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v1.0.369.68 really unstable

What version of World of Tanks are you running? Please include the number after the #; ie 0.7.2 #12. Thanks.
 
V07.2. #12 .. should be the actual Version

Yeah it is for EU, but other parts of the world are running different versions. I've been attempting to reproduce these results the last few days by having it run over night, but haven't been able to - it's been running fine for 6-8 hours straight. I'll continue to investigate, but as of now, I don't know what's causing it. Once I do find the culprit, we'll issue a new version to address the problem.
 
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[19:27:17.169] Starting TankLeader
[19:27:17.187] [Debug] Refreshing garage vehicles..
[19:27:23.496] [Debug] CheckForCaptcha concluded, no challenge.
[19:27:23.843] Status: Queueing
[19:27:23.843] New state: Queueing
[19:27:23.847] [Debug] Refreshing garage vehicles..
[19:27:24.052] Queueing for battle with with Leichter Panzer M3 Stuart.
[19:27:36.603] [Debug] GetProfileBytesAsync called.
[19:27:36.603] [Debug] Invoking GetProfileBytes.
[19:27:36.604] [Debug] Callback registered.
[19:27:36.604] [Debug] GetProfileBytes invoked.
[19:27:36.670] [Debug] Callback reached.
[19:27:36.670] [Debug] Finishing invoke.


it crashes both, WoT included.
just try to double all tanks and stopping sometimes and starting and declare other tanks as main

[20:00:34.461] New state: Queueing
[20:00:34.491] [Debug] Refreshing garage vehicles..
[20:00:34.690] Queueing for battle with with Mittlerer Panzer M4 Sherman.
[20:00:43.865] [Debug] GetProfileBytesAsync called.
[20:00:43.865] [Debug] Invoking GetProfileBytes.
[20:00:43.865] [Debug] Callback registered.
[20:00:43.865] [Debug] GetProfileBytes invoked.
[20:00:43.932] [Debug] Callback reached.
[20:00:43.932] [Debug] Finishing invoke.

just tl crashed
 
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tankleader crashed
[19:50:32.041] Leaving battle..
[19:50:46.091] [Debug] Refreshing garage vehicles..
[19:50:47.014] [Debug] CheckForCaptcha concluded, no challenge.
[19:50:47.479] Status: Queueing
[19:50:47.479] New state: Queueing
[19:50:47.492] [Debug] Refreshing garage vehicles..
[19:50:47.712] Queueing for battle with with Средний танк Lorraine 40 t.
[19:50:58.583] [Debug] GetProfileBytesAsync called.
[19:50:58.583] [Debug] Invoking GetProfileBytes.
[19:50:58.583] [Debug] Callback registered.
[19:50:58.583] [Debug] GetProfileBytes invoked.
[19:50:58.745] [Debug] Callback reached.
[19:50:58.745] [Debug] Finishing invoke.
 
TankLeader frozen / game client crash

[15:42:29.151] New state: WaitingForGameStart
[15:42:29.213] Waiting for battle to start.
[15:42:59.019] New Objective: Search and destroy!
[15:42:59.019] [Debug] Hotspot changed! Previous: <-82.71362, 0, -289.3239> - New: <-406.5369, 0.1834456, -338.9852> - Expiry: 00:02:00
[15:42:59.021] [Debug] Moving to: <-406.5369, 0.1834456, -338.9852>
[15:42:59.029] [Debug] Creating operation.
[15:42:59.029] [Debug] Invoking GetServerPath.
[15:42:59.029] [Debug] Callback registered.
[15:42:59.029] [Debug] Waiting for callback..
[15:42:59.029] [Debug] Generated path to <-406.5369, 0.1834456, -338.9852> in 274,64 ms
[15:42:59.055] Status: Moving
[15:42:59.055] New state: Moving
[15:42:59.295] [Debug] Callback hit.
[15:42:59.296] [Debug] Ending Invoke on GetServerPath.
[15:42:59.296] [Debug] Invoke ended. Result: <Start: (<351.8, 0.01678404, -353.7>) / End: (<-406.5369, 0.1834456, -338.9852>)>
[15:42:59.296] [Debug] Unlocking sync lock.
[15:42:59.296] [Debug] Sync locked: False
[15:42:59.296] [Debug] Throwing event.
[15:42:59.296] [Debug] Setting CurrentPath.
[15:42:59.296] [Debug] CurrentPath: <Start: (<351.8, 0.01678404, -353.7>) / End: (<-406.5369, 0.1834456, -338.9852>)>
[15:42:59.296] [Debug] OnPathGenerated fetched! Path generation done!
[15:42:59.299] [Debug] Moving to: <-406.5369, 0.1834456, -338.9852>
[15:43:47.831] We're stuck! Attempting unstuck maneuvre at <108.4166, 0.146921, -218.4408>.
[15:43:47.855] Status: Stuck
[15:43:47.855] New state: Stuck
 
I think we've found the issue. An update will be released shortly to hopefully address it.
 
You forgot to say "Good news everyone" ^^

I don't want to say that just yet. What it looks like to me is that the path request finishes properly, but it runs into trouble afterwards. The weird thing is there is no mention of an exception of any kind occurring, which leads me into believing the entire things finishes properly. On top of that, there's no way in hell this could theoretically cause a crash of either the game client nor TankLeader. There's still quite a bit it should handle after finishing its invoke, which it currently isn't doing. Anyway, the next update is mostly a change of something I think could be causing it, and a metric ton of logging to figure out what's actually going on as I can't reproduce the error for the life of me.
 
If you release new version, Please release for WoT ver 0.7.2 #59 too, thanks alot :D

Of course, we will continue to support all versions of World of Tanks, as we do right now.
 
I think we've found the issue. An update will be released shortly to hopefully address it.

If you need someone to test this new version out please let me know, cant run bot more than a few hours before running in to problems noted in this thread.
 
I tested TL on 2 Different systems with 2 different ISP.

System 1 PC + 128 000 cable DSL no problems with running (WoT crashes 2-3 times like normal)
System 2 Notebook 2000 DSL some problems most have something todo with the ISP togeter with TL

I would say TL works stabel.

I got more probs with unstuck and dead tanks. It looks like recast doesnt see dead tanks standing somewhere and the main problem is that unstuck only drives right side.

TL doesnt start fireing/aiming when i can see other tanks it still drives ... maybe it need more range.

Own profiles would be nice the included ones are not really good -> like HB
 
If you need someone to test this new version out please let me know, cant run bot more than a few hours before running in to problems noted in this thread.

It's proven to be extremely random to get World of Tanks crash the way we want it to. If it does, we'll be able to dive into it a bit deeper and fix it good.
 
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