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Viper Strike

masterashh

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Mar 15, 2014
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Always noticed this TODO, and I find Viper Strike handy against bosses.

Anyways, been running this for a bit, and appears to be working as intended.

Register("Viper Strike", ret => BestTarget.Rarity >= Rarity.Rare && !HasAura(BestTarget, "viper_strike_orb", BestTarget.GetStat(StatType.MaxViperStrikeOrbs)));

Let me know what all of you think.
 
I've never used it for any character but thanks for the info, it will sure be handy :)
 
I've never used it for any character but thanks for the info, it will sure be handy :)

No problem!

I'm hoping to get a bit more into the coding, as I personally find the current exile.cs works inefficiently in regards on how to attack i.e. the is no real decent case switching to attack certain mobs / count with diff spells if available. Only goes top down in order, which is rather restricting.

Unless i'm missing something in that file?

Anyways, i'm sure i'll see soon enough once i start properly playing with it.
 
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