distance > .3f would be 3 meters.

For Stockstrike, we need 4 meters. Three meters is accounting for a margin of error.
 
how do you make more than 1 BW running without that RAM issues?
I'm so struggling to make this work for me with no luck :/

To run more than one smoothly, I'd recommend having more than 12-16 GBs RAM, with a virtual machine for each instance. I like to give each of mine 3GB RAM.
 
To run more than one smoothly, I'd recommend having more than 12-16 GBs RAM, with a virtual machine for each instance. I like to give each of mine 3GB RAM.

Well its a different issue. I can run few STWORS without any problem with ISBoxer on 8 core CPU 16gb ram. But when you run 2 or more BWs, one will drop into a memory loop, and that process will stack to 1gb of ram. BW is on hold while its stacking RAM. Its not really a HW issue :)
 
If you can't get it working, I'd recommend just trying virtual machines, which should allow you to bypass the issue entirely, since each BW will be running on its own (virtual) computer. Good luck!
 
For Stockstrike, we need 4 meters. Three meters is accounting for a margin of error.

Ok. So you want while (CT.Distance > .3f) MoveTo(CT, .3f); instead of while (CT.Distance > .8f) MoveTo(CT, .3f);

See what I'm saying. He'll stop moving at 8 meters even if you told him to MoveTo 3meters because the condition ends.
 
Well its a different issue. I can run few STWORS without any problem with ISBoxer on 8 core CPU 16gb ram. But when you run 2 or more BWs, one will drop into a memory loop, and that process will stack to 1gb of ram. BW is on hold while its stacking RAM. Its not really a HW issue :)


I have a 4 core I5 that runs 4 swtor at once via isboxer. I can bot for many many hours also with no issues or memory leaks of BuddyWing going into that memory loop. UMMMMMMMMMMMMMMMM.
 
I have a 4 core I5 that runs 4 swtor at once via isboxer. I can bot for many many hours also with no issues or memory leaks of BuddyWing going into that memory loop. UMMMMMMMMMMMMMMMM.

Well this is what makes this multiboxing issue so much more interesting. I also have a quad core (amd phenom), with only 8 gigs of RAM and can run 3 boxes with no hassle, BUT the moment I try the same on a new Intel I7 8 core with 32GB RAM....NO GO. Ram usage jumps to over 1 gig after about 5 mins and everything goes South.
Anyway....
 
Well this is what makes this multiboxing issue so much more interesting. I also have a quad core (amd phenom), with only 8 gigs of RAM and can run 3 boxes with no hassle, BUT the moment I try the same on a new Intel I7 8 core with 32GB RAM....NO GO. Ram usage jumps to over 1 gig after about 5 mins and everything goes South.
Anyway....

What's your OS? I have a theory that certain operating systems cause the problem... Just based on personal experience though...
 
I would love to run more on my i7 machine as well - I'm pretty much limited to three instances right now. If someone has the perfect ISBoxer solution which can run more, I would be a very happy botter man. :confused:
 
What's your OS? I have a theory that certain operating systems cause the problem... Just based on personal experience though...

Using Win7 on the Quad Core, and 8 on i7 system.
 
Well this is what makes this multiboxing issue so much more interesting. I also have a quad core (amd phenom), with only 8 gigs of RAM and can run 3 boxes with no hassle, BUT the moment I try the same on a new Intel I7 8 core with 32GB RAM....NO GO. Ram usage jumps to over 1 gig after about 5 mins and everything goes South.
Anyway....

My I7 runs 4 instances just fine. I only have 16gb of ram on both computers.
 
Ok. So you want while (CT.Distance > .3f) MoveTo(CT, .3f); instead of while (CT.Distance > .8f) MoveTo(CT, .3f);

See what I'm saying. He'll stop moving at 8 meters even if you told him to MoveTo 3meters because the condition ends.

Hi jnp,

That sounds right to me. I never quite understood why those two numbers were different in the first place. Per the specific number, .35f or .4f might work also - I was just being abundantly cautious.
 
Hi jnp,

That sounds right to me. I never quite understood why those two numbers were different in the first place. Per the specific number, .35f or .4f might work also - I was just being abundantly cautious.


I changed it to while (CT.Distance > .4f) MoveTo(CT, .4f);. Lets see how it goes. I updated svn and going to try on my powertech to get me some healthfunction bugs figured out here.


Seems to work well but who fucking knows. LOL
 
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i have Win7 and AMD-FX 8120 3.1ghz (8 core) processor with 16gb ram
 
Hey, I know you guys got mounting to work but I can't seem to find the right place to insert my mount name. What's the string I have to edit?
 
Hey, I know you guys got mounting to work but I can't seem to find the right place to insert my mount name. What's the string I have to edit?

private static string MountName = "Longspur STAP"; <----- Mount name.


//MountByKeyPress(); turn to MountByKeyPress(); :p


PS F10 is the key for mounts! Fearless leader should have this fixed soon. He just got back today and is playing catch up I assume.
 
Oh... but we have to hit a key to mount? That kind of defeats the purpose :P
 
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