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Very often no Attack in big mop packs?

evilone

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Hello,

short question, im playing a Dual Wild Barb with 4PCs of the Immortal King set and it happens very often if im for example in Act1 with alot of skelletons that he`s running in the pack, but dont attack for a some seconds?
I dont know which problem he has at this moment, but has someone an idea how to fix it?

Thank you very much.
 
I'm pretty sure your character gets surrounded while trying to continue running, and gets his movements command blocked. He pauses because he keeps trying to move instead of attack. This happens to me, and I don't know how to fix it, either, sorry man. I would LOVE to run an Act 1 rush profile, but he just gets caught on mobs and dies 6 times per bounty.
 
As Nightly1029 has explained, it depends on the profile being used.

In order to increase efficiency, Trinity turns off combat when there is minimal trash. This is so our champion can walk past white monsters and kill them later.

If you find yourself getting stuck & surrounded a lot, you can reduce the trash count in Trinity to about 3, that way your champion will attack.
 
As Nightly1029 has explained, it depends on the profile being used.

In order to increase efficiency, Trinity turns off combat when there is minimal trash. This is so our champion can walk past white monsters and kill them later.

If you find yourself getting stuck & surrounded a lot, you can reduce the trash count in Trinity to about 3, that way your champion will attack.

Is there any way to apply this to, say, the zerg profiles for the community edition bounties? I can set that trash count to 1, and he will still stand there when he gets stuck, regardless if its just a few guys, or 25+
 
Is there any way to apply this to, say, the zerg profiles for the community edition bounties? I can set that trash count to 1, and he will still stand there when he gets stuck, regardless if its just a few guys, or 25+

I have been seeing this too, its not the trash count i have mine set to 1.
 
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