masterashh
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- Mar 15, 2014
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Always noticed this TODO, and I find Viper Strike handy against bosses.
Anyways, been running this for a bit, and appears to be working as intended.
Register("Viper Strike", ret => BestTarget.Rarity >= Rarity.Rare && !HasAura(BestTarget, "viper_strike_orb", BestTarget.GetStat(StatType.MaxViperStrikeOrbs)));
Let me know what all of you think.
Anyways, been running this for a bit, and appears to be working as intended.
Register("Viper Strike", ret => BestTarget.Rarity >= Rarity.Rare && !HasAura(BestTarget, "viper_strike_orb", BestTarget.GetStat(StatType.MaxViperStrikeOrbs)));
Let me know what all of you think.